
Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 15 → 4/day in the week after.
About
Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.
'Blood Money' system: the cleaner the 'hit' the more money you receive which can be spent on bribing witnesses and police to reduce your notoriety, weapon customisation, specialist equipment and information.
Customisable weapons: modify Agent 47's custom weapons in a variety of ways including sound, recoil, rate of fire, damage, reload speed, accuracy and zoom.
Strong narrative: who is wiping out the ICA and what is their motivation?
New engine: the world of the assassin has never been so interactive or looked so good!
New gameplay techniques: including disarm, distraction, accidents, body disposal, human shield and decoy weapons.
New control and camera system: Agent 47 now moves independently of the camera.
New moves: Agent 47 can now climb, hide, scale ledges and automatically pass low obstacles.
Improved AI: guards will follow blood trails, investigate suspicious items and behaviour. New pathfinder engine provides improved tracking and movement with realistic enemy behaviour and interaction.
Soundtrack by BAFTA-winning composer Jesper Kyd.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я считаю, великолепная игра, несмотря на то что ей уже 20 лет, геймплей и визуальная часть очень хороши, прошел полностью, всем советую
One of the best campaigns I have ever played, and the ending was so creative. I would definitely recommend.
Não tem muito o que falar, é Hitman. Entrou fácil na minha lista de jogos favoritos do gênero. As fases são muito boas e sempre dá vontade de voltar pra testar uma abordagem diferente. Tem umas coisas que entregam a idade do jogo, mas sinceramente nem me incomodou. Continua divertido pra caramba. Vale a pena.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 30 → 5.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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A lot easier than Silent Assassin and Contracts. Or, less frustrating, if that's how you want to put it. Mainly it's because trespassing is no longer punishable by death. That's all good, but the new system is a little too forgiving. You can run straight into a restricted area, and if you hide from the guards fast enough, they'll just give up. Doesn't count against the silent assassin rating. Other change is knockouts. You can now knock out an arbitrary number of people with the slightly unintuitive method of first taking them as a human shield, then smacking them in the head. The knockout lasts forever. Honestly, a bad change! The previous entries in the series had limited knockouts for a reason. There is great skill expression in sneaking around an enemy. You could knock someone out and take their clothes, but that always created a time limit, since they would eventually wake up and compromise that disguise. That made it a strategic decision. In Hitman: Blood Money, this strategic decision is no more. Disguises are dime-a-dozen. The optimal strategy for silent assassin will always be to pick off an isolated guard and take their clothes. Never are you incentivised to sneak around in your suit. Still, good game. What challenges it has are still fun. And I suppose you can still try to do missions suit only, though it's [i]really[/i] jank this time around. It was jank in the previous games, but here you will need to abuse the trespassing forgiveness a lot.
Hitman: Blood Money was a true turning point for the entire Hitman franchise. In 2006, when major titles like The Legend of Zelda: Twilight Princess, Gears of War, Persona 3 were dominating the industry, another masterpiece emerged alongside them. An absolute revolution in stealth gameplay: Hitman: Blood Money Everything about this game was exceptional: its graphics for the time, its brilliantly crafted level design, its deep and flexible gameplay, and even its story, which ultimately reshaped the future direction of the Hitman series. If you are looking for a proper, unforgettable stealth experience, this is the game I wholeheartedly recommended. And of course, Jesper Kyd absolutely outdid himself with the soundtrack, delivering one of the most iconic and atmosphereric scores the series has ever had.
very cool
her sene en az 1 defa bitiririm eskilerin vazgeçemediği güzel oyun
Muito bão
期待重置!!!
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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