
Master the golden age of the arcade! Holua’s Arcades packs four pixel-perfect challenges into one digital cabinet. Dominate a brutal 90s beat 'em up, survive a cosmic bullet hell, execute a stealthy ninja heist, and conquer a co-op precision platformer. Climb the global leaderboards today!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Holua's Arcades delivers four complete, tightly crafted retro experiences packed into a single digital cabinet. Whether you crave the brutal combos of a 90s street brawl, the twitch-reflex tension of a cosmic bullet hell, or the pixel-perfect precision of a classic platformer, this collection is built to test your skills and dominate your free time.
Master the mechanics, climb the Steam Leaderboards, and prove you have the fastest thumbs in the arcade.
Don't mess with Rick (90s Beat 'em Up)
Step into the golden era of the arcade brawler. Kicked out of his own mob family, Rick is on a bloody quest for revenge across four grueling stages. This isn't just button-mashing; master a deep combat system featuring combos, clinches, parries, and counterattacks. Fill your super meter to unleash screen-clearing special moves as you fight through replicant ninjas, rabid dogs, and massive bosses.
Crescent Moon (Sci-Fi Shoot 'em Up)
A fast, frantic, horizontal bullet hell. The cosmic tyrant Trixion is invading, and you are the only defense. Memorize environmental traps, collect and swap between five distinct weapon types, and utilize support pods to survive. Built for high-score chasers: master the "No-Miss" multiplier system and dodge your way to the top of the leaderboards.
Heist of the Ninja (83' stealth arcade)
Experience classic single-screen arcade tension! Play as Koji the Ninja in an alternate-1983 heist. Navigate tightly guarded rooms, jump obstacles, and dig through furnishings for hidden loot. Use your shurikens wisely, outsmart the guards, and secure the treasure without triggering the alarm.
Peng Peng (Co-Op precision platformer)
Don't let the cute aesthetic fool you—Peng Peng is built for casuals, speedrunners, and hardcore score-catchers alike. Wipe out monsters across four worlds to rescue the kidnapped Frost Orb. Play solo or grab a friend in Local Co-Op. Will you rush to the end for a speed bonus, or meticulously clear enemies for maximum points? Hunt for secret rooms, special events, and uncover the hidden ending!
Step Into the Holua Universe...
Holua's Arcades is just the beginning. Meet Lyn, the vivacious gamer actually playing these arcade machines! Lyn is also the protagonist of our upcoming high-resolution metroidvania, FANTASY NETWORK.
Discover the meta-narrative linking these arcade classics to a much larger world. Play the hidden Demo level located just outside the virtual arcade room, and don't forget to wishlist Fantasy Network!
Engagement
Reviews
I'm mostly in agreement with everything said by Brawlers Avenue, only playing Don't Mess With Rick. I would give graphics 5/5. I've played a lot of beat-'em-ups with not too many enemies, and I've never seen this many frames of animation before. The fluid enemy movement helps you know when it's safe to attack or when you should parry/roll. This translates to a more skill-oriented game that rewards good reflexes and anticipation. Tip for controller users: I had an issue where both jump and kick were bound to my Stadia controller's B key. This caused unpredictable behavior when I tried to jump, a mixture of jump kicks and jump dash. More importantly, it made the platforming sections impossible. Make sure your buttons all work when you start the game, because you can't rebind the keys in game. I fixed it by moving jump to a shoulder button. On downsides, I agree the roll mechanic is too sensitive. I accidentally did it in combat, often resulting in getting hit, and died to it many times in platforming. I would probably like the option to bind it to a key. Enemies interrupting your combos after fully parrying their combo seems unfair. Also, in my opinion, it's easy to get stunlocked where you get knocked down over and over. It would be nice to get a very short iframe after standing so you could roll away or at least put your guard up. I also could never parry the 4th combo attack of the ninjas (sword attack) after blocking their kicks. The timing it maybe too precise for me, or impossible? Overall, a great game with minor flaws! The Steam achievements of no-continues and no-deaths seem impossible, so I'd really like to see how they're done!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 22 reviews with recorded playtime.
XUnity.AutoTranslator-ReiPatcherでゲームセンターのキャラ台詞やゲーム内の物語説明など、部分的に自動翻訳可能。メニューやゲーム開始前の説明文は文字が出ない。文字が出ない部分は_AutoGeneratedTranslations.txtを編集して翻訳しないようにすれば良いのだが、文字が出ない部分が多くて面倒。使われている英語自体は簡単だし、ゲームの性質的に翻訳する必要は無いかもしれない。ゲーセンキャラの台詞を出しっぱなしにしておくと何故か繰り返し同じ文章が新たに翻訳され続けるので、翻訳ファイルの中身が無駄に増えていく。
I would like to see more projects like this. It is evident that this title reflects a lot of passion from people who grew up with video games from the '80s and '90s, and you can see it in every pixel. For the price at which it is sold, I find it to be a must-have for those of us who have reached a certain age, but I would also recommend it to those fortunate enough to be a few years younger but unfortunate not to have experienced the great era of arcades. It almost feels like a historical reconstruction of that time: in the four titles, all genres that made video game enthusiasts dream all over the world are covered: platformer, one screen games, shoot 'em ups, and beat 'em ups. Personally, I got passionate about 2 games in particular: Heist of Ninja and Don't mess with Rick. It feels like I'm reliving the same emotions with the games I got passionate about as a child in arcades, finding many fun references. In short, highly recommended. If I have to find one point for improvement, it would be in some choices of certain sound effects that I hope can be improved with future patches. I was also intrigued by the demo of Fantasy Network; it seems that these classics are indeed part of a larger world that I wouldn't mind seeing on the store soon!
Title: A Hidden Gem for Retro Gamers! I stumbled upon Holua's Arcades, and boy, am I glad I did! As a retro gamer, the concept of a virtual arcade room really piqued my interest, and this game does not disappoint. The quality of the individual arcade games within this collection is truly impressive. First off, the beat 'em up game immediately transported me back to the days of Double Dragon and Dragon Ninja. The ability to parry attacks and counterstrike adds a layer of depth that keeps you engaged and on your toes. It's a nostalgic trip with a modern twist, and I'm loving every moment of it. The arcade platformer, on the other hand, feels like a delightful blend of Bubble Bobble and Snow Bros. It's the kind of game that starts with a simple "one more round" mentality, but before you know it, you've spent hours at it. It's addictive in the best way possible. Moving on to the shooter game, it harks back to classics like R-Type, but with a level of intensity that would make it right at home on a supercharged Sega Megadrive. The gameplay is smooth, and the boss fights are epic. You'll find yourself coming back for more challenges. I haven't had a chance to dive into the ninja game yet, but if it's anything like the others in this collection, I'm in for a treat. In summary, Holua's Arcades is a hidden gem that all retro gaming enthusiasts should uncover. The games are not only well-crafted but also offer a fantastic blend of nostalgia and innovation. If you're looking for a way to relive the arcade experience from the comfort of your own home, look no further. This is an absolute must-try!
This collection has some charm on the surface, but bad controls and clunky mechanics land this squarely in “you don’t need to play this” territory.
divertente e diretto, condito anche da due stili di gioco inaspettati, quello degli arcade (4 giochi) e l'avventura esterna alla sala giochi in cui raccogli roba graficamente molto valido, la sfida dei giochi arcade è ben calibrata, gameplay immediato come ai vecchi tempi, classifica online, c'è tutto ed anche ad un prezzo onesto!
Kinda silly collection of arcade games that are ok enough to have fun with. Also has more than the arcade games in it
PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG! PENG!
These kind of product that aims to recall the feel of the old arcade games don't always hit the spot but this one actually does. It's made with love and knoledge and despite all the flaws this is definitely an experience worth trying I suggest playing it not only to the arcade hera nostalgic but to eveyone who wants to try something particular and interesting (Furthermore is cheap)
Everything in this game is a good idea in theory but I can't say I fully enjoyed anything in it. The idea that it's a demo for a larger game that you play to get credits for four smaller arcade titles is very smart, but that main game it's demoing really doesn't play all that well (though the backgrounds look really nice). The four arcade games are the star here though, so I hoped they'd be worth it and to be blunt I don't know if this was worth the dollar and change I paid. The best of the four is Peng Peng, a very Taito-esque single-screen action platformer with a lot of smart mechanics (carrying one ice block with you, each block freezing enemies in 8 directions around it) and a meaty number of levels with some decent minigames you can skip a few with. However, the oddly stiff jump and inconsistent collision on the platforms holds it back. It also has the best graphics of the four games with charming sprites and great animations. Heist of the Ninja is fairly short but is a decent example of a semi-modern stealth concept made into a single-screen retro arcade game. Taking time to search each spot and having limited ammo keeps it somewhat interesting and the controls are the best of anything in the package in terms of responsiveness but given how short the game is at 10 smallish stages compared to Peng Peng's 40 or the 4 long stages of the other two it's limited. Don't Mess With Rick had me the most interested due to me loving beat-em-ups but it has a lot of pain points. I do really think the core mechanics of the game are solid enough where you roll or jump or block (read: parry) enemy strings to get hits in while building a meter for specials of varying cost, but the timing and hitboxes for everything feel wildly inconsistent. Some enemies I got the parry window every time without issue but couldn't always get a punish with the same timing, other enemies will just not consistently have a window either at the start or the middle; plus enemies will duck your attacks at seemingly random intervals which sometimes can be hit with a Kick or Crouch attack and sometimes can't. That could be a skill issue or an instance of needing a different approach which sometimes works, but the MUCH larger issue is the hazards. Hazards are extremely finnicky and you can be knocked from one into another that your wakeup roll doesn't protect you from, and the platforming is absolutely horrid. There is a sequence on Stage 2 where you need to jump across pillars of increasing height which genuinely requires you to be so far ahead that your entire character sprite save one pixel of your heel is off the platform, and THEN do a forward jump, but because of the insanely large buffer for the roll (feels like 45-60 frames) trying to inch your way into that position will kill you instantly unless you press once per second. The Stage 3 boss is actually really fun though. Crescent Moon is just an outright very bad shmup. The powerup system is remarkably basic but workable, but the level design is just awful. Enemies which are huge static sprites will just fly at you without warning as a knowledge check when none of your upgrades carry over upon death (including speed which you need for some dodging sequences) and there are full-blown checkmate moments in the level design where you figure it out fast enough or just die. Stage 3 has trusses that kill you instantly that blend very closely into the background and that's before some fall on you. Stage 4 is an extremely fast autoscroller that is JUST terrain traps like that. While I did try to complete the others as best I can in spite of everything thrown at me, by the time I reached the double first boss moment into the final boss I just rammed myself into the bosses with my i-frames and credit dumped; given how freely you can get crebits outside I have to imagine most of these games are meant to be beaten this way. I hate to be so negative towards an indie dev that had an idea this cool for a game and had some really interesting mechanics for most of the games but everything here just felt bad to play and lacking in any passes for balance or polish.
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