
Test your abilities in two new game modes, uncover new rewards and even a few secrets in the Arcade Challenge! Update! Feel the beat as wannabe rockstar Chai and his ragtag team fight against an evil megacorp in a world that syncs to the music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 36Kreviews | 97% | — | $18.6M |
| $29.99 | 23Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an outstanding game- fantastic gameplay, a great sense of humor, and casual enough to be a fun pick-up-and-play game while being deep enough to keep you interested. Imagine Devil May Cry crossed with Frequency.
Love rythm games, love the artstyle and really enjoy the Combo system. What a nice Game, sad that the Studio got X´ed but its games like these that solidify the Medium. Its also completely free of any BS and worth a try, even if you are not that into rythm based gameplay, the groove might get ya eitherway!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7M | 88.4K | 98% | $9.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.5M | 14.5K | 96% | $59.99 | |
| $18.8M | 11.8K | 78% | $39.89 | |
| $18.5M | 8.8K | 95% | $69.99 | |
| $18.5M | 5.4K | 53% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $118.6K | 260 | 99% | $19.99 | |
| — | 1.3K | 94% | — | |
| $24.5M | 33.1K | 93% | $29.99 | |
| $7.2M | 14.1K | 97% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian, Simplified Chinese, Traditional Chinese +2 more
| $29.99 |
| 6.9Kratings |
| 96% |
| — |
| not modelled |
| $29.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Perfect music to listen to while reminding rusty tin-skinned CLANKERS that it is MAN who is made in gods image.
Это первый слешер в котором я захотел преисполнится. И вроде как преисполнился. Невероятно, когда смачно ловишь скилл ишью в начале прохождения игры, выбиваешь низкие ранги. Но когда прошел игру, и решаешь перепройти уровни на повышенной сложности, закрываешь их на макс. ранг. И это невероятно приятное чувство, кое подарила мне эта игра. Сюжет, персонажи, вайбик - все мегаприятно и мегакайфово. Лично для меня лютый хайден гемм.
Absolutamente um dos meus top jogos mais favoritos! O jogo tem uma gameplay bastante divertida, usando a mecânica de ritmo de forma bem intuitiva e oferendo diversas formas de realizar combos em combate! Os personagens e história são muito divertidos e carismáticos com diversos momentos engraçados Além disso o jogo tem uma trilha sonora extremamente incrível! Principalmente nas batalhas dos chefões, fazendo cada uma ficar ainda mais memorável! O jogo também provê uma rejogabilidade boa e conteúdos extras que fazem uma revisita valer a pena Eu amo esse jogo e recomendo muito!
The game features a very strong art direction, reminiscent in some ways of *Dispatch* in terms of visual style, although it feels lighter and less mature in tone. The gameplay is genuinely engaging, blending beat ’em up combat in the vein of *Devil May Cry* with rhythm-based mechanics. Having to stay in sync with the music to maximize damage is very well integrated and makes combat feel dynamic and satisfying. Animations are clean, and the companions are also well designed and enjoyable to play alongside. In terms of story, this is not its strongest aspect. It starts off well, but it quickly becomes easy to predict where the narrative is heading and who the main antagonist is. I also would have preferred more freedom in structure, perhaps a more open world approach instead of a level-based system, although that comes down to personal preference. The gameplay can also become somewhat repetitive over time. The game is relatively short, around 11–12 hours, so you reach the end of its loop fairly quickly. The soundtrack is excellent overall, even though a portion of it consists of original tracks created for the game. I might have preferred a slightly larger selection of well-known licensed songs, but it still fits the game’s identity well. There is also a lack of customization. It’s unfortunate that most skins are locked behind DLC, even if a few can be unlocked through progression. More in-depth customization options for both the main character and the cat would have been welcome without relying on additional purchases. Overall, it’s a solid game to pick up on sale, especially for players who enjoy rhythm-based action games with a strong and distinctive visual identity. Pros: Strong and distinctive art direction Original gameplay mixing action and rhythm mechanics Smooth and dynamic animations Very good optimization and performance, even at high frame rates Strong soundtrack and musical identity Accessible gameplay Cons: Predictable story Gameplay can become repetitive Somewhat restrictive level-based structure Limited customization without DLC Relatively short length
Played a tiny bit of this on Game Pass when it first came out & thought it was super cool. Ended up canceling GP after all the BS going on at Microsoft & unfortunately forgot about this game. So when I saw it pop up on sale for $15, I had to get it. Only a couple hours in & I absolutely love it! While playing, I kept thinking how crazy it was that Microsoft let this IP go & closed Tango. They have very few IPs that got this level of critical praise, and they're heavily lacking in new IPs / IPs with personality & style like this. Everything they go for is the same mature, realistic, AAA serious stuff. Whether it's Halo, Call of Duty, Doom, Gears, etc. it's all targeting the same audiences over & over again. They don't see the value in expanding their reach. If a game isn't a mega hit, it's not worth it. But because of that, their audience slowly shrinks & shrinks. People enjoy playing a VARIETY of games. People don't play dozens of live service games... they play 1 or 2. Genre variety matters, and a game like this, regardless of sales, is critical for building up a brand that appeals to more than just a dwindling crowd playing the same handful of games. There's a reason Nintendo still makes Fire Emblem, Xenoblade & Metroid games, despite them all selling less than 3 million units on average. Pokemon, Zelda, Mario, Smash, etc. may sell tens of millions, but it's important to appeal to more people to grow your install base. I know this is a weird tangent, less about the game & more about the state of Microsoft / Xbox, but playing through a unique experience like this, I couldn't help but constantly think of how short-sighted that company is. Thank you Krafton for re-opening Tango & saving this game. Can't wait to play more!
Foi como assistir a um desenho, com muita pancadaria e estilos maravilhosos. Hi-Fi Rush me fez sentir em um programa da Nickelodeon, amassando robôs com uma guitarra enquanto escuto uma trilha sonora eletrizante. Jogasso que com certeza merece se tornar um clássico.
Jogo de ação muito parecido com hack 'n' slash com uma historinha bem bobinha estilo sessão da tarde para pré adolescentes, tem uma jogabilidade +-, mas o que deixa o jogo chato e é o motivo de dropa-lo na fase 5 (de 12) é esse negócio de ter que fazer ""tudo no ritmo"" da música, isso é muito chato, chato demais e o jogo é CHEIO de quick time events, coisa que tbm é chato pra caramba, ter 1 ou outro no jogo blz, mas aqui tem em excesso, e que também tem que fazer no ritmo, é um saco, chato demais, deveriam tirar essa parte e deixar o jogo mais fluído, mais divertido, nota-se que é um jogo de médio orçamento, ou de baixo pra médio orçamento feito para abastecer o gamepass, para poder falar tem X jogos, olha como o serviço é bom, X jogos (sendo que 90% é ruim). não vale a pena, mesmo em promoção.
一个字,爽!把节拍融合进动作系统,搓起来爽上天,不用特别复杂的按键也可以让连招变得丰富 流畅的动作,优秀的地图设计,掺杂着大量有趣的梗,总体给到夯
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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