
Urukon is an experimental grand strategy game inspired by Euro-style board games. You play as one of 32 factions on a dying alien world. Each turn, you get to take just one of 10 actions. To achieve your chosen faction's goal, you'll need to carefully juggle multiple interactive systems.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surprisingly deep strategy game with a simple premise. World is packed with lore
Very simple but very fun! Got 100% achievements after only ~20 hours but still occasionally come back to it for a chill bout of conquest.
史低可买。内容有限,十来个小时差不多就可以弃坑了。 基本套路就是开局倒卖资源,然后招兵,实力够了根据自己阵营的目标打架,或者买地。 游戏平衡做得不行。与贸易相比,其他操作的收益太低;地标虽然收益还行,但实际上大部分建设周期都太长,投入又大,等你锤出来的时候已经不需要它了;培养收益太低,渗透几乎毫无用处,挖宝概率太低,投入也不小,考虑到游戏有350-500的回合限制,这仨完全是浪费回合。 ai锤地标特别慢,如果你玩的阵营目标是占领多少个地标,即使系统给的评价是简单难度,也会比疯狂难度更难打。 ai的行动逻辑也不行,和你敌对的阵营在兵力优势完全可以一步灭你首都的情况下,它几个回合都不来灭你。 多开几盘你就会发现,地图上刷出新派系的事件都是固定的,没什么问题。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Portuguese - Brazil, German, Hungarian, Polish, Korean, Simplified Chinese, Turkish, Spanish - Spain, Thai
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good gaem👍 Shows a lot of potential, the gameplay is kind of simple: manage your resources, trade/"redistribute" other cities' resources and then conquer/"convince" them into your empire. The kind of game that might bring new players into the genre. Each faction has a win condition for the player. It can be "Conquer X Cities" or "Get X ammount of X resource", and all have a limit of between 200 to 500 turns to complete. The AI has the same tools as you do, and will use them as they see fit. Their behaviour seems a bit random at first, but after some time you begin to notice some patterns. (basically good relations=bad, bad relations=badder) Overall a great experience, with lots of lore to read through if you feel like it. I personally would have loved a "sandbox mode" with no turn limit to do my own thing without a defined goal or time constraint, but oh well.
First impressions, this game might look simplistic but there is considerable depth in terms of what your goal is and how you go about achieving that. I chose a faction with the easiest setting to get a grasp of the mechanics and within 1.3 hrs I was able to figure out what resources I needed the most of, what resources i had an excess of, and what resources are needed on a lesser priority. My goal for my faction was to "negotiate" the capture of each city. I still needed to have enough 'violence' = troops to guard against takeovers but I needed need to commit any offensive actions. Great game so far with tons of replayability and interesting strategy mechanics. I did watch a 20 min YT video to get an explanation then jumped right in so I would say about a 2 hour learning curve to get the basics at least for me.
Very interesting system of balancing all the various resources and strategies. I got this on sale for about $4 and it was certainly worth the price.
A quick and fun indie strategy game. The core gameplay loop involves converting different resources into each other, in a very simple and streamlined manner with no fancy graphics or micromanaging, which was exactly what I was looking for at the time I discovered this game. Basically you have a limited amount of actions that convert your resources via known rules into others, and can take one of them per turn. The different playable factions have different goals, that need to be fulfilled in a set amount of turns, so your goal is to be efficient in the actions you take and find a sensible way to fulfill that goal. A single run is fairly short and can be done in 30 minutes to a bit above an hour. Some faction goals are harder than others, or require thinking about how you approach them, but I had fun completing all of them. The presentation is very indie, so dont expect too much in the way of graphics or rewarding messages. I liked the worldbuilding, which was kept a bit vague in some points, but had just enough to get my own imagination going about the places described, even though I mostly don't care that much about these things in my indie strategy games. All in all I consider this game a very good find and buy for myself.
还是很不错的,很久很久之前买的,就是翻译太机翻了 每个派系都能玩,也有很多独特文物和地标,玩起来有趣的 --------------------------------------------------------------- 尽管如此,在2025年我还是不推荐入手这款游戏,它太粗糙
Yeah pretty dang fun
game is good. landmarks maybe are a bit odd. some of them cost too much for what they do or are simply not usable. UI is simple and when you understand what to search very useful. games are over in 1-3 hours and very different thanks to many empires. Relics are really a waste of time, only a few are good and they are totally random. nice addition however. for this price is really a good addition to my library.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $10K | 81 | 91% | $5.99 | |
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