
A woman is interviewed seven times by the police. Search the video database and explore hundreds of authentic clips to discover her story in this groundbreaking and award winning narrative game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG, App Store publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 10.4Kreviews | 89% | — | $1.7M |
| $4.99−50% | 606ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved it!
Her Story is a an experience with Gameplay unlike anything else you would expect from the "Interactive Movie" genre. The story is intriguing and thrilling if you're not bothered by a slow flow of exposition. This game reminds me a lot of David cage's Beyond two souls, with the story structure being non-linear and having 2 Protagonists that are basically inseperable. Unlike Beyond two souls, the order of exposition is dictated by the player in a way that awakes your inner [i] "insert detective of your liking here". Overall i wholeheartedly recommend this game to anyone who likes to see a complex story. Her Story
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
| $2.99 |
| 572ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Satisfying mystery to uncover. Good to play with a friend or SO, head scratcher.
Хорошая игра, вот такой геймплей в котором ты никак просто детектив что-то расследуешь, а как прям аналитик спецслужб по крупицам собираешь картину уже совершенного акта чтобы найти ответ на будущие!
Good game. Minimal replayability, but worth picking up on a decent sale if you like games where you are picking up threads to search
Her Story è un investigativo costruito quasi solo su video d’archivio e una barra di ricerca. Non esplori ambienti, non raccogli oggetti: cerchi parole. Digiti un termine nel database della polizia e il sistema ti restituisce brevi spezzoni dell’interrogatorio di una donna coinvolta in un caso di omicidio. Tutto il gioco sta lì, nell’ascoltare, interpretare, dubitare. La genialità è nel meccanismo. Non esiste ordine cronologico, non esiste soluzione guidata. Sei tu a ricostruire la verità collegando dettagli, contraddizioni, pause, espressioni. Più che risolvere puzzle, impari a osservare una persona. Ogni nuova parola chiave apre piste diverse e ti rende parte attiva dell’indagine. La recitazione regge l’intero progetto e funziona: naturale, ambigua, mai teatrale. Il gioco vive sul confine tra realtà e menzogna e non ti dà mai conferme definitive. Proprio questo è il suo punto forte, ma anche il limite: non tutti accettano un’esperienza dove la conclusione dipende dalla tua interpretazione più che da una soluzione oggettiva. La durata varia molto, perché dipende da quanto vuoi approfondire. Meccanicamente è quasi inesistente, ma concettualmente è tra gli esperimenti narrativi più riusciti degli ultimi anni. Non è un gioco tradizionale, è un’indagine mentale. Voto: 8 / 10
If you can afford the game, give it a try, it was really interesting and even more if you can play with someone besides you to theorice about where the story is heading or its conclusion.
Really awesome game!
UGH. You know when a game is good? Really good? And it's *this close* to being great, but is *just shy* of greatness, and it hurts almost more than if it'd just been a solid game? That's this game for me. It is such a cool proof of concept. I can see why it won so many awards, and inspired so many projects (Notably, Sam Barlow's two successor projects, Telling Lies and Immortality)... But, I'm left looking forward to those more than I am reflecting on this. The game starts on a promisingly vague premise. You are using a clunky database on a 1999 computer to interface with old 1994 recordings of a series of police interviews with a mysterious woman. These interviews, which are roughly 2 hours altogether (maybe a little more), are chopped up into 271 shorter clips, which you can browse 5-at-a-time by searching for words contained within them. A readme file on the desktop indicates that a friend got you access to these files through the British equivalent of a FOIA request, although your interest in them is left unknown, and only revealed at the end of the game. From there, the game suggests a first keyword to try searching: MURDER, which brings up four clips from four separate interviews, each with their own hints and suggestions of words you could search for to learn more... The core gameplay is unraveling a mystery nonlinearly, learning about the characters involved and what happened between them, by chasing threads of information across multiple interviews rather than viewing each interview as a whole. It's a really solid idea, carried by some awesome design choices (the imposed "limitations" of the archive system make it difficult to unravel any single event in order, but easy to ricochet from interview to interview, and subplot to subplot). So what holds it back?... I don't think it's a spoiler to say that there are "twists" in the story, but there's a BIG ONE that can be discovered at any time due to the game's nonlinear nature. Due to an unlucky set of queries, I found it EARLY. This completely sapped the thrill of the mystery. Instead of launching into each new subplot with a hunger to learn more, I spoiled myself barely 15 minutes in. This turned the gameplay from a thrilling set of related mysteries into a book I'd read and remembered in broad strokes, but had its pages all out of order, and now I simply had to sort them. It doesn't help that it's a kind of "twist" that I'm very familiar with, and that I REALLY don't like. And that is my other critique. The plot is a STELLAR video game plot for 2015. But it's JUST SHY of being something that really soars without the condescension of calling it "good *for a video game.*" On reflection, I think maybe my core gripe is that the game had such a great concept, but stumbled trying to cram a linear story into a non-linear puzzle shaped box. With a few tweaks to the gameplay formula and a plot that capitalizes on its format better, this could be an unmatched artistic experience, and I am excited to try Telling Lies and Immortality and see where this Desktop Thriller genre has gone since and continues to go! I know I have been negative for most of this review, but I stand by what I said: It's a REALLY GOOD game. Viva Seifert gives a wonderful performance, filled with emotional moments, surprises, and even original live music. The plot is, in my opinion, a little cheesy, but solid made-for-tv drama. The clunky, query-based mystery solving is a fantastic concept that keeps the player engaged--at least at the beginning! It is, without a doubt and without qualification, the best narrative FMV game I have played yet, and it gives me hope for the genres of Desktop Simulators and FMV Adventures alike! This iteration just hasn't quite reached the heights I fully believe the genre can achieve. For $10, you have no reason not to pick it up if you're at all curious. Since I have not played any of the FMV games that have come out since (Telling Lies, Immortality, Not For Broadcast, Blippo+, or other desktop mysteries like Orwell, The Roottrees are Dead, Unheard, Type Help, etc.), I can't recommend any of them over this originator (or at least early iteration) of the genre, since I don't know yet what lessons they've carried into their own projects. What I can say is that this experience has seriously whet my appetite for those other experiences, and I encourage anyone thinking about this game to look at those as well.
just rawdogging this ♥♥♥♥, not really sure whats going on, no notes or anything
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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