
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam! Enjoy rhythmical gameplay, park development, and mini-games. Featuring 50+ members and 150+ songs, it's perfect for fans and newcomers alike. Play your way!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam!
Centered around rhythm gameplay, the game includes a variety of content such as theme park development and mini-games!
Over 50 hololive members make an appearance, and the initial tracklist will include 150+ songs!
A game that both hololive fans and newcomers can enjoy. The way you play is entirely up to you!

▼A full-fledged rhythm game▼
Enjoy a full-on rhythm game based on official music videos and live concert videos!
The game features a "Create Chart" function, allowing you to make and share your own original charts!
・Extremely challenging, hardcore charts for dedicated players!
・Charts filled with love for the talents!
・Fun and quirky charts that everyone can enjoy together!
And more! You are the limit!
Play with charts created by players from all around the world, and experience endless fun!
Even if you're not good at rhythm games, you can enjoy it worry-free with the auto-play feature!
Aim for higher scores by training and organizing your party!

▼A wide variety of over 150 songs at launch!▼
From hololive songs to cover songs!
The lineup includes everything from the latest hits to classic tracks!
hololive songs
・BIBBIDIBA
・Shiny Smily Story
・BLUE CLAPPER
And more!
Cover songs
・The Brave
・Megitsune
・Watashi no Ichiban Kawaiitokoro
And more!

▼The game is set in a theme park▼
hololive members have arrived to an uninhabited island somewhere in the ocean.
And you will need to team up with them to develop your very own dream theme park!
Play rhythm games and mini-games to complete quests and expand your theme park!
Also, by completing holomem Quests, you can unlock and add more playable talents!
Unlock your favorite holomem and build your dream theme park!
Many facilities full of hololive’s unique charm will also take the stage!
Experience an original story unique to this game!
Aim to complete your dream theme park!

▼Mini-games. Solo or with everyone!▼
The game will include a variety of mini-games that can be enjoyed alone or with friends!
Have fun with everyone or compete against others!
Includes mini-games with simple controls, so even those who struggle with tricky actions can enjoy them!
A wide lineup ranging from casual games you can play in a short time, to challenging, hardcore games you'll want to keep replaying!
Earn rewards by playing, and use them to speed up the talent’s growth and theme park development!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Powered by Live2D
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 64% | — | $0 |
| Free | 49.8Kratings | 90% | — | $809.2K |
Engagement
Reviews
Themes across 1468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hay un bug y es que ninguna se saca la ropa, arreglen eso
首抽必定會抽到自己選的主推(亦可重刷), 還有能玩到holo成員的原創曲與翻唱曲是很不錯, 但目前發現的兩項缺點實在無法等閒視之。 對PC玩家而言,因為操作方式截然不同,導致樂曲過關獎勵與手遊版不同這點是可以理解, 但「只能用鍵盤跟滑鼠遊玩小遊戲的極限跑道」,真的非.常.不.方.便。 因為這款小遊戲不是只要操作方向跟衝刺而已,你還要隨時調整視角, 但這款目前只能用滑鼠調整視角,操作起來真的非常不方便,自然沒辦法和其他玩家平等競爭。 而且我曾經在這遊戲看到玩家竟然可以像「糖豆人」的外掛一樣一路在空中飛到終點, 當時真的是不禁再次覺得「有必要連這種類型的遊戲都開掛在玩嗎…」 (若能解決PC玩家無法用手把遊玩極限跑道與外掛的問題,便會將「不推薦」改回「推薦」)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best KR #27, worst UA #93 · 6 markets collected
Genres
Stats
Languages: English, Indonesian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| Free | 5.2Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WTM超可愛
It's peak and also playable on linux now. PC version is best for all the minigames, play on mobile for the rythm game though.
跳绳
先說結論:遊戲粉絲向給過,世界探索互動給過,作為音遊給過,但作為手機遊戲不給過,電腦遊戲同樣不給過。 手機平板玩一首就開始燒,電量也是,世界探索的遊玩體驗差強人意。讓人懷疑玩音遊怎麼不直接選有更多曲更不耗電的遊戲。 電腦除了玩不了音遊,其他都比手機好,但問題是遊戲在快捷鍵上問體頗多,腳色沒快捷鍵c,沒有tab,esc有時沒辦法用,選項沒數字1,2,時常鍵盤能解決的事卻要滑鼠支援。雖然知道作為手機音遊比較著重在手機的體驗,但以上問題就像開發沒親自玩過電腦版,玩一遍就能清楚感受到的事卻有一堆。 在連續玩7小時後,雖然問題一堆(包括沒提到的滑鼠用不掉,邀請腳色時死機等),但可以清楚感受到身為hololive遊戲的特色,例如互動可愛,腳色移動也有細節(左上吊飾和腳色動作)。考慮到玩下來的問題都是未來能解決的,所以現在抱持著能投資的心態,接下來就看遊戲有沒有想讓電腦版有更好體驗的想法了。 #以上都是玩完後的觀後感,非體驗時的感受,所以關於上限與玩法跟主線高度綁定的行為我不好說,有些人喜歡有些人不喜歡。
진지하게 얘네 뭔 자신감으로 월정액권도 안 팔면서 출시 한달만에 한정 픽업을 연달아함?
pc版能不能做成正统4,6k玩法 去掉那个会弯曲的长条和大小键,,,,
Pros: -Everything that's not actual gameplay is awesome (UI, characters, attention to detail, dialogues, art, etc) -Low maintenance gacha. -It's a Hololive game. Cons: -Completely anti-F2P/low spender. -♥♥♥♥♥♥ pity system, terrible rates for chosen units and almost no way of farming summons outside of one-time things like: beating the story, achievements, beating a song for the first time, etc. -PC controls. -PC has no leaderboards/rankings even tho the game uses a kernel lvl anticheat. -The game is low maintenance because dailies are really short and they give no summons whatsoever. -Leveling up units is extremely slow (and the game wants you to level up all of them, even the bad ones) -Certain minigames are needed to be grinded to progress in certain areas, while said minigames not only offer very little rewards but also have no way of speeding them up. A great example: to upgrade a facility I need 200 stone, this material is obtained in the jumping rope minigame. If I waste as much energy as possible in 1 single run and get 100+ jumps, I get just a few dozens of them, I remember around 23 or so, but depends. Thing is that for you to even reach a number like that, you have to jump a hundred times, like, that's it, there's no speeding the process up or nothing of that sort. That means that whenever you need to farm that material, unless (somehow) you get a cheater-level run where you get 500 jumps, you will likely by doing A LOT OF runs where all you do is pressing space 100+ times each... -Shops have extremely high prices so you have to play a ♥♥♥♥ ton to buy anything. -This one is way more personal than the rest, but It feels like the game is lacking 1 or 2 extra difficulties. The jump from normal to hard is quite quite high in majority of songs so for someone like me, who likes these games but is not the best at them, It's quite difficult to "get better" when my 2 main difficulties are normal (way too easy) or hard (way too hard). PC controls do not help with this issue and may actually be the reason behind it, I don't really know. -The only feature the game offers related to oshis is a membership, and a paid one at that. If you want your oshi's gameplay UI, stickers, whatever, pay for it. -Story is unnecesarily long and you're forced to beat it since it's one of the few ways of getting summons and, fun thing, unlocks so many features that you only get the "level cap upgrade" (or whatever you wanna call it) in the second chapter. Just so you know, the first chapter has like 24 mini chapters in it, each one with both gameplay and a ton of dialogue sections in between. -The least important thing when playing a song is how well you play, as long as you don't die, units and RNG will be by far the most important thing for your score. It works this way because you get points based on your units levels and based on a RANDOM SKILL ACTIVATION SYSTEM, meaning that in one run you can have your skills proccing a lot and in the next run...well. -Multiplayer is bugged on PC and sometimes, some players will experience heavy lag for a while when starting a song, this lag can last from 3 seconds to 30. And I know for a fact it's not my connection or anybody else's connection, it's the game's fault. It's a shame tbh. The game didn't even need to be perfect, just not be so anti-F2P/low-spender and have a normal gacha grind.
nothing wrong with single player... But when I play multiplayer the games just decide to FPS drops until i drop some notes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $514.9K | 1.4K | 88% | $14.99 | |
| $0 | 0 | — | Free | |
| $0 | 1.3K | 67% | Free | |
| $0 | 0 | — | Free | |
| $264.9K | 1.1K | 91% | $9.99 | |
| $738.8K | 879 | 82% | $49.99 |