
Herogue is a deep turn-based roguelike battler where you build powerful teams and craft unique strategies. Lead your heroes in tactical combat, stack poison, power, or thorns builds, and master tag-team swaps to dominate every run.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Herogue a turn based roguelike battler that lets you customize the perfect team and forge devastating strategies in tactical combat!
Build your squad of unique heroes and experiment with endless upgrade paths using EXP coins. Each character offers multiple fighting styles, letting you create powerful synergies.
Core Roguelike Mechanics:
Poison-focused strategy — overwhelm enemies with stacking damage-over-time effects.
Power builds — stack buffs for massive burst damage.
Thorns counter-attacks — turn enemy aggression against them.
Tag Team Mechanics — swap heroes in and out of battle to control positioning and turn the tide instantly.
With tons of statuses, buffs, and depuffs, every run feels fresh and strategic. Discover hidden combinations as you replay procedurally generated challenges in this party-based roguelike RPG. Whether you love turn-based tactics, deep team-building, or creative build-crafting, Herogue delivers satisfying roguelike replay ability with accessible yet complex combat.
Test different formations, master your heroes, and climb to victory one tactical decision at a time. Ready to build your ultimate team?
Wishlist Herogue today and dive into the roguelike battler that rewards creativity and strategy!
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sleeper hit, would like more content and better translations but damn should have way more buyers
讚
腳色機制有點複雜,顯得我很笨
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
總之 BUFF多就是爽
在Threads上看到作者生日時買的 (生日快樂!!) 玩起來有slay the spire的影子(蠻多機制很熟悉) 有差別的是沒有卡牌,取而代之的是多個角色之間的機制互動 在遊戲機制上可以感受到作者在企劃上面的設想,角色流派與之間的化學效應是豐富的。 可以參戰的角色不只有四隻,而是有備戰單位,當備戰與場上單位交換時,狀態會繼承給場上單位,算是比較特別的點。 基本上遊戲的很多部分都是狀態驅動的,所以打到後面會看到一個角色身上有十幾個狀態在上面XD 不過不能看到敵人的攻擊力對我來說算是個硬傷。 目前全角色解鎖了,大部分的角色有明顯的兩種不同流派可以發展,也因為是團隊戰的關係,有些角色的弱點可以讓隊友來彌補 基本上每打贏一場關卡會給予經驗幣、錢幣和被動道具(遺物)。 角色可以依靠經驗幣來升級提升基本素質或是更改/強化角色本身的技能,你可以選擇平均發展也能夠將大部份資源投入給一隻。 錢幣能夠在商店購買被動遺物、雇用新的角色(等級目前看下來都是要重練,所以我很少用)和恢復隊伍狀態。 最後被動道具(遺物)就是大雜燴的效果,也是我覺得遊戲裡有趣的部份,有簡單粗暴的增益、也有和其他東西搭配之後會壞掉的能力,總之就是除了角色之外包羅萬象的部分了。 途中的各個事件的小插圖也很有meme感,大部分敵我角色的造型和設計也是讚的。 開啟新遊戲的開頭(有看到很奇怪的畫面XD 和主畫面有小彩蛋很酷,休息點的三姊妹(? 個人也覺得蠻好看的 ------------------------------------------------------------------------------------ 不太確定有沒有劇情,打完尾王之後、看了開頭後還是不太了解。 覺得UI設計的部分落差感很大,進商店的時候很精艷、但是在戰鬥時的UI又覺得過於陽春。 有些角色的機制感覺需要視情況更換技能的icon ( 抱歉我玩賭狗波克,每次出牌雖然可以看狀態的icon但還是覺得技能icon也要改) 背景有主題性,但總覺得說不出來的怪,另外角色感覺可以再放大一點。 角色攻擊時的放大顯示在中後期進入心流的時候蠻破壞節奏感的,特別是位移會觸發被動的那隻角色。 另外連擊的表現不太確定是不是故意這樣做的,節奏感略顯奇怪。 音樂/音效的部分不是打在我的點上,這一點有點扣分。 ------------------------------------------------------------------------------------ 總而言之我覺得是一款有令人上癮潛力的遊戲,而且現在打到骨折(原價也不貴) 敵我角色的美術、事件等等的部分很不錯,遊戲機制也有興奮點。 我覺得核心的玩法和部分美術是有打中我的(超喜歡各個事件的插畫還有角色的設計),但也能看出許多未打磨的部分 如果喜歡肉鴿回合制戰鬥的玩家可以試試看。
如果你還沒回合制遊戲,那你一定要玩玩看Herogue 有多個難度可以選擇,並且上手簡單又不失樂趣 最重要的是遊戲有無限多種玩法 我個人推薦小鹿,他能夠瘋狂疊加傷害如果操作得當能夠一擊必殺 一定要試試看
内容还可以,但画面有待优化,多玩一阵就感觉没啥意思了。。
Game is fun the difficulty is really in trying to figure out what characters to use and how to build up your team, thew exp coin thing is an interesting idea but it makes it very difficult to build your team by the time you hit the end boss, and the end bosses are a little too difficult.
雖然作者長得很醜 但至少遊戲是好的
敌人攻击不写多少,动不动打一百多,恶心
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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