
HEXSTORM: Tears of Arcadia is a tactical tower defense with roguelike structure. Build your flying fortress, upgrade your ship, and combine powerful boosts. Every battle is unique. Uncover the mystery of the fallen captain.
Modeled estimate, not a reported figure. How we estimate →
About
HEXSTORM: Tears of Arcadia is a tactical tower defense with a roguelite structure where you command the flying fortress Arcadia and build a unified combat network of turrets, support modules, and resource collectors around it.
This is not a tower defense about fixed paths and passive waiting. The battlefield evolves with you. Enemies attack from all directions, your economy depends on territory control, and one wrong structure can leave an entire sector of your defense without power.
At the center of everything is Arcadia. It is your ship, your base, and the heart of the entire system. Expand the network, harvest resources, strengthen your weapons, and assemble combat combinations that change the course of every mission.

Instead of placing isolated towers, you construct an interconnected infrastructure.
Collectors expand your territory, power the network, and extract resources. Turrets cover weak directions. Support modules reinforce your defenses and unlock new tactical options.
Every decision has a cost. Invest resources into economic expansion or urgently seal a breach in your defense. Focus on income or commit everything to firepower.
You cannot simply place towers and watch. Survival depends on maintaining the balance between growth and defense.
In ground missions, Arcadia lands on the surface and you deploy your defenses around the ship, holding back waves of enemies on a static battlefield filled with crystal deposits.
In air missions, the ship continues its flight. The world scrolls beneath you, resources drift past, hostile missile batteries operate in the background, and rare depot containers give you the chance to dramatically reshape your build in the middle of battle.
Both modes demand different pacing and decision-making, but they share one rule.
Arcadia must survive.

During aerial operations you discover depot bonuses and choose between several upgrades. Some provide immediate effects, while others stack and reshape your playstyle.
You can build a defense focused on lightning strikes, shields, and repairs. You can accelerate turret fire rate and turn the perimeter into a relentless barrage. Or you can focus on aggressive drone assaults and precision elimination of high-priority threats.
Even familiar missions feel different when Arcadia enters battle with a new combination of upgrades.

Every enemy type introduces a specific threat.
Some rush the base and detonate on impact. Others circle the battlefield and fire from range. Heavy armored units break through the front line, saboteurs disable critical structures, and missile batteries force you to constantly monitor the safety of your perimeter.
Victory does not belong to the player who builds the most turrets.
It belongs to the one who reads the battlefield and reacts to the right threat at the right moment.

After each battle you earn meta progression that strengthens Arcadia for future operations.
Upgrade the hull, generators, starting resources, turret firepower, and drone combat systems.
Over time Arcadia transforms from a damaged survivor into a fully operational flying fortress capable of surviving increasingly dangerous missions.

Experience a story campaign that gradually unlocks new mechanics, structures, and defense systems, as well as a challenge mode with endless waves for players who want to push their builds to the limit.

HEXSTORM: Tears of Arcadia is a game about pressure, rhythm, and constant tactical decisions. A defense system built in motion. A ship that grows stronger after every battle. And a world whose story has only just begun.
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Add-ons
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Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Занятный Tower Defence. Местами шероховатый, но играть приятно. Ценник конечно высоковат имхо
В принципе неплохая игра за свои деньги. Нравятся подобного рода игры со строительством базы и обороны. Но увы, не без недостатков. На некоторых уровнях могут просто задавить числом, вынуждая или перепроходить его, или идти в испытания, чтоб насобирать ресурсов на прокачку. Против больших толп порой эффективны разве что гаттлинги, другим не хватает скорострельности. И жаль что нельзя сохранить прогресс хотя бы после прохождения очередной главы. В той же Hades, пройдя уровень и босса в конце, вполне себе можно было сделать передышку перед следующим, а не сидеть до упора.
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Languages: English, Spanish - Spain, Russian, Simplified Chinese, French, German
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The gameplay is simple, enjoyable, and surprisingly addictive. I probably haven’t seen its full depth yet, but after finishing the first chapter, I was definitely satisfied. It feels like the game still has a lot more to offer, so I’m looking forward to seeing what comes next
Very fun! Good roguelike with meta progression. Good variety weapons, enemies, and hazards. It's absolutely worth trying the demo, then you can see if you like it enough. Price tag of ~$10 is worth it, there is enough campaign missions for the price tag. Good for 2 days of play if you binge it. I don't see myself playing anymore after this though.
Ох залипательная игра
recommend
Игра гораздо круче чем может показаться. Это товердефенс, но очень динамичный, ощущается скорее как ртс, чем как кингдомраш. Довольно уникальный опыт.
Some minor grievances first; - Some missed translations, got to mission 19 and there the dialog wasn't in English as I've set the game to. The dialog is a bit janky but I guess that is because it's not written in English first. - It's not really clear how to target ground units. It's never mentioned in game so took a while to figure out. Boosts are the same way, one is needed to be able to get the highest mark on a mission Aside from those snags it's an enjoyable little tower defense game that brings a small amount of RNG in to keep it fresh when replaying a mission to improve your score. It's nothing revolutionary and the "story" is cookie cutter but it works. The rougelite elements work well with upgrades that make you stronger and encourages some back tracking to get more upgrade points. Since missions are about 3-5 minutes long it's a game you can start up when you don't really know what to play. It's challenging, so I imagine people new to the genre might struggle a bit but the core mechanics are good enough and the levels short enough that it doesn't feel punishing. If I'm to sum it up I'd say it's what mobile games should be, instead of the micro-transaction riddled pay2win crap it is. Strange to say that the best mobile game so far this year is a steam game, but here we are.
Casual past time game, good to burn some time. Can even force to use brain ocassionaly.
игра очень понравилась! затягивает на долго. интересный сюжет, красивая картинка и легкий понятный гемплей! однозначно рекомендую!
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