
Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Most likely between $4.6M and $13M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $7.99 | 67% | approximately $7.6M |
| PlayStation | $19.99 | 79% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1752 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gra sama w sobie spoko. Wszystko kradzione z innych tytułów, ale to mnie za bardzo nie obchodzi o ile gameplay jest git. Problem w tym że nie da się grac przez serwery. Jak trafisz do złej grupy, której nie da sie zmienić to masz pecha i tyle. Diconecty co 3 minuty, utraty progresu i tym podobne fanaberie. Stan serwerów psuje cały fun z gry. Nie polecam
Good game
10/10
Extra classes should be free or at least should come as one unique pack
I kind of like it - fine ARPG, heavily inspired by D2 and lately PoE. But for whatever reason in new season devs decided that game needs to devolve. Progression wasn't too smooth before, but now from difficulty spike between Nightmare (diff 2) and Hell 1 (diff 3) is crazy - you just was smacking averything and now you spend 5+ seconds on every non-basic monster. And now you have to grind for hours to basically be able to run content on par with PoE maps (like basic maps, not t16 or something).
伺服器連穩定都做不到
투별님 감사합니다
Boring endgame progression, poor itemization options, unplayable without guides.
Wer Path of Exile und Diablo 2 mag, wird auch Hero Siege mögen.
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