
Chart a course in a Tactical Story-driven Roguelite RPG. Become a Wanderer - explorer, warrior, leader and tactician all in one. Build a team of skyfaring heroes, wield techno-magical devices and construct automatons as you explore sky-islands rich in secrets and dangers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Master tactical turn-based battles on land and in the air as you out-manoeuvre a plethora of powerful foes.
Your ultimate goal in Hidden Pass is to reach the centre of the Elyrium Belt by any means necessary. Prepare for your expedition at the Wanderer's Tower, your customizable stronghold, and set out on expeditions against warped magical monsters and rival, covetous factions.

Wanderer's Tower: Your powerful mobile fortress and home-away-from-home. A flying base where you produce fresh units, upgrade their gear and research new technologies. Your tower can also move between clusters of islands, giving it access to ever-shifting resource pools.
Automatons: Not all of your units are flesh and blood. Your home base’s Factory can manufacture powerful Elyrium-fueled automatons with unique abilities and strengths.

Multi-layered Combat: Combat in Hidden Pass takes place across three map layers, each presenting their own tactical challenges, although flying units are free to move between them and outflank more limited fighters.

Elyrium Madness: Magic is your most powerful weapon, and potentially your undoing. Every ability used brings you closer to the brink, the power of Elyrium slowly driving your units mad. There's a potential method to this madness, though - the further you push to the edge, the more powerful your abilities become.
Passing the Baton: Field your four best and brightest units in each battle, but plan for attrition. Casualties can be swiftly replaced mid-battle with reserve units from your Tower - don’t accept defeat!
Expertise System: Keep your troops alive and they’ll reward you in kind. Level up your troops to unlock powerful new abilities that might just turn the tide of your next battle.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
This is the first roguelike game I've played, and I have to say I thoroughly enjoyed it. I played on normal difficulty and found it to be pretty balanced. You have a base with buildings you can upgrade over time, where you recruit heroes, build automatons (robots that assist in battle), or level up your heroes. Then, you fight to gain resources, experience, and strengthen your team. Combat is [b] turn-based [/b], and you can modify animation and movement speed in the settings. Movement points and action points are separate, so some enemies can cross the map and still attack—just as you can with certain characters. [b] Battles are enjoyable [/b] thanks to the diverse characters, classes, and skills available. The maps occasionally repeat, but this didn’t bother me. At the start of the game, a short tutorial and prologue are provided to learn the basics, but they do not explain everything. For example, there is a [spoiler] Research Center [/spoiler] you can build and other buildings to upgrade with ingame currency you earn through fights, but there was no explanation on how you could do that (there is a little guide section where you can re-read the tutorial infos and more about the world and characters but I couldn't find any information on how to upgrade my buildings). Apparently, you can only upgrade them once you either die/end the run or finish a chapter. Other than that, the game is pretty self-explanatory: You do fights to earn materials that you can then use to upgrade your buildings (after a chapter or after you die/end the run), recruit new heroes or automatons, or resurrect your heroes. In between fights, you also have the chance to upgrade your heroes. You can assign ability points and sometimes expertise points to learn new skills. There are a ton of different skills and classes in this game, and the further you progress, the more skills you can learn (you could even give your tank some bow skills). The story is advanced through a few cutscenes, but mostly through text that you have to read yourself (there is no voiceover). The [b] story is quite trivial [/b], and there isn't much depth to it, but I think this is not the kind of game you would play for an engaging narrative. Sometimes, instead of doing another fight, you can choose to do an event, which is basically just a text box with a few choices at the bottom. Depending on your choice, you can get resources, temporary buffs or debuffs for your next fight or permanent effects through your captain. But I found it to be a bit random - sometimes I got a debuff for what I thought was the "best" decision. After finishing the game/the last chapter, you are set back to the beginning of this chapter and can endlessly repeat the process and finish the last chapter again. This way, you can upgrade everything to the max level, and the fights become pretty easy at that point. Some of the [b] achievements are bugged [/b], so if you're a completionist like me, maybe consider waiting before getting this game until these issues are fixed. [b] TL;DR: [/b]If you like turn-based RPGs with lots of different classes and skills to choose from and don't mind the story too much, this might be a game for you. I can't comment on whether it fits the genre since I've never played a roguelike game before, but if it does, I like roguelikes.
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Languages: English*, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
Hours played at review time, across 32 reviews with recorded playtime.
Партийная тактика с элементами рогалика и менеджмента. Интересный и сложный геймплей с упором на вдумчивые ходы, но сыроватый дизайн уровней самих магических островов, где и происходят столкновения. Геймплей https://youtu.be/TYNm5ke1-F8
A hard one to review for me. I liked the concept (though I am getting a little tired by now of roguelike elements showing up in every game), but the almost complete lack of any decent explanation of some of the game mechanics really hurts it. That aside, I am very puzzled by the alleged base development components, which I can find no way to actually access even in the full game (as opposed to the Prologue). If I'm understanding correctly what I read in the forums, those elements only are available in between runs - which seem to consist of 21 battles (or however many short of that it takes you to lose). So in terms of keeping my interest, that element basically doesn't exist and I'm stuck playing with the intial squad of 2, since there's no way to increase the number of slots in the garrison. So I'm probably not going to spend any more time on it.
i feel like this is pretty rough to start. not a lot of things explained. my first run i lost 2 of my heroes very fast and found i couldn't buy anymore so pretty much i was done. as someone mentioned each time you use the ability it hits you harder. just bad mechanics in my opinion. i can not recommend this. it had potential just not for me
Хорошая игра, понравится любителям роглайк пошаговых стратегий. Что стоит отметить: 1. Визуал - интересный, притягивает взгляд, анимации и эффекты красивые, так и хочется кастовать побольше разных заклинаний. 2. Разнообразие юнитов и прокачки. Из любого можно слепить универсального бойца конкретно под свои задачи, не нужно просто надеяться на то, что в конкретном забеге повезет с нужным набором героев. 3. Боевка без особых излишеств, но они и не нужны. Вертикальность добавляет глубины тактического геймплея. Пинать противников одно удовольствие. 4. Сюжет интересный, захватывает с самого начала. Почаще бы видеть сюжетные вставки, за 1,5 главы сюжета было минут на 10, но мб в будущем будет еще, пока не знаю. 5. Ачивочки. Много, разные, разной сложности. Люблю ачивки. 6. Пока оставлю, потом дополню отзыв
Поиграл несколько часов. Пошаговая стратегия с интересными механиками, такими как уровни на поле боя, когда положение по вертикали на карте даёт определённые преимущества. Присутствует обучение игре, где подробно объясняются все механики. За свои деньги достойная игра.
So far things are going well. It's a Roguelite RPG with XCOM style tactics. There's also a cool mechanic where you'll jump to higher areas to gain an advantage. You have a couple of characters at any given time, and also some automatons that you can build and take with you into battle. That's really where the meat of the game is, the battles. But outside of those you also have some upgrades you can do to your floating fortress of sorts. You upgrade it between runs, and it works quite well to keep you engaged.
Нет, ну отсылка в начале игры к Rogue Traider и его залу просто огонь. А если в целом, то это неплохая тактика, хотя и не особо сложная. Прикольно кастовать абилки, да и летающие юниты порадовали, особенно дварфы и монстра похожая на драконов. Из недочётов могу выделить немного похожие друг на друга карты, но это нормально для аренных тактик. Плюс дико разнообразные билды героев это перекрывают. Короче однозначно рекомендую любителям тактических игр и стратегий
第三章打完所有怪,最后过章节 竟然成了石头剪刀布的随机游戏。怪150血 玩家90,一刀打怪7滴血,怪打玩家一刀15,逆天死了。打不过死亡后,继续对话什么选项都没有,什么操作都进行不了,只能重启。本来觉得还行的,到这里属实绷不住了。
Too much growth outside the games. We want to become strong in one game rather than repeatedly playing. I've believed it was a rougue. But AFTER 4(now 7 hours, I've passed this game) HOURS I realized that this game justr repeated endlessly.
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Players by region
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