
Master the golden age of the arcade! Holua’s Arcades packs four pixel-perfect challenges into one digital cabinet. Dominate a brutal 90s beat 'em up, survive a cosmic bullet hell, execute a stealthy ninja heist, and conquer a co-op precision platformer. Climb the global leaderboards today!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Holua's Arcades delivers four complete, tightly crafted retro experiences packed into a single digital cabinet. Whether you crave the brutal combos of a 90s street brawl, the twitch-reflex tension of a cosmic bullet hell, or the pixel-perfect precision of a classic platformer, this collection is built to test your skills and dominate your free time.
Master the mechanics, climb the Steam Leaderboards, and prove you have the fastest thumbs in the arcade.
Don't mess with Rick (90s Beat 'em Up)
Step into the golden era of the arcade brawler. Kicked out of his own mob family, Rick is on a bloody quest for revenge across four grueling stages. This isn't just button-mashing; master a deep combat system featuring combos, clinches, parries, and counterattacks. Fill your super meter to unleash screen-clearing special moves as you fight through replicant ninjas, rabid dogs, and massive bosses.
Crescent Moon (Sci-Fi Shoot 'em Up)
A fast, frantic, horizontal bullet hell. The cosmic tyrant Trixion is invading, and you are the only defense. Memorize environmental traps, collect and swap between five distinct weapon types, and utilize support pods to survive. Built for high-score chasers: master the "No-Miss" multiplier system and dodge your way to the top of the leaderboards.
Heist of the Ninja (83' stealth arcade)
Experience classic single-screen arcade tension! Play as Koji the Ninja in an alternate-1983 heist. Navigate tightly guarded rooms, jump obstacles, and dig through furnishings for hidden loot. Use your shurikens wisely, outsmart the guards, and secure the treasure without triggering the alarm.
Peng Peng (Co-Op precision platformer)
Don't let the cute aesthetic fool you—Peng Peng is built for casuals, speedrunners, and hardcore score-catchers alike. Wipe out monsters across four worlds to rescue the kidnapped Frost Orb. Play solo or grab a friend in Local Co-Op. Will you rush to the end for a speed bonus, or meticulously clear enemies for maximum points? Hunt for secret rooms, special events, and uncover the hidden ending!
Step Into the Holua Universe...
Holua's Arcades is just the beginning. Meet Lyn, the vivacious gamer actually playing these arcade machines! Lyn is also the protagonist of our upcoming high-resolution metroidvania, FANTASY NETWORK.
Discover the meta-narrative linking these arcade classics to a much larger world. Play the hidden Demo level located just outside the virtual arcade room, and don't forget to wishlist Fantasy Network!
Engagement
Reviews
Everything in this game is a good idea in theory but I can't say I fully enjoyed anything in it. The idea that it's a demo for a larger game that you play to get credits for four smaller arcade titles is very smart, but that main game it's demoing really doesn't play all that well (though the backgrounds look really nice). The four arcade games are the star here though, so I hoped they'd be worth it and to be blunt I don't know if this was worth the dollar and change I paid. The best of the four is Peng Peng, a very Taito-esque single-screen action platformer with a lot of smart mechanics (carrying one ice block with you, each block freezing enemies in 8 directions around it) and a meaty number of levels with some decent minigames you can skip a few with. However, the oddly stiff jump and inconsistent collision on the platforms holds it back. It also has the best graphics of the four games with charming sprites and great animations. Heist of the Ninja is fairly short but is a decent example of a semi-modern stealth concept made into a single-screen retro arcade game. Taking time to search each spot and having limited ammo keeps it somewhat interesting and the controls are the best of anything in the package in terms of responsiveness but given how short the game is at 10 smallish stages compared to Peng Peng's 40 or the 4 long stages of the other two it's limited. Don't Mess With Rick had me the most interested due to me loving beat-em-ups but it has a lot of pain points. I do really think the core mechanics of the game are solid enough where you roll or jump or block (read: parry) enemy strings to get hits in while building a meter for specials of varying cost, but the timing and hitboxes for everything feel wildly inconsistent. Some enemies I got the parry window every time without issue but couldn't always get a punish with the same timing, other enemies will just not consistently have a window either at the start or the middle; plus enemies will duck your attacks at seemingly random intervals which sometimes can be hit with a Kick or Crouch attack and sometimes can't. That could be a skill issue or an instance of needing a different approach which sometimes works, but the MUCH larger issue is the hazards. Hazards are extremely finnicky and you can be knocked from one into another that your wakeup roll doesn't protect you from, and the platforming is absolutely horrid. There is a sequence on Stage 2 where you need to jump across pillars of increasing height which genuinely requires you to be so far ahead that your entire character sprite save one pixel of your heel is off the platform, and THEN do a forward jump, but because of the insanely large buffer for the roll (feels like 45-60 frames) trying to inch your way into that position will kill you instantly unless you press once per second. The Stage 3 boss is actually really fun though. Crescent Moon is just an outright very bad shmup. The powerup system is remarkably basic but workable, but the level design is just awful. Enemies which are huge static sprites will just fly at you without warning as a knowledge check when none of your upgrades carry over upon death (including speed which you need for some dodging sequences) and there are full-blown checkmate moments in the level design where you figure it out fast enough or just die. Stage 3 has trusses that kill you instantly that blend very closely into the background and that's before some fall on you. Stage 4 is an extremely fast autoscroller that is JUST terrain traps like that. While I did try to complete the others as best I can in spite of everything thrown at me, by the time I reached the double first boss moment into the final boss I just rammed myself into the bosses with my i-frames and credit dumped; given how freely you can get crebits outside I have to imagine most of these games are meant to be beaten this way. I hate to be so negative towards an indie dev that had an idea this cool for a game and had some really interesting mechanics for most of the games but everything here just felt bad to play and lacking in any passes for balance or polish.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 22 reviews with recorded playtime.
This came out from nowhere and for a retro dude like me (and my cab) it was such a surprise. Games are pretty and definetely worth the price, perhaps with a little more care they could have been sold on their own. They're loaded with vibes from a lot of classics like Snow Bros., Gradius, Two Crude Busters, Mappy and so on. The brawler is the most well done and my fav one atm, loved the cutscenes. The ninja also has a very solid gameplay. The high resolution platformer part looks just fine by feels a little forced, although luckily you don't have to play it very often. The arcade room mechanics need to be a little clearer to me. And hopefully they will add the controls rebinding.
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Players by region
Where this game's players are, estimated from review languages.
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