
Hero of Fate is a smooth and fun "rougue" game with "survivor" as the core gameplay. You will receive various tasks or meet unexpected events under monsters surrounded, and you can also recruit partners or battle alone. In this fantasy world, go to experience a exciting and unpredictable adventure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 568reviews | 80% | — | $27.6K |
| $14.99 | 118ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
除了便宜一无是处,数值设计的乱七八糟,还存在bug,无法进入事件
This software features a mechanics system called "Destiny Decisions." Through meticulous testing, I discovered a fundamental law of choices: if the game asks you to make a choice between Option A and Option B, you must click one of them to proceed. If you click Option A, the outcome of Option A will occur. If you do not click it, nothing happens because you have not made a decision yet. This confirms that destiny in this game is entirely dependent on whether your index finger applies physical pressure to your mouse switch. I also noticed that when characters run out of numerical health, they cease to be alive. It is a very consistent application of mortality.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
| $14.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sb游戏,无聊且单一的技能组,莫名其妙的支线任务,又臭又长的流程
真的垃圾这游戏,我数值塞满一堆boss打不动,站在怪中间洗澡,就突然一个不知名伤害就给我秒了???你游戏是这么设计的????好几次了,数值严重不平衡,控制就他妈离谱,一个控5秒以上,真的乐色
What a messy failure of a game this is. Everything is slow, from movement to attacks, even with 2x speed on. Bosses are purely damage sponges, there's no challenge or technique to them. The game's main gimmick is the 'Fates' system, which are just random events you queue up yourself with currency, except nearly all of them require stats so high you'll never have enough to actually complete them even with maxed out meta-rewards. What a horrible, backwards design decision to create a game around something you won't let players actually complete. Silly me for giving this game more than the 5 minutes or less it deserved, should have just refunded.
尽管我开启了所有地图,完成了所有成就,尝试了每一个角色,我也很难给这款游戏打上好评。队伍中的伙伴角色设定是提供自带的辅助技能,那难道就意味着你不需要考虑他们作为主要角色的存在了吗?后期出的德鲁伊、舞蹈家这些角色,和法师、死灵法师是同一个级别的强度吗?虽然,虽然你需要多种角色的羁绊才能开启三级技能想法是好的,然后呢,你的三级技能强度差异还是很大,有得只是增加一点效果,不管怎么说还是有进步,那么为什么有的还不如二级技能呢,有的二级技能比三级技能还牛逼你说招笑不。而且,而且要解锁三级技能不仅要通过最高难度黑暗大地过完剧情,还要1200水晶解锁一个。别逗我了好吗,挂真要你的无尽挂一天一夜啊?那么多弹幕有多卡自己没点数吗? 最后,里面有很多素材是ai生成的,话有很多素材在别的游戏里见到过,至于是素材复用还是免费资源就见仁见智了
不到七块钱爽玩几十个小时,太值了 幸存者和老式CRPG的缝合,效果还是蛮不错的。第二人称的剧情描写在当前也蛮少见的。 技能搭配有点意思,配的好玩起来有割草的快感。基本成就都解锁了,水晶的成就还要刷,懒得继续了
一款不错的幸存者游戏,还缝了随机事件,可惜事件过度不平滑,前期事件不怎么打的过,后期打的过了但是提供的帮助也不大。游戏整体还是具备可玩性的。
便宜,內容不多 一局很久,處理事件更佔大部分遊戲時間 沒有滅除封印,倒楣時抽牌抽到昏昏欲睡傾家蕩產 囧 優化不佳,易卡 遊戲重事件與賺錢,造成大多角色無用
very strange and unfun game flow. feels very unpolished and untested.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 19 | 74% | Free | |
| $231.3K | 654 | 75% | $14.99 | |
| $412 | 10 | 90% | $1.99 | |
| $259 | 5 | 80% | $2.49 | |
| $0 | 7 | 100% | Free | |
| $53.8K | 361 | 93% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6K | 191 | 84% | $6.99 | |
| $27.6K | 135 | 87% | $14.99 | |
| $27.6K | 131 | 89% | $9.99 | |
| $27.6K | 331 | 88% | $3.99 | |
| $27.6K | 82 | 85% | $14.99 | |
| $27.6K | 82 | 84% | $14.99 |