
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam! Enjoy rhythmical gameplay, park development, and mini-games. Featuring 50+ members and 150+ songs, it's perfect for fans and newcomers alike. Play your way!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam!
Centered around rhythm gameplay, the game includes a variety of content such as theme park development and mini-games!
Over 50 hololive members make an appearance, and the initial tracklist will include 150+ songs!
A game that both hololive fans and newcomers can enjoy. The way you play is entirely up to you!

▼A full-fledged rhythm game▼
Enjoy a full-on rhythm game based on official music videos and live concert videos!
The game features a "Create Chart" function, allowing you to make and share your own original charts!
・Extremely challenging, hardcore charts for dedicated players!
・Charts filled with love for the talents!
・Fun and quirky charts that everyone can enjoy together!
And more! You are the limit!
Play with charts created by players from all around the world, and experience endless fun!
Even if you're not good at rhythm games, you can enjoy it worry-free with the auto-play feature!
Aim for higher scores by training and organizing your party!

▼A wide variety of over 150 songs at launch!▼
From hololive songs to cover songs!
The lineup includes everything from the latest hits to classic tracks!
hololive songs
・BIBBIDIBA
・Shiny Smily Story
・BLUE CLAPPER
And more!
Cover songs
・The Brave
・Megitsune
・Watashi no Ichiban Kawaiitokoro
And more!

▼The game is set in a theme park▼
hololive members have arrived to an uninhabited island somewhere in the ocean.
And you will need to team up with them to develop your very own dream theme park!
Play rhythm games and mini-games to complete quests and expand your theme park!
Also, by completing holomem Quests, you can unlock and add more playable talents!
Unlock your favorite holomem and build your dream theme park!
Many facilities full of hololive’s unique charm will also take the stage!
Experience an original story unique to this game!
Aim to complete your dream theme park!

▼Mini-games. Solo or with everyone!▼
The game will include a variety of mini-games that can be enjoyed alone or with friends!
Have fun with everyone or compete against others!
Includes mini-games with simple controls, so even those who struggle with tricky actions can enjoy them!
A wide lineup ranging from casual games you can play in a short time, to challenging, hardcore games you'll want to keep replaying!
Earn rewards by playing, and use them to speed up the talent’s growth and theme park development!
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Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 64% | — | $0 |
| Free | 49.8Kratings | 90% | — | $809.2K |
Engagement
Reviews
Themes across 1468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
es un buen free to play de hecho divierte los diversos modos de juegos la historia y el tema de poder jugar canciones y optener a cada vt para usarlas mientras las para las cacione si sean de banner
音ゲー部分はスマホ版の方が良いけど、プラットフォームとして選択肢が多いのは、単純にメリットしかない。 楽曲数も多く、追加も頻繁にありそうで、長期運営に向けたやる気が感じられる。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #27, worst UA #93 · 6 markets collected
Genres
Stats
Languages: English, Indonesian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| Free | 5.2Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
割と音ゲーに全振りしてほしかった気もするけど、某プロセカと比べた時にホロメン一人ひとり深く育成できるのが個人的には結構好き。 あと、steam版にもメン限とスコアランキングいれてほしいところ
現時点で公開されているストーリーを解放(2-12まで)したのでレビューします。 何十年も音ゲーから離れていたので今のゲームと比較しての優劣は語れませんが、ノーマルまでは楽しく遊べました。クロスプレイに対応しているので、ストーリー開放とミニゲームはPC、音ゲーはスマホで割り切って遊ぶとよいかと思います。 音ゲー以外の部分の作りこみが良いです。何もない島に少しずつ建物が生えて最終的にテーマパークになるシナリオの作りもよし。 型落ちのビジネスノートPCで遊んでいるのですが、表示がスムースなのもよいです。スマホ版がベースとはいえそれなりの最適化が効いてそうです。 ホロリスとしては、たくさんのミニキャラがパーク内で活動しており、ホロメン間の関係を知っているとニヤリとするような組み合わせも。3か国語のアナウンスが流れるテーマパークでIDやENのオリ曲をプレイすると「多国籍な箱なんだな」と改めて実感します。このゲームの肝は登場キャラが全員実在する配信者で、youtubeに行けば会えるという点だと思うので、ゲームから入った方も、気になるホロメンがいたら配信や歌動画を見に行ってみてください
nothing wrong with single player... But when I play multiplayer the games just decide to FPS drops until i drop some notes.
跳绳
QQ內內好玩到咩噗遊戲
It's peak and also playable on linux now. PC version is best for all the minigames, play on mobile for the rythm game though.
先說結論:遊戲粉絲向給過,世界探索互動給過,作為音遊給過,但作為手機遊戲不給過,電腦遊戲同樣不給過。 手機平板玩一首就開始燒,電量也是,世界探索的遊玩體驗差強人意。讓人懷疑玩音遊怎麼不直接選有更多曲更不耗電的遊戲。 電腦除了玩不了音遊,其他都比手機好,但問題是遊戲在快捷鍵上問體頗多,腳色沒快捷鍵c,沒有tab,esc有時沒辦法用,選項沒數字1,2,時常鍵盤能解決的事卻要滑鼠支援。雖然知道作為手機音遊比較著重在手機的體驗,但以上問題就像開發沒親自玩過電腦版,玩一遍就能清楚感受到的事卻有一堆。 在連續玩7小時後,雖然問題一堆(包括沒提到的滑鼠用不掉,邀請腳色時死機等),但可以清楚感受到身為hololive遊戲的特色,例如互動可愛,腳色移動也有細節(左上吊飾和腳色動作)。考慮到玩下來的問題都是未來能解決的,所以現在抱持著能投資的心態,接下來就看遊戲有沒有想讓電腦版有更好體驗的想法了。 #以上都是玩完後的觀後感,非體驗時的感受,所以關於上限與玩法跟主線高度綁定的行為我不好說,有些人喜歡有些人不喜歡。
Azukichi~
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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