
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Most likely between $10.2M and $28.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 2493 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Если нравятся качественные карты с интересным сюжетом, игра точно не для тебя. Разрабы сосердоточились на PvP режиме забив на всё остальное. Хотя, даже это сделано криво - см, отзывы по арене, к примеру. В игре абсолютно мёртвый ИИ, у которого 2 режима: тупой (ничего не делает) и читерящий гений, что всегда играет идеально. В обоих случаях, играть с ним совершенно не интересно. Карт сделанных человеком нет. Вернее, они есть, но их 1.5 штуки и они не законченны из-за отсутствие части механик игры. А что же разработчики, спросишь ты? Рисуют дорожные карты, которые сами не соблюдают, устраивают сетевые турниры по незавершённой и кривой игре, обещают золотые горы. Очень-очень скоро, надо только немного потерпеть. Как итог, игра-разочарование, которую я никому не рекомендую. Вернитесь к ней через годик: оно либо тихо умрёт в уголочке (что скорее всего), либо разрабы возьмуться за ум и начнут делать то, что просит игровое сообщество. И сделают быстро, пока игра окончательно не потонула.
This is one of those games with a good idea, then focus on balance of multiplayer for esports too much and screwed itself over. Its campaign doesn't teach you much about each faction but waste money on voice acting. I wasn't expecting something that even HOMM6 campaign can proudly say they did better. Stop tuning the minor balance stat. It is simply not fun and a waste of resources.
I bought this game for the PvE and to play hotseat co‑op with friends, but co‑op still isn’t available almost 4 month later. Now that the players are showing their dissatisfaction about their focus on pvp the developers are telling us that they’re not focused on PvP at all and that PvE is more important. We’re not blind we can read the patch notes, and it’s obvious that PvE is nowhere near their priority. For now, I don’t recommend this game, because if you’re coming to play co‑op with your friends, forget it. This feature, which should have been there from the beginning and which originally made us interested in the game, isn’t included. And who knows if they’ll keep their promise once they realize their precious PvP isn’t working as well as they expected. I’ll change my review once they show real interest in PvE, so we’ll see how it goes.
There is a cheekiness you can feel in the game, as if you can hear the devs saying everything, instead of the voice of the game. It tries to pay homage to roots of the series, but falls short for my tastes. The writing is abysmal and uncreative. I believe one of the heroes is literally named John Smith or something immersion breaking like that. That's the cheekiness I'm talking about. Always some joke the devs inserting to reference something to take you right out of the game. Game interfaces, menus, and screens feel like they have no style or borders. Looking at your hero screen feels so unimportant in visual presentation than any other HoMM game. Artifacts feel like junk in this game at times with how many you will get and how useless or repeated many of them are. My personal biggest nit-pick is a thematic one: how the towns have full houses even with nothing there. In other games, an unbuilt town has no houses because it is considered a village and then visually more and more homes are added as you upgrade. Town screen was lazy in this aspect, as well the construction sound effect and visual. Combat is great, but models are too detailed for the view ratio. I don't care for this much detail on harder to read models, would rather them be far more readable. Heroes really needs to go back to 2D, amirite?? Game is catered towards online PvP, procedurally generated maps, and balancing a "meta" with patches, something that has really never been the crux of the Heroes of Might and Magic experience.
Make it f2p then and go full eSports.... 90% development = PVP (?!?!?!?!?) 10% development = PVE (zero content, small "fixes", utter garbage Ai) miss the good old HoMM 3 single player times, this aint it.
The creatures look like those overly generic, colorful monsters from mobile or MOBA games. This is the biggest downside of the game. What made Heroes 3 legendary was how extraordinary the creatures were. They were inspired by classic fantasy, D&D, Greek mythology, the Renaissance era, and famous painters of the time everything was deeply thought out, making every single creature a memorable 'character' in its own right. On top of that, making them 2D pre-rendered gave it a truly magical vibe. To be honest, I didn't like the new Heroes games because of the random, made-up creature designs and the 3D cartoonish art style. There are some creatures that try to stay loyal to Heroes 3, but as I said, the overly toy-like, cartoonish vibe completely ruined it for me. Take the Hive, for example; they are all just a bunch of colorful bugs where you can't even tell what's what. I can't even distinguish them by their icons. They look exactly like the most basic jungle monsters roaming the map in a mobile MOBA game. Generally speaking, I can't call it a bad game. They stayed loyal to the sound effects and kept many details the same just to appeal to Heroes 3 fans, but it still can't deliver even a fraction of the enjoyment that Heroes 3 gives. I bought it just to support the development team. I'm sticking with Heroes 3
Like many others said, unless the focus is back to PvE, i'm not returning here
99% of players want a PvE game. 99% of development goes on PvP Devs think theyre making an eSport game....
It is very hard to write down, but I do not recommend buying OE in the current state. First of all the current patches only for PVP and does not bring any value overall to the game for campaign or PVE vs computer. The devs clearly did not account for the fact that they created single-hero mode, which became the most popular one vs the classic mode. --> Leading to impossible to balance for multiplayer. (as if you limit to 1 hero, due to resources the balance is vastly shifter) Currently due to the templates you basically forced into playing PVP after reading on the meta of the map. (Yes, you are beyond dead if you do not know the meta for the maps even around 1000 I was dead until, past 1500 where your resources are further limited basically you are forced to know and do what is needed) Currently there is no map selection, the pick and ban system is bad - even after the latest patch- as currently the 1st pick always will get the 1st or 2nd OP faction. (while banning the other one) During ranked you will hit roadblocks, but having sitting for 1.5-3 hour / game just to improve on generally where to move or not move is not a rewarding experience. --> Also 0 reward for getting higher rating, BUT devs limited restart for 2000+ meaning below if you have a cliff generated below your town, good luck getting your sawmill or ore as it is most likely spawned the other side. (PVP map generation is NOT symmetrical) - I won and lost PVP games due to it. Sadly this game was created purely on PVP in mind and PVE , campaign was a secondary task to create. All successful heroes games was mainly campaign and PVE, not PVP first. The AI is abysmal, and based on the focus I do not see anything great coming out soon. They announced one a PVE map after a pushback and negative tones on their discord, but as you know having 1 custom re-created heroes map wont be enough. Overall having 200+ hour as of writing this, but currently only playing this until other games coming out or the game improves vastly. Also I think having lore dictating the faction selection was bad. People expected familiar towns, and lets be real OE lacking at this front. The main problem is that currently beside PVP you cannot do too much in a long run, basically the game is bare-bone. Also not to mention the spice in MP that there are critical bugs and exploits flying around, so 2 hour game just can go to waste. All in all I think I tried to love this game, liked it, but feels like the certain dad which everyone tries to tolerate at the dinner table.
欧美独立工作室开发游戏经典流程: 1.发布一个半成品,配合上各种画饼式豪言壮语。 2.无尽的平衡性调整和修复BUG,持续5到10年。 3.弃坑。