
Discover a vast, haunted kingdom in Hollow Knight: Silksong! Explore, fight and survive as you ascend to the peak of a land ruled by silk and song.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 422.8Kreviews | 89% | — | $143.8M |
| $19.99 | 53.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3280 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PERFECT
好玩,爱玩。 如果有创意工坊就好了,随机mod,小骑士mod感觉都很好玩,自己下还是太麻烦了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
| $19.99 |
| 18.3Kratings |
| 88% |
| — |
| not modelled |
| $19.99 | 2.7Kratings | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打下差评的那一刻,我获得了游戏最大的正反馈
You are not rewarded for exploration and the game does not respect your time. Clunky controls.
hornet goat
This game is stupidly hard and it prevents the game from being fun. One thing i would like to say is that it feels like the 5 masks are basically a lie because of most enemies deal 2 hitpoints of damage and this problem shows especially with the bosses will always do 2 hitpoints which means you can only take 3 hits before losing everything. And the bosses feel really unfair not only due to them always doing 2 hitpoints but the fact that it feels like the devs making this game had near to no respect for the players at all cause the game seems to be made to piss you off. Basically the game is not forgiving all and you will have to do something over and over and over again until you succeed which is just an annoying and tedious process
Жуки дерутся Круто
best 20$ game of all time
this is a horrible game. IT GOT ME ♥♥♥♥♥♥♥ HOOKED AND I KEEP DYING WITH SO MUCH ROSEMARY ITS NOT EVEN FUNNY. DONT BUY THIS GAME IF YOU WANT IT TO BE ADDICTING AS DRUGS ARE.
The developers took Hollow Knight and improved everything that was great about it. The dark and somber vibe that set the tone for like half of Hallownest and got old very fast is replaced with a vibrant atmosphere that changes drastically between every area. The themes and lore of the story are woven thickly into every inch of this world. The audio alone is stunning, and the visuals make Hollow Knight look like an NES game. Every NPC you meet breathes life into the world with amazing voice acting & character design, filling your heart with wonder. The floor moves as you walk on it, everything you touch and hit makes a sound, bugs fly out of bushes as you run by, your voice echoes when you are in a big open area, and every frame of this game contains more details than you could possibly notice. Many things that were bad in Hollow Knight have also been improved. Enemies have also become more interesting. Where in Hollow Knight many simple enemies simply needed a few well-timed hits as you stand in front of them, many now require you to reposition between hits. In the first areas, bench density has increased greatly, so dying is not as punishing as it used to be, and there is a mechanism to prevent some loss of your money too. However many things that were awful about Hollow Knight are even worse. Exploration used to be second to boss fights, now exploration is a boss fight. Even the simplest enemies usually requires 4+ hits, often 10+. The average miniboss requires more hits to kill than most HK regular bosses. While some enemies are more interesting, half of the new enemies just walk so fast that you have to back up after each hit. Dashing away after each attack is not really an interesting mechanic, and it just slows down traversal. The walk-backs to bosses, which seemed pleasantly short at first, quickly become longer as the game goes on, and due to the enemies on the way being so tanky and complex, they take even longer. Many enemies don't drop any money, so it doesn't even feel like you are at least making progress. The fact that you lose your money if you don't find your cocoon is repeating the by far worst design decision in Hollow Knight. Dying doesn't mean "oh well, try again, or maybe come back later", it means "crap now I need to go to one specific place or I lose all my money". It introduces stress, pressure & frustration into a game that works best the opposite way. The world normally feels open and free, it feels like there are a million places to explore. But only until you die, and then the world suddenly becomes very linear and frustrating. It completely takes the fun out of the game for me, but I can stop playing. The difficulty is also insane, even compared to Hollow Knight. Some enemies and most bosses deal 2 points of damage, giving you effectively 3 masks of health in a bossfight, all while healing is both less flexible and less powerful. Meanwhile, the hitbox of the needle is pathetically small, a flying enemy approaching you diagonally can sometimes not be hit at all without repositioning. The dash is nerfed. Pogos require far more skill to pull off but are required much more than before. Hollow Knight was hard and that was fun. But even my girlfriend could play hollow knight, it was a struggle but it's possible for her to enjoy it. She doesn't even want to try this game after watching me play. If you want a game that is just more hollow knight both in the good and the bad ways, this game is for you. If you value your mental sanity, I suggest you avoid it. Unfortunately the game is too pretty for me to not play it so I have to torture myself by continuing to play it. The only one currently enjoying this game in our house is my girlfriend watching me lose my marbles as I play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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