
Battle for survival in the skies of a mysterious future Earth in this unique action-strategy game mixing arcade combat, exploration, management and diplomacy. As giant flying ships wage spectacular aerial warfare, a prophecy tells of one who will save the world – could it be you?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 25 → 2.43/day in the week after.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 88% | — | $5.1M |
| $14.99−50% | 49ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Born too late to deploy to the Middle East Born too early to deploy to the Middle East Born just in time to deploy to the Middle East
Есть сказка про двух Тарханов :"Жили как то два Тархана. Как то раз первый заявил второму, мол:"Я пошлю на твое войско 10 Гладиаторов!" Второй же ничего не ответил....Однако на те 10 Гладиаторов уже летели 20 пташек Ла-10 и 15 ракет.Больше первый Тархан не возникал"
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 7K | 54% | $59.99 | |
| $5.2M | 7.2K | 85% | $29.99 | |
| $5.2M | 7.5K | 86% | $17.99 | |
| $5.2M | 3.1K | 79% | $59.99 | |
| $5.1M | 7.2K | 85% | $29.99 | |
| $5.2M | 19.6K | 94% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 3.8K | 75% | $19.99 | |
| $948.6K | 1.3K | 76% | $25.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 49 | 68% | $14.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Покупайте на свой страх и риск, игра очень своеобразная. С одной стороны- фантастическая атмосфера и довольно интересный геймплей. Некоторые механики очень глубокие, а другие недопилены. С другой стороны- чересчур непонятная система взаимодействия с нпц и случайными событиями, и полностью проёбанная концовка.
If i had a rouble for games that included cruise missiles named Granit that haunt my nightmares i'd have 2 roubles which isn't a lot but it's weird it happened twice. 10/10, buy it, would THERMAL SIGNATURE DETECTED again.
Не ребят. Не понимаю за что лайкают игру. Я 2! ДВА раза пытался серьезно вкатиться, сначала на пиратке потом купил копию игры, думал ну первый раз чет тупанул поди, в след раз справлюсь. Это не игра а душниловка лютая - и об этом говорю Я! Подумать только! Играю в странные игры нонстоп! 1) Чертеж корабля не сохранить (ебис каждый раз с нуля строй) 2) Игру сохранить нельзя, когда она сохранилась не определить 3) Вместо интересных боев предлагают какие то радиоперехваты дрокать на карте чтоб тебя теребонькали не так сильно, уклоняться от эээ патрулей? Я хочу карать всех какое уклоняться. 4) Мне в Ostranauts было легче играть раза в 3 чем в это. 5) Боёв мало дро4ки много Я бы поставил игре за механики боёв 9 из 10 За душность вне боёв 1 из 10 (Ну не возможно, и даже модов нет это фиксить) Игра откровенно не заслуживает таких оценок, потому что привлекает таких как я и они страдают и зря тратят деньги.
This is an excellent game. The art style hooked me right away. I did end up turning off the “glitchy” overlay effect so I could play longer without straining my eyes, but I get why it’s there, it fits the diesel-punk vibe perfectly. Beyond that, there are three main draws for me Tactical Gameplay - On the map screen interface (satellite) you’re plotting out fleet movements, locating enemies with intelligence, radar, or scouts, deciding when to dodge or take on stronger enemies, traveling to different towns to purchase resources & intel, uncovering hidden spots, and pushing toward major checkpoints. It’s all about planning several moves ahead and managing your resources (weapons, money, fuel). Active Gameplay - At certain points on the map you enter surface level interface where you’re piloting one ship at a time with WASD controls. If a ship gets beat up, you can fly it out and bring in another. Even though you face three ships at once using only one of your ships at a time, this system works surprisingly well. It forces you to think about which ship to use first and how to rotate them, which adds a nice tactical layer. Creation Gameplay - Once you’ve got the basics down - ship to ship fighting, dodging / intercepting missiles & enemy aircraft, scouting with sensors, and using your own aircraft or cruise missiles for support - you can dive into the custom shipbuilder. That’s where things get really fun. You’re designing each ship to fit one or multiple roles: battleships, intel ships, missile carriers, aircraft carriers, scouts, interceptors, AA defense, tankers. Depending on the final weight they will either be classified as a corvette, frigate, or cruiser. This ship builder mechanic opens up a whole new level of strategy. Fleet composition starts to matter, and you can build battlegroups that run independently but still back each other up with intel, diversions, reinforcements, and long‑range support. All in all a very unique game and well worth the money.
Highfleet is one of the most cohesive experiences I had lately, every single aspect of this game is tasteful, refined, and constantly radiating apocalyptic stress. The worldbuilding is incredible, I’ve rarely wanted to explore a world more than this one, the graphics, music, particle effects and SFX make the combat feel spectacular, the strategic layer of this game forces you to think outside of the box and ten steps ahead, resorting to extreme measures to simply survive another day. It's an incredibly difficult game too, but in a very organic way, there is nothing artificial about its difficulty, the enemy is playing by the same rules as you do, they have to travel, rearm, shoot and evade missiles, locate and track you, all of their ships are modular and act under the same systemic rules as you do. If you destroy or damage an enemy radar, for example, they will no longer be able to use it effectively, and their detection range will be affected. Because of this, the challenge comes from strategic thinking, signal discipline, and genuine guerrilla warfare tactics such as hit and runs and ambushes. Not to mention how warfare is ultimately financial, and cost effective solutions become paramount if you actually want to finish and win the campaign. (Spoilers) The endgame, where you capture Khiva and suddenly the tables are turned. Now YOU are the conventional army defending against cells armed with nuclear weapons. It was probably one of the most stressful experiences I've ever had in a videogame, I even resorted to suicide ramming enemy missile carriers, aiming specifically for their nuclear missiles as a last ditch effort to destroy as many as possible and buy myself just a couple of extra hours to organize a counterattack. Thanks to that tactic, I had just barely enough A-100 missiles left to keep the reactor safe and intercept their nuclear strikes, leaving the reactor with only 17% integrity left, my entire campaign could have been lost if I hadn't taken that desperate measure. Stressful, nail-biting experiences like that are what make a game memorable, and Highfleet is full of these moments, I could talk more about the ship editor, how custom ships affect your fleet composition and how this all plays out into the experience, but in the interest of being brief: Highfleet is a super stressful, immersive and atmospheric experience unlike anything you’ll get from any other game, every hour in the campaign is full of exhaustion, improvisation and paranoia. The reason the game is so special is because its design philosophy revolves around genuine representation of attritional warfare and strategic panic in war campaigns, and it unapologetically makes you feel it very deeply.
corneal obliteration
Die Geschichte wäre vermutlich echt spannend, wenn der Weg dazwischen/dorthin nicht mit langweiligen und repetitiven Mechanismen alle Spannung rausnehmen würde. Die Landungen gehen schnell auf den Keks und ebenso die Kämpfe. Wenn ich z.B. in einer Stadt ausharre möchte ich nicht 6 Mal hintereinander in den Kampfscreen geschickt werden um jeweils nur eine einzelne Rakete abschießen zu müssen... warum? Auch das Kampfsystem an sich muss man mögen... jeweils ein Schiff gegen ALLE gegnerischen? Naja... Schade, denn wie viele andere schreiben... Story, Interface, Artstyle usw. versprechen mehr.
Эта игра гениальна!!! Это так же глубоко как Silent hunter, так же многогранно как Hearts of iron, и плюс история и дизель панк. Автор и разарботчик гений!!! Снимаю шляпу,дай бог здоровья!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.