
Heroes Against Time is the ally-drafting game where you build a team and power up in a dangerous enchanted forest. Navigate events, fight enemies and dig through ruins while trying to avoid the creeping magical fog… Will your team endure… or be lost to the mist?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Each ally has their own ability, event outcomes and synergies...
However, draft carefully: because without knowing how to scale your team to victory, you'll end up as a snack for the bigger threats which lurk further within the woods...
Beneath the quick pace is a layered roguelite system that rewards planning and adaptability.
Runs take only 10 minutes once mastered
Build powerful scaling combos as your run unfolds
New mechanics unlock over time
Easy to learn, endlessly replayable

Tread carefully, for the forest is fickle... and the fog will always follow. Every tile is a choice.
Prioritize the right tiles for your team's needs while knowing when to improvise
Watch out for the creeping fog which closes in from the edge of the map
Clever decision-making can make (or break!) your run

Deceptively simple rules combine into a game that's both familiar and unique, full of secrets and challenges... do you believe you have what it takes to overcome the enchanted forest?
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice design. There is no tutorial or explanation (that I saw), but it didn't need it; the effects are well worded and the way it works quickly becomes clear. There are exciting combos, and varied powers.
하스스톤 전장같은 느낌이 드는 용사 파티 빌딩 게임 이벤트 들리면 힐받는 용사와 힐받으면 안개를 거두고 체력을 늘리는 파티라던지 여러 재밌는 조합이 가능하다 배경음악이 너무 좋아서 계속 하게됨 어려운 영어 없으니 파파고 돌리면서 하세요
[h1]サクッと短い濃縮ゲームブック風冒険[/h1] [b]編成と選択[/b]だけ、1プレイ5分、なのに悩ましい[b]選択の連続[/b]ですごく面白い!! [b]【好きなところ】[/b] ・そぎ落としたシンプルさに面白さの旨味が詰まっている ・古き良きゲームブックの雰囲気、かつデジタルの良いところ取り ・HPとATKの[b]強化バランス[/b]が大事 ・仲間によってイベントマスで取れる行動の[b]選択肢[/b]が増えるのが[b]熱い[/b] ・BGMが[b]終盤のフィールドBGM[/b]っぽくて[b]熱い[/b] ・曲ごとにガラッと雰囲気が変わる、[b]名曲揃い[/b] ・想像力を掻き立てられるドット絵と地の文 ・キャラデザ(プレイヤーキャラ、モンスターとも)が非常に良い ・ATKもHPも[b]合計値で勝負[/b]という明快さが分かりやすい ・キャラ性能が「基本性能」+「イベントマスごとに有利なキャラ」 ・[b]霧[/b](時限の即死ライン)と[b]食料[/b](尽きたら死&通貨)が良いもどかしさ ・翻訳の質が高い(地の文まで雰囲気◎) ・ストーリーの挟み方が熱くてニクい ・思ったより遥かにボリュームがある ・1プレイが短くても[b]「ゲーム遊んだ!」感[/b]がある ・ランダム性が運になり過ぎず、でも運も要る絶妙なバランス。何が足りなかったのか分かりやすい。ゲームオーバーもクリアもサクサクのため「悔しいもう一回!」になる ・引きの良さや臨機応変さが求められ、「毎回これだけやっておけば安定クリア」ということが無い ・ご褒美としてゲーム全体の「色」が変わるカラーパレットが開放されるのが独自の要素で嬉しい [b]【気になるところ】[/b] ・冒険中にキャラの特徴や遺物を見直したくても見れない ・難易度はなかなか高め(難易度調整は可能)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Simplified Chinese, Japanese, Indonesian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a celebration of OP combos, and it challenges you to quickly put them together in a very entertaining way. I especially liked discovering all the unique interactions characters have with the event tiles, and there's a good amount of unlockables to keep you playing for a while.
Incredibly addictive little game upd: criminally addictive
主打快节奏的游戏,一局10分钟可能都算慢的了。目前是“通关山峦3次”的进度,随机性太强,玩起来挺不舒服。比较后悔两个小时前没有退款。游戏内容比较单薄。 祭坛永远刷在前半段,代价又巨大,生怕能让玩家用上祭坛。 到了山峦有的地块直接消失,卡脚。 初始的领队没法踢出去,也没法通过其他方式强化特性,导致必须选可以养成的大哥玩起来才舒服。后半段可以把辅助踢了换成不需要怎么养成的高属性且翻倍特性的大哥。或者开局就凑齐了需要的三个后面一路平推。比如能复制特性的那个角色,开局复制到鼹鼠或者矮人,后续再补齐另一个,一把就拿下了,相当于强化鼹鼠+矮人或者强化矮人+鼹鼠。复制到妖精还有额外的回合找事件清掉。妖精的事件也可以大幅延迟迷雾,也强。同系列的其他几个和这俩一比真的是弱的没眼看。其他系列也是一样,就一两个还算不错,其他都是有点弱了,玩着费劲。 遗物是锦上添花,而不是雪中送炭。没啥存在感,商店也是一样,没啥存在感。 有时候开一把前半段大部分是同种地块的局就很恶心。 在积累足够的更新前不推荐购买。
比较简单直白的肉鸽,比较容易腻,但是乐趣还是有的,这游戏的内容展现的比较快,所以刚上手还是比较有新鲜感的,不过很快就会体验完所有内容开始高难度坐牢,而这游戏又没什么有意思的牢坐,个人建议不要开高难度这样玩的套路还比较多,开了高难度只能roll本族指定轮椅了。
小遊戲快速打發時間有趣,但不耐玩
The more things I uncover in this game, the more there is to uncover! As someone who's all in for exciting surprises and having to figure out new tactics with the random things I get each run, this game is perfect for me!
A great little roguelite with a decent amount of content to keep you engaged for a few hours. The RNG is a little heavy on this one, but each run is short enough that it never feels like you get screwed by bad rolls. Aside from that, I'd highly recommend giving it a try, I managed to 100% it in 9 hours and loved every minute of it. 7/10 - Decent amount of variety, but does feature a fair amount of repetitive gameplay if you're going for the 100%
Players by region
Where this game's players are, estimated from review languages.
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