
Fairune Collection includes four games in one package – Fairune, Fairune 2, Fairune Origin and Fairune Blast!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 131reviews | 89% | — | $27.6K |
| $9.99 | 81ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very fun little collection . Fairune 1 is the most tightly packed experience, it's pretty short, but it's very well designed, with a good sense of progression and exploration as you explore the map ; I played it on 3DS years ago so it was cool to replay it again! Fairune 2 is basically the same as 1 but improved in some ways, though the core gameplay is exactly the same . I didn't really like it at much because the map is a bit overwhelming and confusing, but after half of the game, it grew on me ! I will still say that Fairune 1 is better though. Fairune Origin is short and sweet, you can beat it in less than 10mins! But it's an enjoyable experience, speedrun is a bit tight though! Fairune Blast is a short SHMUP, and it's actually a pretty decent one! You have 2mins to score as much as you can, and 3 characters to choose from . Overall i recommend this collection if you just like what you see in the trailer, it's a fun little experience, and going for achievements was enjoyable, though beware that you WILL need a guide for some of it, especially rare monsters (unless you feel like exploring the map multiple times) . I will say that basically no puzzle at all really stumped me, atleast in fairune 1, but i'm someone with a uh... a puzzle brain lol i've played many puzzles games and my brain and mind thinks of so many things at once, that most of the "ah-ah!" in this game clicked immediately, but i can see many people getting stumped VERY easily, i would recommend having a open-mind and thinking outside of the box when you're stuck. I mentioned Fairune 1, Fairune 2 had ONE puzzle that i had to look it up near endgame in the tower where you have to push 3 blocks in a certain directions, and i couldn't find what indicates why you would push them that way, but that probably was a el stupido moment. One last warning : The game was running at double speed, and i only figured it out... after beating fairune 1 lol if it happens to you, check the steam forums, it shows how to fix it if you have a NVIDIA card, weird bug though. But yeah that's pretty much it ... Also the dev is working on a new game : Fairune : Fragment isles so that's very cool and i'm excited for it! So you should buy this game to support him/her :)
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]見落としは許されない。昔のゲームさながらの高難度探索ゲー[/h1] 昔GAMEDESIGNというサイトでこのゲームを遊んだことがあり、それで買いました。(今作では『ORIGIN』として収録) このゲームの戦闘についてですが、モンスターに体当たりするだけで完結する簡素な物になってます。何度もぶち当たればそれで経験値稼ぎになる、本当に簡素な物です。 もちろん味気なさも多分に感じましたが、私としてはこのゲームの難易度的にこれで良かったと思ってます。 というのもこのゲーム、シナリオ攻略に[b]ほぼ全てのアイテムが必須[/b]になるので隠し通路に気付かないとかなり大変な思いをさせられるんですよね。どのマップにアイテムがあるかといったヒントは一切無し。違和感のあるマスを探してしらみ潰しに探すことになります。 仮にこのゲームがランダムエンカで戦闘シーンを挟むタイプだったら、探索がより一層泥沼化すると思います。ゆえに探索に集中できるシンプルなシステムの方が良いと思った次第です。 不親切な点は色々とありましたが、行ける場所が増える探索ゲーの楽しみや捻りを加えてくる謎解きギミックといった、探索や謎解きをする楽しみは十分に味わえたので、戦闘云々より探索を楽しみたいという方におすすめできると思います。 このゲームは3+1作品のセットで1000円ほど。レトロなグラフィックの高難度ゲーが好きという人は触ってみても良いんじゃないんでしょうか。
Fairune Collection é um daqueles tesouros escondidos que conquistam o jogador não por gráficos ultra-realistas ou mecânicas complexas, mas por sua pureza, atmosfera cativante e uma jogabilidade que remete aos clássicos RPGs de ação da era *8-bit* e *16-bit*. Essa coletânea, que reúne os três jogos da série Fairune (Fairune, Fairune 2 e Fairune Origin), é uma celebração do design de jogos minimalista, onde cada elemento – desde a trilha sonora até a progressão – foi cuidadosamente pensado para oferecer uma experiência curta, porém memorável e profundamente satisfatória. Logo ao iniciar o primeiro Fairune, o jogador é transportado para um mundo pixelizado cheio de cor e personalidade, onde a exploração e a descoberta são os verdadeiros protagonistas. Diferente de muitos RPGs modernos que inundam o jogador com tutoriais intermináveis e sistemas sobrecarregados, aqui você é simplesmente jogado em um mapa misterioso e incentivado a experimentar, interagir com o ambiente e descobrir os segredos por conta própria. Essa abordagem "mão na roda" pode parecer simples à primeira vista, mas é justamente essa simplicidade que torna a experiência tão refrescante – cada novo item encontrado, cada inimigo derrotado e cada quebra-cabeça resolvido traz uma sensação genuína de conquista, sem a necessidade de mecânicas excessivamente complicadas. A jogabilidade mescla elementos de RPG de ação, puzzle e exploração, lembrando títulos clássicos como Zelda e Ys, mas com um ritmo mais descontraído. O combate é direto – você avança contra inimigos para subir de nível e desbloquear novas áreas –, mas o verdadeiro charme está na forma como o jogo te recompensa por explorar cada cantinho do mapa. Não há diálogos longos ou enredos intrincados; a narrativa é contrada de forma sutil, através de pequenos detalhes ambientais e da progressão natural do jogador, o que dá um ar de mistério e encanto ao mundo de Fairune. Os gráficos, inspirados nos clássicos da Super Nintendo e Game Boy Advance, são uma verdadeira carta de amor aos fãs de pixel art. Cada cenário é colorido e cheio de personalidade, com sprites adoráveis e efeitos visuais que emulam o estilo retrô sem parecer datado. A trilha sonora, por sua vez, é um destaque absoluto – as músicas são cativantes, repetitivas no melhor sentido possível (aquela melodia que gruda na cabeça!) e combinam perfeitamente com a atmosfera relaxante e nostálgica do jogo. Fairune 2 expande a fórmula do primeiro jogo com mais áreas para explorar, novos quebra-cabeças e uma progressão um pouco mais elaborada, enquanto Fairune Origin serve como uma espécie de "modo bônus", oferecendo uma experiência mais curta e direta. Juntos, os três jogos formam uma coletânea coesa, perfeita para ser jogada em sessões curtas – seja no Nintendo Switch no modo portátil ou no PC em momentos de descontração. Claro, Fairune Collection não é um jogo para quem busca uma experiência profunda com dezenas de horas de conteúdo ou narrativas épicas. Ele é compacto, muitas vezes pode ser zerado em poucas horas, e sua dificuldade é relativamente baixa (embora alguns quebra-cabeças possam exigir um pouco de tentativa e erro). Mas essa é justamente a sua magia: é um jogo que sabe exatamente o que quer ser – uma experiência leve, charmosa e nostálgica, que entrega diversão pura sem complicações. Se você é fã de RPGs retrô, adora pixel art bem-feita ou simplesmente quer um jogo relaxante para curtir entre um título triple A e outro, Fairune Collection é uma escolha perfeita. É daqueles jogos que provam que, às vezes, menos é mais – e que uma aventura simples, quando feita com carinho e estilo, pode ser tão memorável quanto os grandes blockbusters. Um verdadeiro sopro de ar fresco no cenário dos indies, e uma coletânea que merece um lugar na biblioteca de qualquer amante de jogos clássicos!
First game was good, just the right lenght. Second game so far is just annoying, too big map and overly reliant on invisible walls and time wasters when you don't know where to go. Haven't down part 3 or 4 but seems from what i've read to be more fun than 2 that currently feels like a slog to get through. Would have given it a neutral rating but it's not bad enough for a negative so forced into giving it a tumbs up, it's just not a complete recommendation. (forgot to add, due to health reasons i can only play a little at a time, get too nauseus from prolonged play so playtime will be heavily inflated)
One of my favorite games ever! I first played Fairune through the demo of the 3DS, and as a middle-schooler it was my first online purchase ever when I got the full game. I've loved replaying it on the Nintendo Switch, and I've loved replaying it on PC. I recommend it to any nostalgic gamer, who grew up with old school puzzle games reminiscent of game boy Zeldas... Short but great.
Words can not describe how much fun I've had with these games. Totally worth it!
I originally got Fairune 1 and 2 on the 3DS back in the day because they were cheap, and looked fun. Fairune holds a special place in my heart ever since and I'm glad that it is on modern consoles thanks to the Collection!
Fairune Collection is a deliberately minimalist anthology that captures the essence of early adventure RPG design, presenting it through a modern lens while preserving its simplicity and charm. Developed by SKIPMORE and ESQUADRA,inc. and published by Flyhigh Works, the collection brings together four interconnected titles—Fairune, Fairune 2, Fairune Origin, and Fairune Blast—each offering a slightly different perspective on the same core ideas. Rather than aiming for complexity or scale, the games focus on exploration, pattern recognition, and gradual progression, creating an experience that feels both nostalgic and intentionally restrained. The original Fairune sets the tone with a compact world that encourages careful observation and experimentation. Progression is driven less by combat and more by understanding how the environment works—solving small puzzles, unlocking pathways, and piecing together the logic of the world. Combat itself is reduced to a basic system where outcomes are determined by level rather than skill, allowing players to defeat enemies simply by colliding with them once they are strong enough. This stripped-down approach shifts the focus away from mechanical mastery and toward discovery, giving the game a relaxed and almost meditative pace. The satisfaction comes not from overcoming difficult battles, but from gradually uncovering how everything fits together. Fairune 2 builds on this foundation with a broader scope, introducing a larger map, additional mechanics, and a slightly deeper progression system. The increased scale provides more opportunities for exploration and extends the overall playtime, but it also highlights the limitations of the core formula. As the world expands, backtracking becomes more frequent, and the simplicity that initially feels refreshing can begin to feel repetitive. Despite this, it remains the most substantial entry in the collection, offering the fullest expression of the series’ design philosophy and the most content for players to engage with. The inclusion of Fairune Origin and Fairune Blast adds variety, though in more experimental ways. Fairune Origin serves as a short precursor, offering a condensed version of the gameplay that feels more like a prototype or early iteration than a fully developed experience. It provides context for the series’ evolution but is limited in scope. Fairune Blast, on the other hand, diverges entirely from the established formula, presenting a brief shoot-’em-up experience that acts as a bonus rather than a central feature. While neither of these additions carries the depth of the main entries, they contribute to the overall package by showcasing different interpretations of the core concept. Visually, the collection embraces a clean pixel-art style that echoes classic handheld and early console RPGs. The environments are simple but effective, prioritizing clarity and readability over detail. This approach works well within the context of the gameplay, ensuring that important elements stand out and that puzzles remain easy to interpret once understood. The soundtrack complements this aesthetic with light, chiptune-inspired compositions that reinforce the game’s relaxed tone without becoming repetitive or intrusive. Together, these elements create a cohesive presentation that feels both nostalgic and polished. The gameplay loop across the collection is consistent, emphasizing exploration, item collection, and gradual progression. This consistency is one of the collection’s strengths, as it creates a clear identity and a sense of continuity between the different titles. However, it is also where some of its weaknesses emerge. The lack of mechanical variety means that once players become familiar with the core systems, there are few surprises left to discover. Puzzle design, while often clever, can occasionally be overly obscure, requiring players to notice subtle environmental cues that are not always immediately apparent. This can lead to moments of frustration, particularly for those who are not accustomed to older design philosophies that favor experimentation over guidance. Another notable limitation is the relatively short length of each individual game. While this makes the collection easy to approach in short sessions, it also means that none of the entries fully develops its ideas to their maximum potential. Even the larger titles can be completed relatively quickly, and while there is some incentive to revisit them for completion or optimization, the overall replay value remains modest. Despite these shortcomings, Fairune Collection succeeds in delivering a cohesive and enjoyable experience that captures a specific style of game design. It does not attempt to modernize or complicate its mechanics, instead embracing their simplicity and building an experience around them. This makes it particularly appealing to players who appreciate slower-paced, exploration-focused gameplay and are willing to engage with its understated approach. In the end, Fairune Collection feels like a deliberate throwback to an earlier era of game design, one that values discovery and simplicity over depth and spectacle. It may not offer the complexity or variety of more modern titles, but it provides a charming and accessible experience that is easy to appreciate on its own terms. For those who enjoy retro-inspired adventures and are looking for something relaxed and methodical, it offers a satisfying journey that reflects a clear and consistent vision. Rating: 8/10
いやぁ~、これはちょっと…。とてもじゃないですがおすすめできません。 8割謎解き、1割RPG、1割アクションのレトロ風味なゲーム。謎解きの難易度が高く、万人向けではないと思います。 メインストーリーを進めるうえで隠し道、隠し通路を発見するのが当たり前の作りになっています。地面や壁に小さな痕跡はありますが、本当に小さいので凝視しないと分からないレベル。 また、各アイテムの位置、次にどこへいけばいいのか?という状態で詰まった時に、ヒントや手助けが一切ありません。隠し道、隠し通路も同様にヒントはありません。 アイテムや目的地はともかく、隠し道関連のヒントが全くないのがガチでキツい。 「隠し道が分からない?そう。頑張ってね」という感じ。分からない人はずっと分からないと思います。 「フェアルーン」はまだ良かったです。ヒントは無い、ストーリーも薄すぎるという問題はありましたが、コンパクトな世界でまとまっていたので、謎解きの数も少なくまだ許せる範囲でした。 しかし、続編の「フェアルーン2」は無理です。ストーリーイベントの増加、各ステージの拡大、アイテムのテキストを追加などあらゆる面でボリュームアップしていました。 それは結構なんですが、肝心の謎解きのフォローに関しては全くノータッチ。むしろ各ステージが拡大し、行ける世界が広がった事で謎解きの数も増加し、難易度が跳ね上がっています。もちろん隠し道の数も増えています。 ステージの構造が複雑になり、毎回迷路のようなステージを歩き回りながら隠し道を探さねばなりません。 ハッキリ言って令和に遊ぶようなゲーム性ではないです。昔発売されたゲームにグチグチ言ってもしょうがないですが、あまりにも不親切すぎます。
고전 어드벤처를 그대로 재현한 게임 안드로이드판으로 출시했던 고전 어드벤처 두게임과 프로토타입, 외전슈팅미니게임 합본. 1편을 10년전에 안드로이드판으로 플레이했는데 재밌게 했던 기억이 있다. 볼륨이 작아서 막히더라도 시도해볼 수가 많지 않았음. 필드전투는 거의 없고 레벨에 따른 간접적인 가이드라인 역할만함 결국 아이템을 찾아 진행해야하는데 mz게임처럼 떠먹여주지않는다. 이 게임만의 힌트를 주는 방식에 익숙해져야함. 2편은 볼륨이 커졌는데 힌트량은 전작과 비슷함. 오히려 찾을 템이 많아져서 상대적으로 줄어들었다고 느껴짐. 개인적으로 막히는 부분이 많아서 공략글을 참고함 https://gamefaqs.gamespot.com/3ds/123832-fairune-2/faqs/73973 그시절 게임의 장점과 단점을 충실히 재현했음 이런 장르를 처음 해보는 게 아니라면 세일할 때 해볼만한듯
Players by region
Where this game's players are, estimated from review languages.
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