
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Most likely between $10.2M and $28.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 2493 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's like that old fashioned Heroes of Might and Magic that you loved, except without any of the fun. It's like a zombie HOMM, shambling along in a imitation of life but the soul is missing. I'm not sure why exactly, but I just don't enjoy it at all. It did make me pine for the real thing, though, so I'm playing HOMM3 again now.
不要学暴雪搞什么竞技,游戏是拿来爽完的,不要为了竞技搞什么无趣的平衡 你可以给pvp弄点特别的机制,但是不要让pve跟pvp一起用一样的机制跟数值 不要尝试教人玩游戏 好好更新爽点就行了 玩家不是给你们当儿子一样教育的
制作组根本就不在乎pve玩家的想法!随意修改和削弱就不提了!那个AI笨的跟猪一样!顶级难度的AI连评估判断玩家实力的意识都没有,打不过也硬往上撞,难度全靠虚空爆兵,就是让前期的玩家拼命守城,守过了就直接通关变成垃圾时间,连逃跑都不会用,蠢得可以!我还不如回去玩英3呢!真是恶心人!制作组不懂做游戏,以后再也不买这公司的游戏了!
It is a nice game, but i have to give a negative comment. 2 months passed since the EA but 0 update on content. Every update log was focus on balancing. WHO CARES the balancing if you have NO CONTENT.
Честно говоря получилась xyятина... Поиграйте лучше в классику.
[b]Unfortunately, I cannot recommend this game at this moment.[/b] 😕 [b]Long story short:[/b] I don't care about PvP mode; the game lacks key PvE features this series is known for. [b]Long story long.[/b] I am a huge fan and long-term player of the Heroes of Might and Magic game series. What I love this series for is an immersive, large-scale and unpredictable fantasy world, where you can encounter fantasy creatures of all kinds, complete quests, gradually progress through large and diverse maps, and follow a well-scripted story. I like to have large armies, [i]learn[/i] all available spells and hero skills, collect all sets of artifacts, and conquer every available faction in the game in one scenario or campaign. I also love some level of randomness, where you encounter unexpected armies and receive unpredictable rewards in quests. I still remember that excitement you get when you visit a seer's hut and the seer asks you to bring an artifact or defeat a hero... But you don't know where on the map they are, so you continue exploring in the hope you can find what you seek, taking your time. Nor do you know what the reward for your endeavors would be, which may be both a complete surprise and a major disappointment. You get that same feeling when you see a colored border or gate, which you can pass through only after receiving a key of the same color from the keymaster's tent. But since you don't know where those tents are, or at which point in your journey you'll come across them, you anticipate great adventures full of surprises. 🗺️ [b][u]Guess what? None of that atmosphere is present in the new game.[/u][/b] [b]Main single-player content that needs to be added but is currently missing:[/b] [list] [*] quest objects, like quest huts, quest guards, and quest gates [*] water gameplay and water objects [*] underground level of the map [*] key tents, key guards, and key gates [*] long, handcrafted scenarios, where you gradually defeat every enemy faction, with each next faction stronger than the last one (The Empire of the World II, Wayfarer (E), LOTR 4.0, Paragon) [*] map events, either triggered by stepping on a certain grid square or by a certain in-game day occurring [*] a so-called "bomb" event, that removes an object on the map when triggered [/list] In general, the game does not offer any tools to restrict the player from accessing certain areas and/or enemies until a certain point in their progress. I wish I were a good PvP player, but I'm not. The moment I step into that area, I'll be wiped out by some pro PvP player in a split second. ⚔️ The only reason for me to play this game is to relax in a long PvE session, at my own pace, splitting the game time into convenient chunks and returning to it whenever I have time. The most important thing here is that only when mapmakers have enough tools available to create long, immersive scenarios is there a chance for the game to get on track toward long-lived continuity and replayability. Ideally, we also need more diversity and randomness, by adding new factions too. I wish I were wrong in my assumptions, and that these features will be added in the future — I'd be happy to change my opinion on the game. 🙏 But as of today, the game has every chance of turning into a massive online battle arena, [b]not a HoMM game.[/b]
Valiant effort, but as a single-player game it's almost impossible to enjoy. AI is either dumb and sheepish, or it arrives on week 2 with a healthy stack of tier 6 creatures. and AI's behavior is often just plain dumb. it's like plaing against free version of chatgpt. hmm3 opponents had more intellegence than this. it's not ai, it's dumb algorithms. the maps are crammed with everything they could think of, making it an utterly meaningless mess. there's no breathing space at all in any sense of the word. too many towns, too many dwellings. it's all generated in a very dumb mathematical manner. there's no life or joy in any of it. and there's just too much dumb unnecessary stuff. I'm going back to hmm3. this is nowhere near being ready, and I'm not talking about bugs, I don't care about those. The whole thing is woefully undercooked and rushed, they delivered a baby at half-term and now trying to build it up based on "community feedback" (aka responding to the loudest voices) instead of figuring out the game and its DNA first. maybe it'll get a little better in a few years, but I'm not holding my breath. they will make their money instead of making a game, I will be playing hmm3. fair enough, i guess. campaign (whatever is available now) is bland and fogettable. i wanted to like it, but it just doesn't work.
Please let me know when this game becomes fun - after playing this, I went back and played some HOMM 3 and HOMM V to make certain the genre hadn't just passed me by at my current age. It hasn't - its this game. The graphics are confusing, and mobile-like. The fact that "large" monsters occupy 1 grid space is just one of the multitude of issues with this game - it is a lifeless, cartoony, soul-lacking world. The mechanics are ok - I just hope everything else is a place-holder.
Decent framework but for some reason the devs are hyperfixated on PvP in a game that hardly anyone plays for PvP. They're going to ruin the game for 90% of the playerbase trying to chase a handful of people that will play for a week then run off to something that better fits a competitive environment. If the devs ever stop trying to turn this newest part of the series into something its not going to ever succeed at being then it might actually end up being good. I like what they did with the Laws, I like the variety in heroes, and I did enjoy playing for a bit, but everything looking forward is not so bright.
不建议入坑,专注于pvp方向的改动过于影响pve的体验,不去平衡一下ai强度地图资源不平衡,2周ai上门带6级兵见面,小地图就是做牢,pve体验极差ai稍微弱一点就是随便打,强一点就是打不过。