
A tech-noir survival horror short story, set in the urban decay of a long abandoned British city. Solve environmental puzzles, manage limited resources and fight for a way to escape beyond the wall.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1.5Kreviews | 85% | — | $510.5K |
| $16.99 | 227ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i LOVED this game. Can't recommend it enough.
Es ist nicht das beste, aber auch nicht das schlechteste Spiel seiner Art. Es macht einige Dinge gut, manche eben nicht. Insgesamt dennoch für mich eine solide 7/10, Respekt an den Dev! :)
Bel gioco mi ricorda i vecchi resident evil che giocavo da ragazzino peccato non ci sia la lingua italiana e devi star li a tradurre tutto anche la storia non è male anche se un pò lacunosa doveva avere più dettagli sul motivo dell'accaduto sarebbe stato più intrigante e più bello da giocare
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $16.99 |
| 83ratings |
| 80% |
| — |
| not modelled |
| $16.99 | 53ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Okay, so I'm a huge sucker for classic survival horror—like, I grew up watching my older brother play Silent Hill and Resident Evil and being too scared to sleep afterwards. 🙈 So when I saw Hollowbody described as a "tech-noir survival horror" inspired by early 2000s horror titles, I knew I had to try it. AND IT DID NOT DISAPPOINT. 💀✨ First of all, the atmosphere is absolutely incredible. You play as Mica, this badass black-market shipper who flies into this abandoned, walled-off British city to find her missing partner Sasha. And let me tell you—the second you crash-land in that exclusion zone, the dread just hits you. The abandoned streets, the creepy lighting, the way the camera angles switch between dynamic and fixed views... it's so cinematic and unsettling in the best way possible. 🏚️🌫️ The sound design is chef's kiss too. 👌🎧 Strange noises echo from everywhere, and the soundtrack knows exactly when to creep in and when to stay silent. I played with headphones on and I swear I jumped like five times just from random ambient sounds. It's SO immersive, I felt like I was actually wandering through those crumbling streets myself. 😭 The puzzles are super fun to solve—they're not too frustrating but definitely make you think. And resource management? Classic survival horror vibes. You really have to decide when to fight and when to just run because ammo and heals are limited. It keeps the tension high the whole time! 🏃♀️🔫 Now, I will say—the combat can feel a little clunky sometimes, and the enemy encounters do get a bit repetitive. But honestly? That almost adds to the charm? It feels like playing a lost PS2-era gem, flaws and all. And the story kept me hooked the entire time—I had to know what happened to Sasha! 😤 Although there are problems regarding where to go and what to do. Might be hard for the first hour. I had to look up how to advance in story using youtube videos. But it was all worth it If you love old-school survival horror and want something with a fresh sci-fi twist (yes, there's a hovercraft!), you NEED to play this. It's short but has great replay value, and the atmosphere alone is worth the price tag. 💖
Good game!
This game is probably the closest we'd get to a modern RE/SH clone. The game looks like it's properly from the era, no ♥♥♥♥♥♥ low-poly bs and good lighting to mask any faults in this style. It's also got some pretty campy voice acting which is a major plus for me. I've never really seen a british voice acted game in the PS2 library other than Armed and Dangerous, but this marks a new genre to me. Hearing a glasgowegen accent complain about her Uni termara (tomorrow) talking to someone who is clearly got a cleaner accent is funny to me. Love it, feels like the devs got friends nearby just to voice some sections and I love it. Story thus far is alright, feels like a page outta SH2 where hell breaks your conscience down and tries to make you feel guilty for your actions. Does it land? Kinda, but it could use some work. The roof guy seemed sorta forced, but not badly done. Happens outta nowhere and you just kinda gotta deal with the guy, try and convince him off the ledge, either in a good or bad way. Feels like something's there but you don't know him. I guess you can infer that he was a tenant of the apartment building, but nothing hints to that. None of the signals you find really hint at him, neither does the logs say much. He's just there. But the situation is taken very seriously, no campy ♥♥♥♥♥♥♥♥ or the character being arrogant about it, just you trying to think clearly on what to say and the options don't feel forced or hollow. I think they tackled it very well. One thing I want to say about the PLAYERS rather than the game: you guys seem like you've only ever watched small clips of gameplay of SH2 or RE1. I doubt any of you played the remakes because all I see if complaints about the gameplay, the voice acting, the story being "forced" and "too deep." You guys know what this game is inspired by, right? I mean, yeah, the gameplay ain't great here, but it's more interesting to just run away. Push past the enemies and treat the game like it's inspiration: a ♥♥♥♥♥♥ survival horror game. Combat don't mean much in the grand scheme of this game. And story feels like there's some setting up happening, but I'm not too sure about it being a "nothing burger" like I've seen some say. I like what I'm seeing and the surroundings are making interesting implications. Maybe it's the voice acting that's putting people off, but that just proves to me that Larpers lurk in the reviews if that's the case. tl;dr I think this is a fine nostalgia trip, true fans of the franchise but nothing compared to Signalis. It's just something to scratch an itch. A lot of fun voice acting, neat story, and combat like SH2.
[h1]🩸 HollowBody — Terror con alma vieja, pero corazón propio[/h1] No te voy a mentir, este juego me agarró desprevenido. [b]HollowBody[/b] es de esos indies que no hacen mucho ruido… pero cuando los juegas, se te quedan pegados como niebla fría. [h2]🌫️ Inspiración clara, identidad firme[/h2] Sí, toma muchísimo de [b]Silent Hill[/b]. Esa vibra incómoda, ese vacío emocional, esa sensación de que algo no está bien aunque no pase nada. Pero no se queda en copia barata: construye su propia personalidad con una historia sencilla pero efectiva. Encarnas a Mica, una chica que entra a una ciudad devastada por una plaga que convierte a la gente en monstruos. Suena clásico… pero funciona. Y funciona bien. [h2]🎮 Jugabilidad: cumple, pero no enamora[/h2] Aquí no hay milagros. El control responde, el juego avanza… pero el combate se siente algo tosco. No es frustrante, pero tampoco es el punto fuerte. Digamos que está ahí porque tiene que estar. [h2]🏚️ Ambientación: donde realmente brilla[/h2] Los escenarios tienen ese rollo decadente, solitario, casi poético. No necesita jumpscares baratos ni sustos gritones. Es más bien ese terror que se te mete despacio y luego te deja pensando cuando apagas la pantalla. Los gráficos parecen sacados de la era de PS2… y lejos de ser un defecto, le da identidad. No necesita más. A veces menos es más, y este juego lo entiende perfecto. [h2]⏱️ Experiencia corta, pero con peso[/h2] Dura entre 2 y 3 horas, así que no esperes algo largo. Pero como esas historias buenas que no se alargan de más, cumple su propósito sin relleno. [h2]📊 Valoración general[/h2] [table] [tr] [td]🎨 Gráficos[/td] [td]📖 Historia[/td] [td]🎮 Jugabilidad[/td] [td]⏱ Duración[/td] [td]🎵 Música[/td] [td]⭐ Global[/td] [/tr] [tr] [td]7/10[/td] [td]8/10[/td] [td]7/10[/td] [td]7/10[/td] [td]5/10[/td] [td]7/10[/td] [/tr] [/table] [h2]🧠 Veredicto[/h2] [b]HollowBody[/b] no viene a revolucionar el género… pero sí a recordarte por qué te gusta. Es como caminar por un recuerdo oscuro: familiar, incómodo… pero extrañamente hermoso. Si te late el survival horror clásico, este es de esos que [b]sí valen la pena probar[/b].
To me this game feels very atmospheric, has older resident evil games vibes, so PS1 era graphics with modern visual effects and stuff, which makes this game kinda nostalgic and all which is why i bought it, the story is probably good, i don't know really and never will probably because i played the first 7 hours and that's it, the fighting gameplay mechanic is very very clunky, plus some weird camera angles and enemies get blended with the environment you dont even notice them, i died a lot because of this clunkiness which ruined my immersion so i can't really recommend this game, but it is amazing that only one person was making it so i wouldn't refund the game even if i could just to support the dev since i even bought it discounted. I wish the dev all the best with theyr next game.
Another great survival horror game. It reminds me of silent hill but it is it's own thing. Great job devs. Would love a second entry in the same universe.
Short, and sweet. Although It may just be me, I never found myself in any particularly scary, or rough situations. However, that is not to say the themes of this game aren't amazing, nor prominent in the real world. Government corruption, coverups, conspiracy, the big three C's play a massive part, and they play it well. I got the Riven ending, and it makes me feel as though a second game is plausible. I love the style, love the atmosphere/ambiance, feels a lot like balderunner while remaining its own thing. Characters are also few, but very nice. There is a lovely sense of comraderie from the get go. I do wish it had more stress-inducing moments and scares much more to my liking, but once again I don't think the lack of meaningful scares takes away from the horror that it is.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 2 | 100% | Free | |
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| $1.3M | 2.2K | 88% | $20.99 |
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