
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Most likely between $10.2M and $28.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 2493 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
欧美独立工作室开发游戏经典流程: 1.发布一个半成品,配合上各种画饼式豪言壮语。 2.无尽的平衡性调整和修复BUG,持续5到10年。 3.弃坑。
For a game that has been historically a single player game the nostalgia marketing has been extremely misleading. Under a heavy coat of said nostalgia lie the unending balacing tweaks that plague exclusively online PvP games. There is nothing here for anyone interested in single player gaming (like the game itself always was) since every tweak, gameplay design, game elements (spells, abilties) map design is [b]specifically and exclusively tailored for PvP and absolutely nothing else[/b]. I regret getting this on early release (part of it is my faulr of course) under a very false and misleading marketing campaingn. I never expected to rate this game negatively but here we are. The devs are simple obssessed wth PvP, 11 patches in, fixing and balancing with only PvP in mind. For single player experience one must wait for the community to do something (probably for free). So one would wonder "why did I give my money to the devs in the first place?'' Very disappointed and I cannot simply support this game any longer even though they got my money now. Good job to your marketing team really. To anyone who will screech at me that this is an early access and it will get better, I say that naïveté can only go so far. After 11 patches that simply don't touch anything, even with a poking stick, single player related, shows where the focus is unfortunately. Ironic if one thinks that the primary focus should have been single player and not PvP and they are doubling down on the opposite. I would be interesting to see which proves to be more successful approach in the end, If I could give this game 2 thumbs down I would.
Good bones, wrong direction. Give us real PVE content. It's the mode most of us play. PVE Hard should be the headline, not an afterthought. Give us control over town count. Personally I'd rather manage one. Others want ten. A slider solves this for everyone. Same for hero cap. Some players want a single hero, some want a full roster. Let us set it. The AI is bad. It doesn't punish bad play, doesn't defend, doesn't force you to adapt. A PVE game lives or dies on AI quality. Fix this and half the other complaints go away. Maps need more variety. More buildings, more challenges, more choices, more artifacts. It holds up for a while, then it gets repetitive. There isn't enough different stuff out there to keep exploration interesting deep into a game. Commit to PVE and this is an easy recommendation.
300 часов ожидания контента компанию забросил, ибо она неполная, поэтому после джебус кроса имею сказать следующее: у игры был супер потенциал и онлайн, но я искренне не понимаю роудмапа и 11 патчей незначительных изменений: апнем ратное дело, откатим, апнем раскол, но он все равно не особо играбелен на джебе. в игре куча минусов, но приоритет уделяется на что-то незначительное, будто бы создается имитация деятельности после успешного старта: 1) арт дизайн. ну наймите же живых людей и переделайте этот AI пресет хотя бы иконок героев, чтобы они были более узнаваемы и приятные; не говоря уже о дженерик цветах и существах роя 2) слишком много типов объектов, половину можно убрать и поправить баланс генераций; 3) отсутствие рестартов до 2к - я даже придумать не могу обоснованность этого решения 4) 6 замков с двумя банами и одним откровенно не играбельным замком просто мало, если замки будут выходить раз в год, то это провал 5) музыкальную тему замков бы тоже подтянуть 6) бесконечные технические проблемы с дисконектами, скипом ходов и тд не смотря на все описанное выше - это были интересные 300 часов, ибо игра новая, но очень сильно беспокоит будущее игры с такими медленным темпом
游戏制作组纯纯不当人,一个单机游戏,在那里疯狂为了PVP平衡。我喜欢玩的种族、英雄和套路。没过几天就给你连机制都改掉。纯纯不把玩家当人看。PVE的不配游玩这款游戏吗?这游戏只有PVP了吗?高频率的削弱这个数值,修改那个机制。制作组把很多游戏特色都削没了。游戏一天比一天难玩。我花了真金白银支持你们的游戏。你们却完全摧毁了我的游戏体验。
Had to uninstall the game due to the mess it's in right now. On the one hand PvE side barely has any proper content at all, AI is just not there yet, campaign is not there, so not much to play. On the other hand for PvP the game is just enfuriating and recent balance patches made no improvements to it. Units deal way too much damage to the point where it's more of a cowboy showoff of who draws the gun first rather than any kind of strategic combat. Morale and Luck are also ridiculously strong and trigger way too often to the point where some games end up being casino plays
不要预购/购买任何预售、EA游戏!会变得不幸! 每个人都有自己的他/她/它不一样! ♥♥♥♥! ------------------------------------ 26.9.5 今天看到3号的更新公告,忍不住上来骂两句 从4月EA版上线以来到现在快半年了,这半年里更新除了一张地图外,几乎全是各种平衡调整!更新里几乎看不到游戏本身内容的内容的更新/增加。 如果你是一个完整版,这种更新没有任何问题,我还要给好评,问题是你是一个只开了个头的EA版!制作组不抓紧时间扩充内容把游戏做完,全TM在调数值!这玩意调的完吗?后面有点什么更新是不是要再调个半年的平衡?如果把这个游戏比作一个新建的小区,那现在就是盖好一层和小区外围墙以后开发商不接着往上建,而是全部精力在抠绿化、抹瓷砖缝,一边搞一边用进出的材料车破坏这些玩意后再修复再接着抠。 就不目前而言我不推荐任何类型玩家购入这个游戏,PVE小半年几乎没任何内容增加,PVP平衡一个月调几遍,运气不好你喜欢或者擅长的战术隔天就直接被一刀砍废。 最后再强调一遍,不要预购/购买任何预售、EA游戏!会变得不幸!
I wonder if I’d feel differently if it had been released not in its current state, but with a more polished, mature and satisfying story mode and random map generation options? I wish this game were more PVE-focused. Even if I started playing right when it first came out, I just can’t bring myself to keep playing. Yes, the graphics and art style don’t appeal to me, it looks like a mobile game but shouldn’t the tried and true Heroes formula work? No. If this game’s target audience is adults in their 30s and 40s who are nostalgic for the series older games, I think with a few exceptions these players simply can’t find the time for PvP or co-op modes amid their work lives and daily hustle. When I consider that I can’t even find the time to get together with people I know to play games amid all this busyness, competing in an ELO-based tournament with strangers in this style of game doesn’t seem like an efficient way to have fun. Life is challenging enough, and the workplace is competitive enough I wish games aimed at adults could offer a bit more of an escape from the daily grind. For example, if I could embark on an adventure with my army on some small scenario maps, similar to the Band of the Hawk in Berserk. I wish I could just immerse myself in the game’s world without having to think about meta gameplay or strategies for winning. Of course, creating a creative, unique, and unforgettable story and gaming experience isn’t easy. It’s not realistic to expect something like that to be achieved with limited resources. The news about the Heroes of Might and Magic III remake is sure to speed things up; maybe I’ll find what I’m looking for there, even though I’ve given up hope on Ubisoft. I apologize for any language or spelling errors.
It could be good, but I think the real reason devs are focussing on PVP updates it's because it's easy to change numbers here and there to make it look like they do something, whereas they probably have no idea (and/or no time) on how to code a decent AI for PVE...
Хотел бы написать хороший отзыв, но нет. В игре очень много проблем. Самое плохое, что разработчики, скорее всего, не осознают этого. Возможно, следует ещё подождать... И так: - Репетативный геймплей. Генератор карт не интересный. Всё одинаково от матча к матчу. Нет того, что сможет повернуть ход игры или, хоть как-то, определить глобалюную стратегию. - Отсутствие отыгрыша. Эти герои исключительно пошаговая стратегия с закосом на киберспорт. Писать истории не получается, как это было в Героях III. Если вы тут за отмосферой "старых добрых..." - вам не сюда. - Паршивый баланс фракций. Например, 300 фавнов убивают всю армию некроманта с 500+ стеками, просто с одного тыка! Для несведущих, фавны - юниты первого уровня. - ИИ Сумашедший. Он не даст вам шанса. Не потому, что он умный, а потому, что у него будут бонусы, которые вам никак не преодалеть честной игрой. Он может пробить охрану и забрать ваш город за 2-3 дня первой недели. Разумеется, придёт он с 150+. Это не матчи с ИИ, а симуляторы рестартов. ...и да, если ты "некромант", то в этой игре они самые отстойные. Удачи, о великий Лич!