
Hidden Deep is an atmospheric sci-fi action game heavily inspired by Aliens, The Thing, and Half-Life. Explore, climb, swim, scan, blast and shoot your way through dangerous missions in a huge sub oceanic mining and research facility. Fear the horrors that lurk below…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 29 → 0.86/day in the week after.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 76% | — | $2.2M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really great game if you like what you can see in the presentation by the creator downs: - unfnished - controlles sometimes can be *head against the wall* ups: + def. worth the 7-8 € I paid for it 7-8/10
barotraumaslop spidershit
어려움 73일차에서 하차합니다 적 Ai랑 기싸움하는거 너무 지쳐요 사다리 타려고 하면 갑자기 사다리로 머리 꼬라박는 것도 너무 불쾌해요 트레일러로 봤을땐 갓겜처럼 보였는데 저거랑 실상 플레이는 많이 다른 것 같습니다 여러분들은 사지마세요
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 133.5/day in the week to Jul 17 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
内容太少,敌人种类重复严重,不到20小时所有内容全部体验完毕,对比潜水员戴夫和潜渊症几百小时,实在乏善可陈
Let me start of by saying that the game is GOOD. I very much enjoy it for what it is, it feels satysfying to play, the movement and physics make me insanely nostalgic for old flash games and the atmosphere is really cool. This shrouded in mystery facility deep under water that no one really knows what happened in, nor what any machinery inside it does. It feels creepy in both the sense that there are monsters, but also that you have the feeling of "I'm not supposed to be here, I'm not supposed to be touching this". I also really enjoy how you can just pick this game up for a short while (30 minutes for example), do one mission and close it. The weapons also feel extremely satysfying to shoot despite it being a 2d game and the damage model on enemies ensures you know your gun packs some oomph. There are a few negatives you should know before buying however: 1. This game is very much early access. There are bugs, performance issues here and there might pop up, you might glitch through textures and there are only 17 levels. These should keep you occupied for a few hours and there is more than enough gameplay to make this game worth the price, but there is no satysfying conclusion, only a cliffhanger. 2. In the same vein as the point, but I felt it required it's own segment, since it's a big problem for many: This game is being developed by ONE PERSON, not to mention one that probably doesn't have as much time to work on it as they'd like. This means updates are EXTREMELY SLOW. And I mean EXTREMELY SLOW, like every half a year to 10 months kind of slow and most won't add significant amounts of content for you to play. Treat this game as you would any other single player game, or like a movie that came out a while ago and still has no sequel. Enjoy it for what it is and then put it down until more content comes out, or until it's finished. Alternatively add it to your wishlist and wait for the full release, be warned however, the developer stated that they wanted to finish it in 1-3 years and it has already been 4, so assume it will be at least another 2 before you can expect anything resembling a finished product.
упал с 3 метров-сдох попытался пролететь на зиплайне-упал сдох всадил фулл обойму с пулемета-на лоу хп убила личинка, сдох сдох-сдох короче игра крутая
考虑到自身极其脆弱,撬棍似乎毫无用处 另外不知道是操作bug还是什么,我无论如何也爬不上滑索,只能就此打住了
依旧反人类键位 特别是游泳
Игрушка на 10-15 часов про некий исследовательский комплекс глубоко под землей(и на дне океана). Я, как и многие, кто про эту игру узнал из бандла баротравмы horrors from below или что-то такое по началу с интересом ползал по пещерам, отстреливая непонятно что и выполняя задания руководства, НО, чем дальше - тем больше мне надоедало монотонное пойди-принеси-вруби. Вариативности тут нет ВООБЩЕ. Хотя сканер пещер под тобой и несколько зарядов взрывчатки в карманах даже там, где они не применяются весь уровень прямо кричат о возможности найти более короткий/безопасный путь до цели. Но каждая миссия проходится только по одному пути, периодические тупики либо пустые, либо содержат расходники, которых и так хватает. Максимальная сложность и "реалистичная" перезарядка(при смене магазина старый ВЫКИДЫВАЕТСЯ, даже если там есть патроны... Что мешает его в подсумок положить?) игру делают только душнее, а не сложнее, даже с нулём жизней можно ЗАГРУЗИТЬ сейвку, что убивает смысл этого самого нуля жизней. Не будет тревожного ощущения перед длинным прыжком или пещерой полной врагов, как и эйфории от успешного преодоления очередного препятствия и в целом чувства пугающего неизвестного при всматривании в бездну если можно в полёте или в луже крови нажать на кнопку и попробовать ещё раз. Разраб тут один, что конечно сглаживает негатив по отношению к скорости выхода нового контента, но за несколько лет нормального мультиплеера так и нет(есть ДВА уровня на выживание с волнами... Вау. Миссии всё ещё проходить можно только в одно лицо, даже те, где под управлением ЧЕТЫРЕ человека). Мужик просто пилит ещё больше новых уровней, таких же скучных и нудных. Игрок просто идёт в точку на карте по уже давно знакомым пещерам или ровным тоннелям. По настоящему интересных уровней я не увидел, кроме разве что Big chamber, вот он да, выделяется(НО, перед ним похожий стоит, концепция интересная, реализация как обычно, только в нём мы уже напрыгаемся по огромной полости, сразу после чего получаем ещё большую полость, вау...) Сюжета всё нет, мультиплеера нет, как такового хоррора нет(противники истребляются сотнями, какой тут страх), 17 миссий на 30-40 минут похожи друг на друга, предельно прямолинейны и представляют из себя кишку с врагами и кнопку/вентиль/рычаг в конце. Поиграйте во что-нибудь другое, более глубокое, чем Hidden Deep
fix your game get so far though the level and it teleports you to the very start and puts in a ♥♥♥♥♥♥♥ wall
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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