
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Most likely between $10.2M and $28.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 2493 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a pretty worthy successor to the older game, if you appreciated those, you'll probably like this.
meh
Pouze radnom generovane mapy - Odpad Editor nefunguje - Odpad Pouze kampan se da jaks taks hrat - Nuda Potenciál - mozna ale v tuto chvili vyhozene penize na nic
Так мало милых портретов героев. 90% все страшные. Герои 3 даже у демонов была Мариус, Фиона, Октавия, Нимус, Асш. У Некромантов была Тамика, Чарна, Септинна, Видомина. В Герои 5В все портреты шикарны. Что у Лиги, что у Академии что у Некромантов. Хотелось бы больше симпатичных героев.
Heroes is back. Fun, as always!
So far so good. Jasně, má to svoje mouchy, každopádně pokud vývojářům zůstane stejné nasazení, tak věřím, že dojde ke zlepšení lehkých nedostatků a hra dosáhne svého plného potenciálu. Uvidíme, jak to dopadne s full releasem.
可太好玩了 继续保持更新
just an awful intro to the game play
Hola como encontrar personas para jugar online?
I genuinely enjoy this game. The core mechanics are fun, PvP is addictive, and overall I've been having a great time. That's exactly why the following issues are so frustrating. I mostly play Arena (1v1), and there are several things that feel extremely unfair. 1. Summon victory/defeat logic This is by far the biggest issue for me. If I'm playing a summon build and all of my original units die, leaving only summons alive, I lose the match and lose rating. But if I'm playing against a summon build, kill every single one of my opponent's original units, and they only have summons left... I still lose. I honestly don't understand the logic here. In both situations, the player whose original army is dead should be treated the same way. Right now it feels inconsistent and unfair. I've had this happen around muliple times already. 2. Draft/hero selection abuse Another really frustrating issue is players leaving during hero selection. People quit constantly during the draft phase, yet they often don't receive a loss. Meanwhile, if I leave, I get the loss immediately. I've seen this happen dozens of times, and it feels like the system is being abused. 3. Match history isn't reliable I defeated the same opponent twice in a row. However, when I checked my match history, only one of those games was recorded. It's hard to trust the ranking or match history when games simply disappear. I can absolutely accept balance issues, bugs, or abilities not working exactly as intended. The game is still being developed, and that's normal. But problems with match results, rating, disconnect handling, and inconsistent victory conditions are much harder to ignore because they directly affect competitive play. I really like this game and want it to succeed. That's exactly why these issues are so frustrating—they don't just feel buggy, they feel unfair.