
Hole Is Mine is an incremental adventure about purifying a divine Hole. Dive inside and launch your Mini'Ohs to mine for you. Extract impurities, upgrade your power, and find hidden secrets to grow the Village, customizing your Mini'Ohs with incredible powers. The Hole has spoken!
Modeled estimate, not a reported figure. How we estimate →
About
Hole Is Mine is an incremental adventure about purifying a divine Hole. Dive inside and launch your Mini'Ohs to mine for you. Extract impurities, upgrade your power, and find hidden secrets to grow the Village, customizing your Mini'Ohs with incredible powers. The Hole Has Spoken!
Break the Hole to extract its impurities!
Use Shelly to drill your way down while managing and caring for your Mini'Ohs.
Find secrets within the Depths, rebuild the Village and grow the community!
Equip your Mini'Ohs to grant them incredible powers. Experiment and find the best combinations!
Keep going down while numbers go up.
Together, we are stronger!
Addictive incremental progression.
40~ Depths with dangers and secrets to find.
Customize and build your Mini'Ohs with 500+ different equipment combinations.
300+ upgrades to discover.
Accompany your Mini'Ohs in the search of truth! (~5.0h of gameplay).
Join our Discord server to stay up to date with the latest news and share your feedback with us. You can find the link in the sidebar!
Genres
Stats
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 614 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好的游戏,玩了咖啡星矿工来支持一下。 有几个让人不舒服的点: 第二章蚊子的声音能不能单独关掉,好恶心。 各种瓶瓶罐罐的机制的存在感不强,协同效应不明显,其实只需要把小洞丁的伤害点满就可以无脑刷材料了。 套装的存在感也不强,毕竟有20个小洞丁,稀释了。数值上加伤害,加暴击体感感觉不到,而且有数值锁,无论如何帮助最大的还是购买小洞丁伤害。最后一个地狱风格的挺帅,还有火,我希望能获得一些视觉上的大幅改变或者玩法的改变,比如说可以把小洞丁投掷出去的装备就很好玩,但是不关键,丢了大概两分钟就放弃了。 小洞丁换装备的方式和游戏核心机制融合得很好,但效率有点低。其实说白了,血滴给装备升级,或者穿一些套装,20个小洞丁鸡毛蒜皮的属性加起来可能很有用,不过没有一个质变的过程,对于心流来说不友好。 最让人感觉变化大的是集结图腾,可以指挥小洞丁。其他的装备有什么用,套装有什么用,喷火的图腾有什么用,各种瓶瓶罐罐有什么用我都不知道,视觉效果不够,也没有统计表。
Short but sweet. Takes maybe 10-15hrs to 100%, if that. Lots of fun though.
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Languages: English*, Spanish - Spain*, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean*, French*, Italian*, German*, Portuguese - Brazil*, Portuguese - Portugal*, Russian* +1 more
Hours played at review time, across 615 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cute and satisfying game, even tho the grinding sometimes got boring, the overall pas was okay! thanks for the game ♥
[h1]잘 정제된 인크리멘탈[/h1] 전체적으로 아트나 UX 완성도가 높은 인크리멘탈게임. 밸런스들도 잘 맞아서 중간에 막히는 구간이 없어서 좋았다. [i]4.5시간 플레이 / 도전과제 100%[/i]
寸止爽游 每个洞穴打完都有一段数值不够的镇痛期 后面小兵特效多道具看都看不清 最后一个BOSS流程怪
优质的增量游戏 值得一玩
볼륨이 막 엄청 크지는 않은데 성장할 때 필요한 재화들 수급도 막 답답하지 않은 편이고, 재밌게 했습니다. 각 스테이지 별로 기믹이 달라져서 재미가 있었네요. 마지막에 대사 나오는게 좀 울컥하네요.
好玩!不枉从demo一直在期待,流程比较短,但是通关很友好,手残也能玩得很开心
I really wanted to like this game. It has a lot going for it, cute graphics, clear early progression. However, the flaws quickly become quite clear. The game has an item which clones all the minions it hits. At later levels, it seems balanced for chaining these, continually doubling your minions. This is both tough on the game, and make it entirely illegible. It is simply impossible to see what is going on, which makes the synergies feel very meh, as you cant see what is going on with them. The game has an item system, which seems cool, but it hands you some obvious synergies, which you automatically go for, taking away any sense of choice. The way these items are given to the player is also very on rails, making it feel quite linear. There are other flaws (cough cough, boss battle with no lose state, cough cough) which ultimately makes me want to thumbs down, though it is quite enjoyable for the first hour or so.
短小
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