
Red Wake Carnage is an intense action shooter that will take you on an epic journey of fighting the world’s most horrifying animals!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
то же самое что и блад фид,но немного лучше 7/10
1. şahıs fps türünde gelen tahtadan oyma hayvanları vuruyoruz basit bir oyun aslında hikaye vs yok sürekli vur işte 2,5k da başarım içerir stres atmalık oyun niyetine
[h1]Red Wake Carnage[/h1] Jogo ideal pra conquistas, embora muito genérico pq ja joguei umas 10 versões iguais desse. Aqui você tem como pegar até 2,5k de conquistas. Pra desbloquear todas, é necessário fazer muitas kills, mas se não quiser fazer manualmente, tem o esquema de mexer na configuração da partida e com isso receber kills sem esforço. Só ver algum guia que te ensina essa técnica, é bem fácil. Recomendo além das conquistas, mas também pelas cartinhas, mas só por esses dois motivos viu.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü 🔲 Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat 🔲 0 - 10 Saat ✅ Belirli Bir Oynama Süresi Yok
Extremely boring and repetitive. Easy & fun to uninstall.
Pojebane gówno XDD Dobra aby zdobyć szybko dużą ilość osiągnięć. Dalej jednak gra to mega wielkie gówno XD [h1] OCENA 2/10 [/h1]
was ok
legalzinho
Red Wake Carnage presents a world plunged into violent absurdity, where the natural order has collapsed and animals have launched a merciless uprising against humankind. Its premise alone gives the game a strangely captivating hook: humanity is no longer the dominant species, and everything from lions and rhinos to hippos and crocodiles has taken up the mantle of extinction-level vengeance. The game wastes no time explaining or justifying the chaos. Instead, it drops you directly into the aftermath — a brutal landscape where every corner is another reminder that you are alone, outnumbered, and constantly hunted. This immediate immersion, combined with the surreal tone, sets the stage for an experience that is less about narrative coherence and more about letting the player survive in a hostile, exaggerated reality. The gameplay is built around pure, unrestrained action. Red Wake Carnage operates with a mentality reminiscent of older, straightforward shooters: no complex objectives, no layered mission design, just weapons, enemies, and the thrill of staying alive. Firearms include rifles, pistols, and heavier tools of destruction, giving you a handful of methods to turn the tide against overwhelming forces. Melee options like a fire axe further emphasize the game’s manic, close-quarters aggression. Each encounter is designed to keep you moving, shooting, and reacting. There is no downtime and no attempt at pacing; instead, the game relies on constant pressure to maintain excitement. While this approach can feel repetitive, it does serve players who simply want a quick burst of frantic combat without any narrative strings attached. Visually and structurally, the game reflects its small-scale indie origins. Environments feel more functional than atmospheric, often existing as simple backdrops for waves of attacking wildlife rather than as detailed, immersive worlds. Enemy animations, level geometry, and general presentation lean toward minimalism, sometimes to the point of roughness. For players accustomed to high-budget shooters, these elements may come across as unfinished or primitive. Yet there is also an odd charm to how unpolished everything is — as if the game embraces its own roughness and encourages players to focus less on aesthetics and more on the sheer, nonsensical energy of the battles. The tone of the game straddles a line between dark humor and outright brutality. There is an underlying irony to the premise: the very creatures humanity has mistreated are now the ones hunting you with relentless ferocity. It is a scenario that could have been developed into satire or environmental commentary, yet the game deliberately avoids any deeper exploration. Instead, it treats the narrative as a backdrop for over-the-top violence, becoming a kind of guilty-pleasure playground for players who enjoy chaotic and grotesque scenarios without expecting emotional resonance. This approach makes the game feel unapologetically direct, but it also limits its ability to leave a lasting impression beyond the moment-to-moment carnage. Player reception reflects this split experience. Many appreciate the bizarre concept and violent simplicity, finding it a short, cathartic diversion. Others criticize the repetitiveness, the lack of refinement, and the minimal structure that leaves the game feeling more like an experiment than a fully realized shooter. The low price point softens these criticisms — it is easier to accept the game’s crudeness when it costs less than a cup of coffee — but even so, expectations should be managed. Red Wake Carnage succeeds most when treated as a chaotic, low-budget novelty rather than a polished or content-rich action game. Ultimately, Red Wake Carnage delivers exactly what its title suggests: a raw and violent romp fueled by absurdity. It offers no grand ambitions beyond survival and spectacle, presenting a world where logic is secondary to mayhem. For players drawn to unusual indie experiments, those who enjoy chaotic shooters, or anyone curious about a premise that feels ripped from a fever dream, the game holds a brief but memorable appeal. For players seeking depth, polish, or narrative substance, it will likely feel like an unfinished sketch of an idea. In every way, it is a game defined by extremes — unrefined but earnest, shallow but energetic, ridiculous but strangely compelling in its own wild, messy way. Rating: 5/10
Red sludge pours over eyes, I am lovestruck zombie with no escape. Let it crash, I enjoy being dumb meat for bugs.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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Related
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| $8.9K | 88 | 72% | $4.99 | |
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