
Somewhere in this field, someone is doing their best animal impression. It’s you. Record your own animal sound, then try to match it under pressure while hunters close in. A chaotic voice-mimicry hide-and-seek party game with proximity chat.
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About
YOU ARE A COW. OR A PIG. OR MAYBE A CHICKEN. (Allegedly.)
Hide and Moo! is a multiplayer voice-mimicry party game where you blend into a field of NPC animals making the exact sound you created.
At the start of every round, you record your own animal noise. The game will then play it back on loop until you’re sick of the sound of your own voice. When the moment comes, you have to match it live into the mic… or get found.
Act natural. Wander around. Peck at the ground. Casually follow the hunters like a suspiciously curious chicken. Just don’t forget to repeat the exact sound you recorded when the pressure hits. Easy, right? You’re hearing it non-stop after all.
Hunters move in first person and listen carefully. Every sound is proximity-based, including voice chat. Get too close to a bad impression and you’ll hear the difference. Take the shot only when you’re sure… because wasted ammo hurts.
Short, loud, and deeply embarrassing matches with friends.
Between 2-8 players. Public or private lobbies. Configurable round settings.
Dignity is optional. A working microphone is not.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hide and Moo! is a multiplayer party game that takes the familiar hide-and-seek formula and transforms it into something far more ridiculous through animal impersonation and microphone-based deception. Developed and published by Black Sea Studios, the game divides players between hunters and animals attempting to disappear among ordinary NPC creatures. The basic objective is easy to understand, but the unusual voice mechanics give each match considerably more personality than a conventional prop-hunt experience. The defining feature is the requirement for hiding players to record their own animal sound. Instead of simply selecting a cow, chicken, or another creature and relying on its normal audio, players contribute their own imitation. That recorded noise becomes part of the disguise, creating situations where making a convincing moo or other animal sound can be almost as important as moving convincingly. The game can then challenge players to reproduce their recording live, turning what initially seemed like a silly joke into a legitimate test of memory and composure. Matching the tone and rhythm of an earlier imitation while a hunter is investigating nearby creates some wonderfully awkward tension. Playing as an animal is primarily an exercise in hiding in plain sight. Rather than spending an entire round concealed behind scenery, players are encouraged to blend into groups of NPC animals and imitate their behavior. Movement consequently becomes an important part of the deception. Walking too purposefully, suddenly changing direction when a hunter appears, or reacting in an obviously human way can immediately attract attention. Successful hiding requires players to resist their natural instincts and behave as though they are simply another harmless creature wandering around the environment. The hunter role approaches the same situation from the opposite perspective. Hunters explore from a first-person viewpoint and search for subtle inconsistencies that might expose another player. A suspicious movement, unusual sound, or poorly performed animal imitation can provide the clue needed to identify a target. Shooting everything indiscriminately is discouraged by ammunition limitations, so observation matters. This gives the hunting side a satisfying process of suspicion and deduction rather than reducing it to randomly attacking every animal on sight. Proximity voice chat adds another layer to the experience. Players must consider not only what they say but also when they say it because nearby opponents may hear them. This naturally generates amusing moments where someone accidentally reveals their position, tries to remain silent while friends provoke them, or desperately performs an animal noise while another player investigates. The humor is largely unscripted and emerges from the personalities of the people participating, making sessions with an enthusiastic group especially entertaining. Matches are designed to remain relatively short, which works well for a concept built around spontaneous comedy. Support for two to eight players provides enough flexibility for both smaller gatherings and larger groups, while public and private lobbies allow players to choose between playing with strangers or organizing sessions with friends. Adjustable round settings provide some additional control over how matches operate. Rotating between hunter and animal roles is particularly enjoyable because the two sides require noticeably different approaches despite sharing the same environment. The presentation supports the playful nature of the premise with colorful 3D environments and easily identifiable animals. Visual clarity is important because hunters need to study behavior while hiding players need to understand their surroundings quickly. The graphics are therefore functional and appropriately lighthearted rather than excessively detailed. The real spectacle comes from the unpredictable behavior of the players themselves, especially once everyone begins trying to imitate animals convincingly. There are additional features surrounding the central multiplayer loop, including character customization, statistics, and Steam achievements. The achievement selection gives completion-focused players extra goals to pursue, although progression is clearly secondary to the social experience. This is not the type of game where extensive character development or complicated equipment systems are necessary. Its strength comes from allowing players to enter a lobby quickly, understand the rules, and begin creating amusing situations almost immediately. Its simplicity can also become its biggest limitation. Players seeking a substantial single-player campaign, complex progression, narrative depth, or highly technical competitive mechanics will probably find the experience too narrow. Much of its longevity depends on having enjoyable people to play with and being comfortable using a microphone. Since vocal imitation is fundamental to the concept, players who prefer remaining completely silent during multiplayer sessions will miss a significant portion of what makes the game distinctive. Steam Deck compatibility should currently be approached with caution because there is no clear official Steam Deck Verified or Playable status to guarantee a fully optimized handheld experience. The game is primarily designed around Windows, online multiplayer, first-person controls, and microphone interaction. Proton may potentially allow it to run on Steam Deck, but functionality can depend on compatibility updates, input behavior, networking, and microphone support. Until an official Deck rating or sufficiently established compatibility information is available, it is safer to consider Steam Deck support unverified rather than guaranteed. What ultimately gives Hide and Moo! its appeal is the way a deliberately absurd premise produces genuine gameplay decisions. Hiders need to manage movement, sound, communication, and their reactions to approaching hunters, while hunters must combine observation, listening, patience, and ammunition management. Neither side is mechanically overwhelming, allowing newcomers to participate without spending hours learning complicated rules. Hide and Moo! works best as a social game for friends who are comfortable embracing its ridiculous sense of humor. Its animal impersonations, proximity communication, asymmetric roles, short rounds, and emphasis on behavioral deception provide a memorable variation on multiplayer hide-and-seek. The concept may not offer endless depth, but it understands exactly what kind of experience it wants to create and builds its mechanics around generating funny, tense, and unpredictable interactions between players. Rating: 8/10
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Languages: English*, French, Italian, German, Japanese, Portuguese - Brazil, Simplified Chinese, Russian, Korean, Spanish - Spain*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not enough people playing.
I like this game very much i think that the art style and concept is very nice but the only issue i have with this game is that sometimes the game just does not pick up my mic. Also i can never hear the hunter as a hider but i like the game and i think that with more updates and time it could be a very good party game to play with your friends.
Very cool game 👍 Unfortunately I am now deaf. Also, the chicks are adorable little agents of chaos with zero hitbox, infinite stamina, and the movement speed of a crackhead at 3 AM who just heard the cops outside. You will chase them for the entire game. You will not catch them. They will look you dead in the eyes. They know exactly what they're doing.
Mooooooooooooooooooooooooooooooooooooooooooo!
THE BEST GAME! I havent laughed so hard playing a game in a long time~ 10/10 recommend
One of the greatest games and devs, had an issue and the dev solved in like 10 mins, the dev was also very friendly and recommend joining the discord where theyre very active
Honestly so fun. I would say make the maps smaller and make it so the voice thingy only goes off if you make a similar sound rather than just going over the voice threshold.
Great game, works very well. Pretty funny! Play with a big group for best experience.
wery good and fun with friends, more animals and maps so its perfect
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