
Highrise City offers a new spin on City Simulations & Tycoon games expanding the economy and resource management aspect. Experience a modern take on the genre enriched with a complex resource based economy system.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Obviously, you as a player will compare Highrise City with other games. If you do, keep in mind that the focus of Highrise City is the production chains . Managing these well is a key factor for establishing an ever growing city. The game is more than a traditional city builder and is strongly influenced by economy simulations. It was developed by a small team as a passion project during the last 9 years, while for 7 years the game was developed as a one-man project.
Highrise City offers a new spin on City Simulations & Tycoon games by expanding on the aspects of economy and resource management. Experience a modern take on the genre - enriched with a complex resource-based economy system. Highrise City combines two genres in new and interesting ways: City Builders and traditional Economy & Resource Management Simulations. Highrise City offers you challenging gameplay and gives you all the possibilities and tools you need to create a living, breathing city. Take care of your city and make it grow and flourish into a giant Metropolis!

In Highrise City you do not only build a city, you also actively manage it by handling its’ economical supplies. Organize and build supply chains efficiently and make sure your economy is well-balanced to guarantee a steady growth. By doing so you will be able to create true megacities with tens of millions of citizens!

Up to 40 Million inhabitants per city
More than 310 base buildings
More than 60 different resources
More than 30,000 buildings per city
More than 15,000 cars and vehicles per scene (and more than 20,000 per city simulated)
More than 20,000 citizens per scene (and more than 5 million per city simulated)
196 km² of possible playground on each map
5 different population levels
Maps based on real geographic regions, such as New York, Vancouver and Rio
Adjustable difficulty levels for beginners and advanced players
Improve the city with laws and technology research
Resource trading to balance your economy
New Game Plus with new challenges and a blueprint mode
A City Builder with an actual story and missions
Recycle trash for valuable resources
Building Editor

Once you’ve managed to create a prosperous and growing city, the time has come for fine-tuning and further growth. But in the meantime, you should also take a break and just enjoy what you have created. Watch the people filling the streets and minding their business. In Highrise City you can see tens of thousands of people and cars in the same scene filling your city with life. Micro animations hidden everywhere will brighten up your day and create the feeling of a miniature world.
You want to implement your own buildings? Your own skyscrapers? Change the whole balancing or create your very own types of streets? That's what we are aiming for with Highrise City as well! The integrated building editor allows you to easily develop and implement a fully custom look for your city. You can also share your creativity with the community using Steam Workshop!
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 77% | — | $1.6M |
| $29.99 | 33ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hat bei mir für fast 40 spaßige und Zeitvertreibende Spielstunden gesorgt. Cooles Game.
어밴던웨어. 제작자가 게임 버리고 튐. 업데이트 2024년 12월이 마지막
It's just really not my cup of tea. The UI feels very dated and the resource management mechanic is more of a bother than anything because it prevents you developing your city.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Traditional Chinese*, Simplified Chinese*, Japanese, Korean, Turkish, Spanish - Spain, Italian, Dutch, Polish +2 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un jeu super, mille fois que city skylines !! Accessible à tous, difficulté largement modulable, tutoriel au top, rien à redire sinon que pour moi il s'agit d'un des meilleurs jeux de construction de villes, avec de nombreuses chaînes de production. Quant à la qualité graphique, elle n'a rien à envier à personne, bref : à recommander !!!
I love this game, i hope the developers will add more to this concept !!!
Great game - nice mix of skylines and anno but more fun than either imo (at least for the latest versions). This reminds me of a good version of Simcity 2013 which had some interesting ideas but was badly implemented. If you want a fun citybuilder that's not tedious then this is the one to try. Its heavily oriented around resource management which is appealing to me. I don't want to micromanage the traffic and this game doesn't aske you to. Good job developers.
Gra miała być realną konkurencją dla Cities Skylines i w pewnym sensie nią została. Pomysł na połączenie mechaniki tworzenia metropolii znaną ze wspomnianego wyżej Cities Skylines z mechaniką surowców znaną z Anno był strzałem w dziesiątkę. Jednakże wraz z czasem spędzonym na grze i rozrostem wirtualnego miasta wychodzić zaczyna wiele problemów jakie dźwiga na sobie Highrise City. 1. Optymalizacja - gra kuleje strasznie w tej kwestii. Już miasto posiadające 100.000 mieszkańców potrafi mocny sprzęt wystawić na ciężką próbę. Zapisywanie stanu gry potrafi trwać kilkadziesiąt sekund i w tym czasie nie można korzystać z komputera, gdyż ten dosłownie się zawiesza (a przynajmniej takie wrażenie sprawia). Wywalanie gry do pulpitu, gubienie klatek i pojawiające się znikąd w losowych momentach FPS-dropy to absolutna norma. 2. Gra na ten moment wydaje się być porzucona. Twórcy nie robią absolutnie nic w kwestii wydawania łatek (a jest co łatać). Od ostatniej łatki, która zmieniała dosłownie pierdoły minął rok. 3. DLC, które wprowadzało system metra jest popsute. Gra potrafi często stwierdzić, że tunele podziemne/podwodne nie są możliwe do połączenia...BO NIE. Nawet jak tunele uda się połączyć to gra i tak nie będzie potrafiła odnaleźć ścieżki dla pojazdu. 4. Gra wyszła trochę za późno do fazy wersji pełnej, gdyż chwilę później pojawiło się Cities Skylines 2 (które, o zgrozo, posiada równie fatalną optymalizację co Highrise City). Z ciekawostek można wymienić system mini-zadań, które najczęściej polegają na dostarczeniu przy pomocy furgonetki towaru z punktu A do punktu B w określonym czasie przejeżdżając przez wyznaczone bramki. Zdobywamy przez to gotówkę oraz surowce na dalszy rozwój. Jednak biorąc pod uwagę wspomnianą optymalizację (a raczej jej kompletny brak) z czasem jazda po naszym mieście staje się utrapieniem tym bardziej, że silnik Unity na którym gra funkcjonuje ma tak bardzo upośledzoną fizykę, że nasz pojazd zaczyna samoczynnie skręcać a nawet przewracać się przy większych prędkościach. Sam system przemysłu jest bardzo rozbudowany i nieraz (szczególnie przy większych miastach) możemy zostać postawieni przed dylematem czy nie postawić jakiejś fabryki w miejscu wieżowca, bo logistycznie będzie większy porządek itd. Generalnie jest to gra w pewnym stopniu do polecenia dla osób, które chcą budować miasto ale nie chcą być ograniczani toną dodatków płatnych (tak, to do was Paradox). Tutaj są dwa dodatki i będę mocno zdziwiony, jak będzie ich więcej. Przynajmniej ścieżka radiowa jest wliczona w cenę gry i nie ma konieczności wykupowania oddzielnych DLC ze stacjami radiowymi (tak, to też do was Paradox). W kwestii samego silnika gry i jego zdolności kreowania obrazu nie ma co się rozpisywać - potrafi on mimo swoich ograniczeń wygenerować ładne widoki.
Ein nettes Städtebauspiel. Einfach zusammengefasst: Das Kind welches entstehen würde, wenn man Anno und City Skylines zur gemeinsamen Paarung zwingen würde.
Gutes Spiel, macht Spaß
Meh...
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