
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
Updates
Engagement
Reviews
Themes across 2375 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It looks beautiful, it sounds good, and PvP is probably fun to those who enjoy it. I'm not among those peers.
My first Might and Magic game and I don't know if I'm missing something or not but Singleplayer feels like a complete afterthought. Instead of a actual single player experience it feels like you're just dropping yourself into a multiplayer map against crappy AI, this isn't very entertaining and I have zero drive to play a game like this and wait a hour between turns in multiplayer. All the maps for singleplayer feel like they with some weird competitive PVP angle in mind instead of wanting to actually be a good map. As it is now Conquest of Elysium is better than this game and that game has BAD ai.
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Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вы когда почините бесконечный конец хода после гибели ИИшки? Купили с женой игру и на первой же карте кампнии словили этот баг, две карты подряд! Какого чёрта топики с описанием этого бага находятся с ноября прошлого года, а решения до сих пор нет?
still waiting for pve content
add coop vs AI
千万别买,第一次看到单机不搞PVE去搞PVP的。这么喜欢PVP怎么不搞个online去,来单机骗钱。 单机所有AI都是没有逻辑的,直接锁定你主城冲刺的。 所有的更新都是什么pvp平衡,要平衡多简单,你把种族全删了就留一个不就平衡了。
Maps are weird. Not enough mines, too many dwellings, too many single use buildings and neutral cities. It feels more pvp fast paced based game, especially that there are still no teams to set. Nah for now.
Best PVP single hero mode, where you can search for opponent and have a great ~2 hours of strategy battle. PVE content is not there yet. also I think you need to be familiarized with Heroes games not to lose yourself, but overally the best game so far, without nostalgic blur
Жалею что потратил на ЭТО недоразумение деньги, я конечно всё понимаю, ранний доступ все дела, но выкатывать игру с таким небольшим кол-во фракций при этом убрав старые - это просто плевок в лицо всем игрокам в героев. Особенно когда вы наверника ставили цель переманить аудиторию ХоТА. У меня были надежды на какую то вразумительную дорожную карту по ходу раннего доступа. Но после того что я увидел в этой самой дорожной карте я понял что в эту игру больше не зайду. Ведь кроме правок баланса и переработки самой отстойнейшей магии среди всех частей героев я там ничего толкового не увидел. Забавно что при таком хайпе на релизе и поддержке ваш издатель закупил пачку стримерков на месяц из геройского комьюнити (тот же вудуш) и буквально через месяц, как рекламные контракты закончились на игру всем стало насрать, все мои знакомые которые играли в арены где баланса нет - просто перестали заходить, стримеры перестали заходить, вы резко начали терять онлайн и реже выпускать мелкие патчи. Желаю что пошёл на поводу у толпы и поверил в "НАШИХ" разработчиков. Это не то что не конкурент ХоТЕ это даже не уровень 5-ки. Это откровенная халтура и прогрев гоев, кем стал и я по воле случая. Не покупайте это дерьмо, запустите старую добрую 5-ку с другом через условный хамачи или лучше вкатитесь в 3ку (ХОТУ). Где не то фракций море, сами фракции очень выразительные (тот же Причал или Кронверк). А не блеклое дерьмо под названием РОЙ заменившие нам всеми любимых демонов.
This is a pretty good skeleton of a Heroes game and if you're interested in online competitive PvP I would recommend this as is. That is not why I like playing HoMM though, I've never played a stranger in HoMM in my life and prefer local games, usually co-op with friends. Teams are not in the game yet. There are no good symmetrical handmade maps, you need to rely on the map generator which has its own quirks. The AI is also highly aggressive because it uses tactics more typical in competitive HoMM. I feel like this game will eventually have what I want, but right now it isn't there yet.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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