
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $744K — a different platform, not this one.
Holy Potatoes! A Weapon Shop?! is a wacky simulation game where you manage your very own weapon shop and expand its business across an incredible potato world. Use your potato smiths to forge weapons and sell them to questing heroes. You will meet more than 70 potato heroes, forge more than 200 weapons, expand your business into 20 wacky areas, manage 30 zany potato smiths, discover 10 legendary pop culture heroes . . . and even adopt a potato dog! Inspired by games such as Game Dev Story, Weapon Shop De Omasse and Recettear: An Item Shop's Tale, Holy Potatoes! A Weapon Shop?! is designed to provide an exciting new gameplay experience to fans of this emerging game genre. The game score is composed by the legendary Kimura Masahiko, who worked on the original score for the Genso Suikoden Series and the Castlevania Series. Research and forge hundreds of weapons Manage and train 30 potato smiths Sell weapons to questing heroes and build customer loyalty to learn more about these adorable potato people Encounter random events and weather conditions Explore the potato world for materials, relics and enchantments Customize and enhance workshop equipment Forge unique weapons for legendary pop culture heroes
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $0.99−90% | 71ratings | 60% | — | not modelled |
| $9.99 | 2.1Kreviews | 71% | — | $744K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $14.99 |
| 100ratings |
| 82% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 41 | 76% | $3.89 | |
| — | 194 | 64% | $7.49 | |
| — | 55 | 80% | $3.49 | |
| — | 8 | 68% | $1.49 | |
| — | 21 | 70% | $0.99 | |
| — | 110 | 86% | $24.99 |