
"All ended well.There was nothing to grieve about." A farewell, and a greeting.
Modeled estimate, not a reported figure. How we estimate →
About
Charlotte's story has ended. Charlotte's story has begun.
A prologue. An epilogue.
An end. A beginning.
All ended well.
There was nothing to grieve about.
Hello Charlotte: Childhood's End is the final story in the Hello Charlotte series, serving as a prologue and an epilogue to the main plot.
A prosumer noise machine, a virulent insect, an obscene revelation — and an earnest thank you.
Hello Charlotte games:
Hello Charlotte EP1 (2015) is a story about a memory of long-gone gods and loss of individuality, where your Puppet's new friend goes missing among the static.
Hello Charlotte EP2 (2016) is a story lamenting the impossibility of universal happiness, and idolization of those out of our reach.
As her mind unravels, ink will flow, and blood-red flowers will bloom in the desolate field.
Hello Charlotte: Delirium (2017) is a spin-off minigame made to test some of the RPG Maker features. It's a red herring.
The gameplay of Hello Charlotte features a mix of visual novel-inspired storytelling, exploration and puzzle elements.
Solve puzzles!
Explore the House!
Experience 2 different routes!
Get all the achievements!
Collect trading cards!
Discover new books to read!
Talk to the tenants and your beloved classmates!
Experience the conclusion to Charlotte's story and uncover the truth!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Korean, Spanish - Spain, Portuguese - Brazil, French
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really amazing story
Remis ma vie en question, 10/10 je recommande
A game with no winners, 100/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 186 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hello Charlotte is such a flawed yet brilliant game, it is confusing, terribly organized in the way the timeline is presented, yet it has problably the best use of meta commentary in any piece of fiction, the way it develops its themes with it and its commentary in art its what makes it such a unique game, it makes art such a relevent theme in it and so well mixed with its exploration of existentialism and gnosticism. Also the use of black and white is really good in its storytelling, a have seen this being used in many other media but here you can interpret it in so many different ways with the ink representing death and sin, the character design which reflect charles psychology and personality with black and charlotte with white, you either love or hate this game no in between. if i were to ever make any type of art i definitely would take alot of inspiration from Hello Charlotte. and umineko obviously:)
i say this for a lot of games but this game actually made me cry i dont like alot of rpg maker games but this game is an exception etherane designed the cast incredibly well i was speechless by the time i finished both ep2 and 3 the story makes you think a LOT infact theres multiple stories happening while you play the game, you have to keep track otherwise you'll lose the plot i actually dont have a lot to say about this even though it is one of my favorite games ever 9/10 methinks i dont fully understand this trilogy enough to have a credible opinion though
yeah i cried again
эххххх
I'll never recover from this
no existe un juego similar a este
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 2.4K | 97% | Free | |
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| $262.6K | 1.1K | 91% | $8.99 |