
Discover a vast, haunted kingdom in Hollow Knight: Silksong! Explore, fight and survive as you ascend to the peak of a land ruled by silk and song.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 423.2Kreviews | 89% | — | $144M |
| $19.99 | 53.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3480 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
пройдено с удовольствием, все часы потраченные на игру, все попытки потраченные на боссах после прохождения приносят незабываемые эмоции, финал третьего акта и события разворачивающиеся на протяжении сюжета вызывают восторг, узнавать историю нового региона и историю Хорнет и Лейс очень интересно и запоминающе, боссы требуют вкладывания сил, что при победе приносит удовольствие превозможения. надеюсь следующая часть будет на таком же уровне, а может и лучше с уже имеющимся опытом, скорее всего финальная.
The room with the waves are too diff to play, I played 500+ hours of elden ring, i finished sekiro, i finished dark souls 3, i finished hollow knight but this game is ♥♥♥♥♥♥♥♥. A little moving place to many little enemies. Its not hard its bunch of ♥♥♥♥♥♥♥♥, it is like convengerence mods in elden ring but you can only have 2 or 3 moves against enemies. And you do all this, kill all boses and what is the prize some ♥♥♥♥♥♥ necklace for what for rosaires. This games economy is like Turkey economy you kill a boss you take the 220 rosaries and a ♥♥♥♥♥♥♥ key is 750 rosaries. You are the best Cherry ♥♥♥♥♥♥♥♥. Thx
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
| $19.99 |
| 18.3Kratings |
| 88% |
| — |
| not modelled |
| $19.99 | 2.7Kratings | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
期待DLC
Разьебал джостик который пережил первую часть и бладборн. Тим черрри передаю привет
easy game really
痛并快乐着
I waited for this to release and then I waited to be able to get this game, it took so long and finally i can say that this game is amazing. its so fun and worth it. Although, i still prefer the first game, this is just barely behind it in my mind. 10/10 can't recommend enough
神作
100% today, 106% the first earlier this year. Definitely worth the wait for both. My favourite bosses were [spoiler] dancers, second sentinel & first sinner [/spoiler]. Fast, frenetic fights that were both fluid and engaging. Some gimmick / unique fights were also enjoyable. Most regions were compelling to engage with and had strong identity. Mostly iwth a focus on traversal mechanics that evolve as you collect more skills. The only region I didn't care about was the entirety of [spoiler] whisp thicket [/spoiler] as it felt quite shallow and tacked on . Sidequests were easy to follow in game without the need of external sources and gave strong reasons to check between previous hubs and explored areas. Hornet as an MC works well as she is more than a blank slate / conduit for a greater power. This game is a must play!
类容很丰富,设计很厉害
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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