
Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38/day in the week to Aug 25 → 45.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Step into Tarethiel, a world under siege by the Forces of Hell.
Face Demon Lords, ancient monstrosities and fallen angels as you hack and slash your path through endless hordes of the undead. Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Craft your hero through two main skill trees and individual sub-skill trees that reshape how every active ability works. Combined with a massive item pool and powerful crafting options, the game offers limitless build possibilities; from blood hungry melee bruisers and bow wielding archers to gun slinging demon slayers, sentry engineers, summoners, spell casting mages and everything in between.
Hero Siege evolves in seasonal cycles every four months, delivering fresh content, new systems, items, events, and quality of life improvements. As a small, experienced team, we work closely with our community to improve the game based directly on valuable player feedback.
23 Playable Character classes Every class offers its own unique play style and skill set. Sub-skills and item based modifiers allow you to push your build in unique and creative directions.
1000+ Unique Items Loot ranges from randomized magic items all the way to handcrafted Satanic, Set, Heroic, Angelic and Unholy items. Runewords can be created using white bases with sockets. Items can be buffed, crafted and modified in various ways through the crafting system.
Tarethiel Market Travel to Village of Mos'Arathim to List your items for sale or buy gear from other players in real time. Trading is a core part of character progression and build crafting.
Adventure Journal A fully integrated in game encyclopedia containing mechanics, unique items, runewords, prospecting recipes, crafting recipes and augments.
Endless Replayablity Designed for seasonal play. Each season adds new content such as: items, bosses, gimmicks and surprises from our development team.
Wormholes Push your character as high as possible and earn seasonal cosmetic rewards such as skins, wings, portraits and more.
BIG NO-NO for Pay to Win We never sell game play advantages. Fair competition is a core value for us.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 47.8Kreviews | 67% | — | $7.6M |
| $19.99 | 231ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1716 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't understand who in his right mind gives this game a thumbs down?? Apart from the fair complaints about the automated perma-bans, everything else is totally off... I've played this game on and off in the 2-3 last years. Cert i don't know how it was many years ago but.... it's great now. Complain about payable classes? Ok well you can buy the game, the expansion, and a few stash tabs for under 10 dollars / euros total in an almost-constant sale.... so judge the game at that price. All classes included in the standard game work great and include the most OP classes of the Season... Great little barebones RPG with good itemisation elements...
도트게임이 최적화도 못해서 렉걸려서 오지게 팅김 운영 ㅈ같이함 줏대도 없음 패치를 디코에서 투표로함 민심 안좋으니 롤백 저렙에 좋은템 먹으면 정지당함
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best BR #69, worst UA #97 · 11 markets collected
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, German, French, Spanish - Spain, Polish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
장점 1. 도트 예쁨 - 도트를 잘 찍어서 귀여운 스킨들이 많고 맵도 이쁜 맵이 많음. 2. 액션성 갖추어져 있음 - 이펙트, 사운드 모두 괜찮음. 3. 초중반까지는 그럭저럭 계단이 잘 만들어져 있음 - 코덱스 20강 제외, 인페까지 진입하면 그럭저럭 여러 컨텐츠 맛볼 수는 있음. 단점 1. 게임이 불친절하고 진입장벽이 어마어마함 - 게임에서 알려주는 내용은 빙산의 일각으로 알려주지 않은 내용이 너무 많아 게임을 플레이하는 데 지장을 겪을 정도임. - 유저 수가 지나치게 적고 커뮤니티 또한 활성화되어 있지 않아 파밍/성장/빌딩에 대한 정보가 어마어마하게 부족한 반면 파고들 요소는 지나치게 직관적이지 못하고 성장에 관여하는 숨겨진 계수(직간접적으로 파밍, 성장, 딜링에 관여하는 수 많은 공개되어 있지 않은 복수의 계산식이 존재함) 또한 많으며 디테일하기까지 하여 개인이 혼자 이 모든 파밍/성장/빌딩 루트를 개척하는 것에 시행착오와 시간과 훈련을 요구함. 즉 진입장벽이 어마어마함. - 유튜브나 히어로 시즈 공식 디스코드에서 해외의 유저들에게 물어 물어 알아봐야 할 정도임. 그런데 이 모든 진입장벽을 헤치고 나아가도 더 큰 문제점들이 잇달아 아래처럼 나타남. 2. 렉 - 3인이서 파티플레이만 해도 최적화 되어 있지 않은 던전에서 어마어마한 렉 발생으로 인한 프레임 저하를 겪을 수 있음. 잠깐 뚝 끊긴 사이 저 멀리 가있음. 거의 10프레임 이하. 특히 후반 막에서 이 최적화가 안 되어 있어 1인, 2인에서 플레이 해도 렉을 겪을 수 있음. 3. 거래소 편의성&보관함 편의성&인벤토리 편의성 - 플레이하는 동안 내내 거래소에서 시세 확인하기로 확인했을 때와 실제 시세가 달라서 유저들은 일일이 템을 검색해서 실제 시세를 찾은 뒤 거래소에 아이템을 적정가로 올려야 함 - 내가 원하는 아이템의 스펙을 필터로 찾을 수가 없어서 일일이 수백개나 되는 아이템을 눈으로 찾아야 함 - 마찬가지로 보관함과 인벤토리 역시도 필터 기능에 상당한 공백이 존재함 4. 가장 커다란 문제점1 - 계단이 박살나 있음&매직 아이템 이상 획득 확률 증가 문제 - 유저들이 차근차근 밟고 올라갈 계단이 준비되어 있어야 하는데 계단이 영웅템 이후부터는 아예 박살나 있고, 매직 아이템 획득 이상 확률 증가에 대한 상한선이 없어 윗구간에 있는 유저들이 갈수록 천사 아이템의 희귀성과 시세를 떨어뜨려 신규 유저들이 어느 엔드 컨텐츠에 대한 스펙을 갖췄을 즈음에는 파밍하고 싶은 아이템의 가치가 망가져있는 사태가 발생한다. 중간에 계단이 박살나있는 게 이 게임의 가장 큰 문제점임. 결국 1, 2번의 우여곡절을 견디고 온 유저들은 여기서 이탈함. 5. 직업은 많은 반면 스킬이 단순하고 가짓수가 적음&직업별 밸런스 문제 - 유저들이 다양하게 스킬과 노드를 활용하여 스킬을 커스터마이징하고 자신만의 길을 개척할 수가 없음. - 특정 직업들은 고르면 3번의 문제점과 합쳐져 아예 폐사할 수 있는 수준임. - 1, 2, 3번의 우여곡절을 견디고 온 유저들은 여기서 이탈함. 6. 요구하는 노동강도가 너무 커다람 - 현재 9월 9일 기준으로, 특정 직업의 경우는 모든 아이템을 맞추는 데 내실(인페진입/에테르/인카 스탯 확보용 렙업/파밍 루트 공부/육성 루트 공부/거래소 시세 공부)을 제외한 채로 수익 나오는 영혼이 갈리는 노가다 하나만 지독하게 계속해서 400시간 이상 돌아야 맞출 수 있음. 사람이 할 짓이 아님. 7. 기타 이슈 - 아무런 경고 장치도 없이 잘못 누르기 쉽게 한번 누르면 코덱스가 곧바로 적용되어 코덱스를 적용한 상태로 다른 코덱스를 먹으면 이전 게 지워지고, 서로 다른 코덱스를 지닌 유저가 방에 들어오면 이후에 들어온 유저의 코덱스가 지워져버림(코덱스=POE로 치면 경로석) - 거래소에서 게임이 먹통이 되는 경우가 있음. 그럴 땐 껐다 켜야 함. - 코덱스가 1회 남은 상태에서 사망 시 지워짐. 코덱스가 남아있지 않은데 버그로 남아있는 건지 모르겠음. - 보스 패턴이 스킵된 채로 보스가 죽으면 패턴이 보스의 죽음&퀘스트 성공 여부와 직접적으로 관련성이 있는 듯 보스는 사라졌지만 퀘스트 성공 판정이 안 떠오름. 아예 그 보스를 다시 도전해야 함. 그런데 문제는 이 보스에게 도전하기 위한 골드가 인페 난이도에서 풀장비를 맞춘 채 노가다 사냥터에서 2시간은 노동해야 함. 그 외 더 많은 다루고 싶은 내용들이 있으나 이 정도로 충분할 것 같으니 정 이 게임이 궁금하다면 직접 더 찾아보길 바람. 결론 1. 이 게임을 하고 싶다면 2년이나 3년 뒤에 개발이 완료되었을 즈음 하십시오. 이 게임은 아직 미완성 된 게임입니다. ================================================== [English] Pros 1. Nice pixel art - The pixel art is well done, with lots of cute skins and plenty of good-looking maps. 2. Solid action feel - Effects and sound are both decent. 3. The progression curve is okay up to the early-mid game - Aside from Codex level 20, once you reach Inferno you can at least get a taste of a fair amount of content. Cons 1. The game is unfriendly and the barrier to entry is enormous - What the game actually tells you is the tip of the iceberg. There is so much it doesn't explain that it actively gets in the way of playing. - The player base is far too small and the community isn't active, so information on farming, progression, and building is severely lacking. Meanwhile the systems you need to dig into are extremely unintuitive, and there are many hidden coefficients affecting progression (numerous undisclosed formulas that directly or indirectly affect farming, progression, and damage), all of them detailed. Figuring out every farming/progression/build route on your own demands trial and error, time, and practice. In other words, the barrier to entry is enormous. - You have to go ask overseas players on YouTube or the official Hero Siege Discord just to find things out. And even after you push through all of that, bigger problems keep showing up, as listed below. 2. Lag - Even with just a 3-player party, unoptimized dungeons can produce massive lag and frame drops. You freeze for a moment and suddenly you're way off somewhere else. It's basically under 10 FPS. Late-game acts in particular are so poorly optimized that you can get lag even playing solo or in a duo. 3. Trade house, stash, and inventory usability - Throughout the entire game, the price shown by the trade house's "check price" feature doesn't match the actual market price, so players have to search each item individually to find the real price before listing it at a fair value. - You can't filter for the item stats you want, so you have to eyeball hundreds of items one by one. - The stash and inventory likewise have huge gaps in filtering functionality. 4. Biggest problem #1 - The progression ladder is broken, plus the issue with Magic Find scaling above a certain rarity - Players need a ladder they can climb step by step, but past Heroic items the ladder is completely broken. There is no cap on increased drop chance for items above Magic rarity, so players at the top keep driving down the rarity and price of Angelic items. By the time a new player has the specs for some endgame content, the value of the items they want to farm is already ruined. The broken middle of the ladder is this game's single biggest problem. Players who endured #1 and #2 quit here. 5. Lots of classes, but skills are simple and few, plus class balance issues - Players can't customize skills using a variety of skills and nodes or carve out their own path. - Pick certain classes and, combined with problem #3, you can end up completely dead in the water. - Players who endured #1, #2, and #3 quit here. 6. The grind required is far too heavy - As of September 9, for certain classes, gearing out every slot requires grinding a single profitable farm loop for 400+ hours, and that's excluding all the prep work (getting into Inferno, Aether, leveling for Incarnation stats, studying farming routes, studying leveling routes, studying trade house prices). No human being should have to do this. 7. Other issues - With no warning whatsoever, and being extremely easy to misclick, a Codex is applied the instant you click it. If you have a Codex applied and pick up another one, the previous one is erased. And if a player with a different Codex joins the room, the Codex of whoever joined later gets wiped. (Codex = roughly the equivalent of a Waystone in PoE.) - The game sometimes freezes up in the trade house. When that happens you have to restart it. - If you die with one Codex use remaining, it gets erased. Or maybe there were no uses left and it was only showing as remaining due to a bug; I'm not sure. - If a boss dies with one of its patterns skipped, the pattern seems to be directly tied to the boss's death and quest completion, so the boss disappears but the quest never registers as complete. You have to challenge that boss all over again. The problem is that the gold needed to attempt this boss again takes about 2 hours of grinding in a farm spot on Inferno difficulty, even with full gear. There's a lot more I'd like to cover, but this should be enough. If you're still curious about this game, go look into it yourself. Conclusion 1. If you want to play this game, wait until development is finished in two or three years. This game is still unfinished.
Trash host server, Broken game mechanics. Administration, tech. Support, consists of children. Every update/fix. You will receive a large number of negative emotions. Try it yourself, I recommend it to anyone who is sick in the head.
Si
I’m sick of the game’s administration. You’re crazy. We won’t be providing any proof. We’ll just delete 60 hours of your farming, ♥♥♥♥ you, and ♥♥♥♥ off with this attitude towards players. Go away with your game. This was the worst purchase of my life. I’d give a month’s salary to DOS the ♥♥♥♥ out of pricks like you.
shjtty diablo 2 wanna be game with mobile graphics and predatory DLC content with many classes and cosmetics locked behind overpriced paywalls. Game even takes items and entire mechanics straight from diablo 2 and names them the exact same things. Very embarrassing they couldnt even come up with their own unique game mechanic, or even change it up a little bit. Outside of all of that, its way to fast to gear up and level to the point youre clearing maps extremely quickly.My overall opinion, one of the best games on steam due to sheer price x content value. witbout buying DLC, the game is 99 CENTS on sale and ive gotten 29 hours and still not even hit half of one characters max level, nor tried out all of the free character classes yet.
Montei um demonspawn pq disseram que na liga passada tava igual, gastei muito gold e comprei itens muito bons, mas a build ta tao nerfada que nao da nem pra jogar direito na ultima dificuldade. Montei um viking depois de me frustar com o demonspawn, comprei itens melhores ainda e agora sim estava jogando razoavelmente, mas ai no meio da season vwio o nerf... Desisto, nao vou montar outra build, ta louco. Se eu pudesse pedia reembolso, vontade e de abandonar de vez.
超級好玩
A chill, palette cleansing, ARPG. Fun way to recharge between POE(2) seasons.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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