
Hole Is Mine is an incremental adventure about purifying a divine Hole. Dive inside and launch your Mini'Ohs to mine for you. Extract impurities, upgrade your power, and find hidden secrets to grow the Village, customizing your Mini'Ohs with incredible powers. The Hole has spoken!
Modeled estimate, not a reported figure. How we estimate →
About
Hole Is Mine is an incremental adventure about purifying a divine Hole. Dive inside and launch your Mini'Ohs to mine for you. Extract impurities, upgrade your power, and find hidden secrets to grow the Village, customizing your Mini'Ohs with incredible powers. The Hole Has Spoken!
Break the Hole to extract its impurities!
Use Shelly to drill your way down while managing and caring for your Mini'Ohs.
Find secrets within the Depths, rebuild the Village and grow the community!
Equip your Mini'Ohs to grant them incredible powers. Experiment and find the best combinations!
Keep going down while numbers go up.
Together, we are stronger!
Addictive incremental progression.
40~ Depths with dangers and secrets to find.
Customize and build your Mini'Ohs with 500+ different equipment combinations.
300+ upgrades to discover.
Accompany your Mini'Ohs in the search of truth! (~5.0h of gameplay).
Join our Discord server to stay up to date with the latest news and share your feedback with us. You can find the link in the sidebar!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2026年8月15日時点でのレビュー(V1.0.2.2) プレイ時間は11.5時間。放置が多かったので実際は半分程度だと思われる。 デモ版プレイ済み。wishリストからの購入。 わちゃわちゃインクリメント。ピクミン感はあるようでさほどないがあまりないタイプのゲーム。 [strike] ピクミン的なゲームは利権の関係で作れないのだろうか。 [/strike] さっくりエンディングまでいけるボリューム感。 前作の Astro Prospector ほどのやりこみはないが、途中で飽きが来ることもなく、最後まで楽しめるゲーム。 前半はそれほどだが、後半はやることが増え操作が煩雑になる。 そのため、自分で掘るスキルが死んでいる気がするのでここはテコ入れがあってもよいかもしれない。
지금까지 해본 아이들러 게임중에 가장 재미있고 여운남는 게임입니다. 아이들러 게임 치고 해야 할 것도 많고 엔딩까지 감동적이에요 이런 장르 안 좋아하셔도 이 게임만은 추천 드립니다
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Spanish - Spain*, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean*, French*, Italian*, German*, Portuguese - Brazil*, Portuguese - Portugal*, Russian* +1 more
Hours played at review time, across 616 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看似是个用稿子挖矿和小伙伴帮助的游戏,实际上有三个小伙伴抓起来左键无限狂点狂丢就完事了。玩起来比较费手,不是挂机类型的增量
真tm好玩
4個多小時玩完 好玩
体验很差,爽不起来。6/10 最明显是前一关刚通去下一关的时候。这个时候小弟完全凿不动墙壁,必须先吃一两关的答辩凿出新的科技树,新的科技树又要用大量虫子升级,但是在新关卡获得虫子的效率又很低。 从设计上来说就很反直觉。我个人认为增量游戏后期爽的方式应该是高数值碾压速通刷材料。他的设计是,每一大关解锁一个根据游戏时长给材料的建筑,也就是他鼓励玩家或者说强制玩家在关卡里呆足够长的时间。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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