
A eulogy for happiness, and a lament for connection that never was.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Hello, new Puppeteer!
Meet Charlotte — a Puppet you will control. Meet her alien friends, maggot cat and a certain Observer.
Dive deep into horrors of junk food, TV world, religion and romance novels for middle-aged women. Keep your puppet safe at all times. Or don't.
Have fun dying!
Hello Charlotte is an episodic game, where each episode can be considered a separate story,
as they differ in storytelling style, themes and illustrations, but the characters stay the same.
This story, Hello Charlotte: Requiem Aeternam Deo, is the second installment of the Hello Charlotte series.
Hello Charlotte, Episode 1: Junk Food, Gods and Teddy Bears can be downloaded for free on itch.io.
Hello Charlotte games:
Hello Charlotte EP1 (2015) is a story about a memory of long-gone gods and loss of individuality, where your Puppet's new friend goes missing among the static.
Hello Charlotte EP2 (2016) is a story lamenting the impossibility of universal happiness, and idolization of those out of our reach. As her mind unravels, ink will flow, and blood-red flowers will bloom in the desolate field.
Hello Charlotte: Delirium (2017) is a spin-off minigame made to test some of the RPG Maker features. It's a red herring.
Hello Charlotte EP3 (2018) is the final story in the series, serving as a prologue and an epilogue to the main plot. A prosumer noise machine, a virulent insect, an obscene revelation — and an earnest thank you.
Genres
Stats
Languages: English, Russian, Spanish - Spain, Korean, Simplified Chinese, Polish, Portuguese - Brazil, French
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小众逼可以玩
я отказался социализироваться и меня загнобили 10/10
等我玩完夏洛特的全系列,我或许会开始更深刻的思考,但是目前丸子多少还是有些犯迷糊。 夏洛特是否是一个可靠的叙事者?表面上来看,答案显然是否定的,我们从对话中可以看到了大量不分场合的赞美,以及很多来自夏洛特的滤镜。但是撇开这些表面工作后,夏洛特是否给我们呈现了一个相对真实的世界? 如无必要,勿增实体,考虑到作品中的房客和学校其实是完全分割独立的两层叙事,我们不必讨论外星人以及这一整套体系的可靠性,在审判前夕,外星人的“你好夏洛特”有意的营造了一种自我解读的倾向,但是在审判的结局走向中,却又让荒诞变得可能,《真理之书》究竟由谁定义? 一个问题,审判中夏洛特的朋友是否真的哭了,还是只是夏洛特精神上的一种自我保护。如果夏洛特的世界是作品中的现实,那这样的保护机制便没有站得住脚的意义,但是考虑到有塞斯,也就是玩家这样一个高框架的观测者的存在,自我保护所带来的欺骗便有了价值,这实际上是为世界的解释增添了新的可能。 我可能会过段时间再去玩EP3,有了新的想法大概会直接发在3里,2大概不会动的。
Media

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Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
记得多存档
The gameplay is lackluster, but the ending(s) make it all worth it
[i] "I will travel across the seas and skies. Wander among roots and ruins of civilizations. Watch lives bloom and wither, and be reborn again. Perhaps then I'll learn how to be kind." [/i] i have no words for what i just experienced. do i have any idea as to what i just witnessed? vague glimmers of possibilities, maybe. no actual comprehension of any of it. despite that, i loved every nonsensical minute. hello charlotte ep 1 & 2 are like if you took the headspace and blackspace portions of omori, threw in the bizarre and disorienting artistry of yume nikki, and then wrapped it up in metaphors so convoluted i genuinely spent half my time playing taking notes. if this appeals to you, you'll love these 2 games (i can't speak for the third, but i'm desperately looking forward to playing it). the best part of this series so far for me is, by far, its prose - there are so many gorgeous lines for you to sink your teeth into. the worldbuilding complements this perfectly, weaving a maze so everchanging and complex that, rather than feeling frustrated for getting lost in it, i found myself appreciating every time i did lose my bearings. and, of course, the characters are extremely endearing. highly recommend.
я бьюсь головой
i love this game so much i love feeling heard
круто
No sountrack, bad gameplay, story's all over the place, does not respect the player's time and randomly kills player after certain actions in a game where you only get savepoints on specific spots throught the game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $119.5K | 278 | 97% | $14.99 | |
| $20.3K | 172 | 90% | $9.99 | |
| — | 0 | — | — | |
| $1M | 5.3K | 99% | $12.99 | |
| $711.5K | 3K | 93% | $9.99 |