
Hero of Not Our Time is a 2D top-down action game with elements of 90s classics. The player will have to move through neo-noir dungeons looking for a way out, simultaneously destroying various monsters using magic and weapon, cleaning up location after location.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, Russian
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game nice music
I completely forgot I owned this game. It is really fun and has a quirky reload mechanic which is what made it stand out to me. Sadly though it seems to have ben abandoned by the devs. Shame as there are still prevalent bugs in this version of the game. Any hopes of getting these remedied seem slim as of now. Luckily the bugs don't impact gameplay too bad aside from the fact it is in borderless windowed with no way to make it exclusively full screen, infuriating when the game revolves around you throwing your mouse cursor about the place.
Am Anfang dachte ich mir hää wie funktioniert da meine Englisch Skills nicht die besten sind aber als ich langsam reingefunden habe muss ich sagen das es echt eine guter Zeitvertreib ist und echt spaß macht und der retrostil macht es nur geiler. Kann es nur empfehlen:) Müsst ihr wissen:)
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't want to be mean, you have some cool ideas, and if its your first game that's still impressive. I just wish the game was playable! Fix the bad framerate Fix the text not being displayed properly, Set the mouse to be locked to the screen (or make it a setting) Add resolution and key rebind options Have the same button that open UI also close them, so the player isn't stuck in them. Keep the mouse scrolled with the player Unlock the mouse aiming reticule, so that you can properly click UI elements. Show the hotkeys for important menus on the screen Give visual feedback when you are expected to press or click something Fix or completely remove the fog of war. And improve the tutorial.
HONOT isn't a bad game idea; it just needs a lot of polishing and balancing. Now, would I truly give it a positive review in its current underdeveloped and abandoned state? No. The game misses a ton of basic installments and QoL features, such as a helpful tutorial. The controls feel junky, and the aiming mechanism feels weird as the reticle seems to be stuck inside an invisible box. I have finished the game once, and I can't recommend it to others. Everything it provides is "underwhelming". I never even understood the point of the game. There is potential here, but it's wasted. I wouldn't recommend paying for this game; I do feel bad leaving a negative review, but this is how indie devs evolve.
Miecz laserowy, magia i dinozaury... powalone ale git
even for a sidescroller this is pretty basic.
An interesting pixel game with lots of different mechanics.
+ Good game idea + Good minigame mechanics + The whole game is a bit strange in the beginning, there is zero handholding, you have to figure out everything - Couldn't figure out how to do magic... - Difficulty ramps up after the 4th boss, big time... you can't save and you have to redo that boss multiple times in order to survive the next level... I smashed my biggest porcelain vase and thrown the TV out, at least 3 times - Using PRNG is not the best idea for collection of weapon parts Get your nerves ready...
The music is amazing, rest not so much
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Players by region
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