
Home Behind 2 is a Roguelike RPG which set in Scaria, a country engulfed in a ten-year civil war. Lead a patchwork group of revolutionary fighters into the depths of the government's territory as you struggle to overthrow a brutal authoritarian regime!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
出个加速把受不了了
Игра в принципе норм, но как же в ней много диалогов.
每隔几年都会开一局的好游戏
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看我的遊玩時數
Looks like an alright game. I like the exploration and the events. Battles are average. Interesting loot and management.
这是一款比较好玩的游戏,就我个人而言还是很喜欢的。有角色养成、有剧情事件。居安思危,今日的你我在电脑前玩着游戏,明日的你我是否会成为游戏里的角色呢?虽然是游戏,但也相当的有对人性的思考。比如:地主和佃户、要不要卖肉等
很好玩。
希望继续更新,期待新职业,新剧情,推翻政府军后,政府军释放了丧尸病毒,全地图人类很多变为丧尸,高阶丧尸有各种异能,小队又一次踏上了拯救世界的旅程,这样剧情不错吧!
胜利了吗?大约的确胜利了吧。 本作相比于第一代更具有游戏性,搜集物资,寻找最佳路线抵达目的地,并进行资源管理,各种琳琅满目的设施看着挺多让人感觉“学习”不过来,但其实本作都会慢慢做指引,所以不用担心这一点。 本作普通难度通关24小时左右就可以通关,有很大的游玩性,缺点可能就正如大部分游戏一样的通病,那就是可能前几个小时觉得挺新奇,后面就觉得重复,但是值得一提的是,我从开始到结束其实并不觉得过于重复,本作看的出来制作组花了大量的精力去通过增加事件,增加文本量,丰满其世界观,拓宽其趣味性,所以就会有种“我已经到这一步了,我还想看看下一步是什么样”的体验。 本作剧情来说,我不知道其他人有没有和我一样的感觉就是,虽然可能大家都猜得到后面结局是什么样的,但是真正面临最终boss的时候,以及回过头来,主角干的那些事情,其实就形成了一种巨大的反差,这种反差感一直持续到从与大boss对话到结束后的过程,其后劲其实巨大。因为这很难不让人反思,主角一路革命过来,我们革命了什么?我们为谁革命?我们怎样革命?我们革命后呢?有心的玩家如果通过游戏内的巫婆占卜,就可以得知,主角未来最终的结局(也就是打最终关)会带来一片杀戮,除了杀戮还是杀戮,而这一点,可以从最终关的背景可以看到,无数的难民在抱怨,在逃避战火,战争机器不会停下,因为根本的矛盾并未得到解决,因为从始至终,游戏内根本没提到过,革命的纲领是什么?怎么样去指导革命?所以革命军,其实至始至终都是在做一个简单的事情,用原始的方法去解决掉与自己不利的事情,包括不限于游戏内部分革命军小队烧杀抢掠,净干些初生事情,主角团看似赢了,其实输麻了,哦,对了,至于为什么游戏内霸主国一开始包括到结束都支持革命军,我觉得这里面的隐喻不言而喻,之后的结局可以参考目前现实世界的某些国家。 本作大家有时间还是可以玩一下,值得一玩。
第二部也很好,但是第一部感觉更简单耐玩一点
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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