
Set sail and join yer crew in search of treasure and glory!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 540reviews | 82% | — | $129.6K |
| $11.99 | 75ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been playing this since my teen years and i love it. Such a nostalgic feelings.
纯纯的暴力移植吧,修改建筑居然还需要等几十分钟,孵蛋也要等
[h1]大海贼探险物语DX (High Sea Saga DX) 简评 [/h1] [h2] 游玩体验 [/h2] 本作是开罗的经典经营游戏系列,玩家作为国王指派的冒险船队船长进行冒险,前不久刚玩了黑旗重制版,对海盗了解了不少,这种应该就是皇家海盗吧,区别于那些经营为主的作品,这次开罗把游戏重心放到了战斗探索上。 本作将战斗探索推进作为了主要目标,虽然还是开罗一贯的自动战斗,但是战斗人员的属性影响很大,需要升级培养才能稳稳通过,在通过战斗后,分配的战利品不止是资源,还有敌人的处置,如果属性不错,还能招安到船队里,如果缺钱就直接拿去换赏金。 各种职业的队友都有特殊的技能,像是快速行动、探索体力减少、回复体力加速这种,招募队友主要靠战斗招安,想拿到比较特殊的职业需要拿特殊货币抽奖,还是手游那一套。 在建造方面有些烦人,因为是手游移植,内核还是氪金加速那套逻辑,建造的时间动辄十几分钟,有木工才能加速,想要全成就会很漫长,相较于其它开罗游戏的建造速度实在是有些难受。 本作在系统上有些过于拖沓,内容还算有意思,在操作上还是老样子,没有针对于pc的特别优化,蛮费鼠标左键,推荐程度中下,如果是打折组合包可以喜加一一下,实在游戏荒时可以玩一玩,从内容量来说原价是值的,只不过玩起来确实没有开罗的经典经营模式舒服。 [quote][url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url] 关注小红瓶,回血在当下[/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Thai, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $6.99 |
| 52ratings |
| 93% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quest/adventure game similar to Dungeon Village, Ninja Village, Skyship Quest Story. You're given a boat where you can set up a 'base' (facilities like cabins, etc), recruit crew members to join you, and there's quest hot spots all over the place and new areas to explore. There's also an item system where you can find and equip gear, and a stat system where you can train up each member's stats/specials your way. Sounds fun, right? Sadly, not even 5 minutes in and you already get hit in the face with the fact that it's a port of a freemium game. The very first building takes 15 real minutes to set up and I don't even want to know how long the later ones do. Then you're hit with the "Stamina" system which runs out quickly and prevents you from doing too much too fast. But hey, it costs this very limited currency (medals) and you can go again! Which comes in at a slow trickle, used for many things, and exchanging for more is time-gated as well. It becomes very clear that when they ported this, they just removed the pay2win stuff but left the time squeeze mechanics behind. Come on Kairosoft, you can do better than that. I played for about 20 minutes and I just lost all interest in this when seeing just how many 'time waster' mechanics showed up so quickly. While it may not cost any extra real dollars anymore; what it does cost is your time and this game just does not respect any of it. Give this a pass and go get Skyship Quest Story. It's almost identical to this but respects your time far more. It's a bit crap that they already had the hard part figured out there but didn't bother porting it back to this game.
最後の島まで攻略記念書き込み、良くも悪くもカイロソフトクオリティー 楽しませてもらった経験から述べると、ゲームというか鑑賞ソフト キャラが育っていく様を指示して放置鑑賞 特に難しい所はありませんでしたが モンスター合成に必要なものを集めるのが攻略法必須な複雑さで それさえ完了してしまうとこの世界制覇してしまうシステム ソシャゲを売り切りに手直ししてくれたのは良いが、それならスタミナの制度はご勘弁 仲間にしたキャラやモンスターはこちらがお別れしない限り絶対ロストしないので ゆったりほのぼの安心感がある 殺伐とした現世やゲーム界隈の中、のんべんだらりと起動して放置して眺めて こちらがちょくちょく指導してあげて こんな世界もいいじゃない。 エンディングは達成感のみです、潔いというかなんというか。 こんなにコミカルなゲームなので遊び心あるスタッフロールとかあれば嬉しかったかなと。
神作,对我来说和开罗来说已经是很复杂的深度了,在加上童年情怀 作为一个从小就玩开罗的人来说 这个游戏是经典 时不时就会在手机上玩一会的程度 电脑也算是补票了,只是体力机制没有在玩了,为什么pc版要搞这个 电脑版评分8!
对比手机版感觉操作难受了一些 但没有氪金内容了 很怀念小时候拿手机玩这些游戏的 还是很感谢开罗给我的童年添加了一些色彩
예전에 모바일 무료판으로 재미있게 했는데 PC로 할 때의 피로도도 있고 엔드 컨텐츠가 어떻게 굴러가는지 우연히 알게 되고 할 마음이 꺾였음. 할 것이면 모바일판을 구매하는 것이 나을 수도?
플타임 나름 늘려가면서 플레이 중인데 너무 밑빠진 독에 물 붓기 느낌의 플레이라 점점 지루해짐. 가면 갈수록 난이도가 급상승하는 느낌이고, 캐릭터를 반복적으로 전직 시켜서 성장시켜야 하는데 이 과정이 너무 지루함. 대체 얼마나 키워야 다음 단계로 넘어갈 수 있을까? 의문이 들어서 여기까지만 해야겠음. 다른 카이로 게임에 비해서 플타임이 좀 더 긴 편이긴 한데 끝이 안보여서 하차함. DX붙어 있는 게임은 다 이런 느낌인가?
一想到有人被这个捆绑包,捆绑买到了10弹,就想笑 感谢Lilith送的开罗小游戏,童年回忆喜加五
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $129.6K | 878 | 93% | $6.99 | |
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