
Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38/day in the week to Aug 25 → 45.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just day-to-day chart moves that followed a price cut, against that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
About
Step into Tarethiel, a world under siege by the Forces of Hell.
Face Demon Lords, ancient monstrosities and fallen angels as you hack and slash your path through endless hordes of the undead. Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Craft your hero through two main skill trees and individual sub-skill trees that reshape how every active ability works. Combined with a massive item pool and powerful crafting options, the game offers limitless build possibilities; from blood hungry melee bruisers and bow wielding archers to gun slinging demon slayers, sentry engineers, summoners, spell casting mages and everything in between.
Hero Siege evolves in seasonal cycles every four months, delivering fresh content, new systems, items, events, and quality of life improvements. As a small, experienced team, we work closely with our community to improve the game based directly on valuable player feedback.
23 Playable Character classes Every class offers its own unique play style and skill set. Sub-skills and item based modifiers allow you to push your build in unique and creative directions.
1000+ Unique Items Loot ranges from randomized magic items all the way to handcrafted Satanic, Set, Heroic, Angelic and Unholy items. Runewords can be created using white bases with sockets. Items can be buffed, crafted and modified in various ways through the crafting system.
Tarethiel Market Travel to Village of Mos'Arathim to List your items for sale or buy gear from other players in real time. Trading is a core part of character progression and build crafting.
Adventure Journal A fully integrated in game encyclopedia containing mechanics, unique items, runewords, prospecting recipes, crafting recipes and augments.
Endless Replayablity Designed for seasonal play. Each season adds new content such as: items, bosses, gimmicks and surprises from our development team.
Wormholes Push your character as high as possible and earn seasonal cosmetic rewards such as skins, wings, portraits and more.
BIG NO-NO for Pay to Win We never sell game play advantages. Fair competition is a core value for us.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 47.9Kreviews | 67% | — | $7.6M |
| $19.99 | 231ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1752 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
poe는 안해봤지만 대충 그 게임이랑 비슷하긴 함. 핵앤슬래시 + 폐지줍기 게임임. 정보는 부족하지만 갤에 물어보고 어떻게든 정보를 찾아내서 게임을 하다보면 빌드에 대해서 고민하는 맛에 재미를 느끼고 있는 나를 볼 수 있음. 템을 모아 빌드를 정립하고 몹을 한 방에 삭제하는 재미는 굉장히 좋긴 한데 이런 류의 게임이 그렇듯 개성 있는 척하는 몹들, 똑같은 보스들 잡다 보면 슬슬 지겨워지기 시작함. 취향만 맞으면 중독성이 굉장히 강하여 금방 빠져버리지만 흥미를 잃고 차갑게 식어버리는 것 또한 빠르다는 것을 유념하길 바람. 그래서 전체적으로 봤을땐 비추천을 하고 싶었으나 가격에 비해 볼륨이 크고 개발진이 열정이 있는 것 같아서 추천을 남김.
I love games like POE. This felt like an easier game to make builds in and a bit easier to refund/mess with builds. Sure on death effects are annoying but they're kind of common place in all ARPGs. I also love the little references all over the game. Feels like the devs grew up gaming. Some of the item descriptions have made me laugh. My only complaint is really towards tabs being monetized on a game that you have to buy. I already bought all the DLC classes and kind of wish they came with some tabs. Otherwise, this is a pretty fun game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.6M | 13.2K | 96% | $29.99 | |
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 17.1K | 61% | $19.99 | |
| $7.7M | 13.9K | 49% | $19.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 9.5K | 87% | $14.99 | |
| $736.7K | 2.4K | 89% | $14.99 | |
| — | 0 | — | — | |
| $8.7M | 23.4K | 88% | $21.99 | |
| $103.6K | 615 | 89% | $7.99 | |
| $40.3K | 200 | 82% | $9.99 |
Latest in each market: best BR #69, worst UA #97 · 10 markets collected
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, German, French, Spanish - Spain, Polish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mmo hastası olarak yazıyorum hangi sezonda oynadığımı hatırlamıyorum ama toplam 3 sezon oynamışımdır, çok fazla tekrara düşmüyor, sürekli güncellemelerle metalar, itemler, oynanışlar o kadar sık değişiyor ki oyunu her açtığımda skill ağaçlarını öğrenmem gerekiyor, eskiden oynadığımda mağza kırılıyordu, milyoner olup kırık itemleri alabiliyordunuz, şu an kırılıyor mu market bilmiyorum fakat eskiden izlediğim wideolarda marketin kırık olmasından şikayetçiydi oyuncular, ben 800 saatlik oyunumda 1 kere milyarder olup marketi kırdım, rank sistemini sewdim, oyunun çizgisel bölümlerini bitirip rank kısmını açıyorsunuz, orda yanlış hatırlamıyorsam 4-5 boss war 4-5 dungeon war her girdiğinizde zorlaşıyor hasarları canları artıyor, ne kadar ilerlerseniz sıralamanız o kadar yükseliyor, kasılma mantığı biraz zor, istediğiniz itemleri düşürmek gerçekten zor ben genelde para kasıp marketten istediğim itemleri alarak oynuyorum, bi bakın 1 sezon oynarsınız, yeni başlayan biri için oyunun sürükleyiciliğine 10 üzerinden 8 weriyorum, grafikleri tatlı, süprizleri tatlı gizli bölümler war gizli bosslar war bazılarını ben bile yapamadım ne werdiği hakkında hiçbir fikrim yok, iyi eglenceler
Hero Siege is overall an enjoyable game, but it has some major issues that are hard to overlook. First, the game is full of bugs, especially once you reach mid-to-endgame content. A lot of the deeper character-building mechanics involve special items, passives, and interactions that depend on specific “skill tags.” Unfortunately, many of these interactions either don’t work properly or are poorly documented. This makes it extremely difficult to tell which passives and items are actually benefiting your character. You can spend a lot of time building around something only to discover that it barely does anything. This just covers the itemization bugs but there are a lot other annoying ones. Second, I’ve had a very negative experience with the developers and the community management. False bans, no explanations. The official Discord can also be difficult to deal with instead of being a place where players can ask for help or discuss problems. Third, It has "crossplay" among pc and mobile but it require re-purchasing everything again if you want to use both, including all dlcs, mtx, skins etc. The game itself has a lot of potential and can be fun, but not in its current state.
也许该评价一下了。差不多200小时 说句实话在进炼狱之前是好玩的 进炼狱后彻底体现出 什么叫十有八九的角色都是垃圾体现的淋漓尽致 狗屎一样的地狱到炼狱的过渡期 极其依赖巅峰等级 但是这等级又升级的慢的离谱 什么教炼狱打不动 那就是你巅峰等级不够 经典左右脑互博。想去炼狱就得炼狱装备毕业 纯折磨
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Jogo Complexo porém a dinamica exelente
gierka jak poe - biegasz ludzikiem i zabijasz potworki.
super gra polecam
"It just works... except it doesn't" T. Howard, probably
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.