
龙皇社东方同人作品第三作LH03-东方十昊狱! 本游戏是一款2D横板的东方project二次同人动作RPG游戏,拥有宏大的叙事和独具特色的武器合成/组装系统,玩家将扮演救灾小队穿行于幻想乡各处,探索隐藏的秘宝并调查异变的成因。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好评算不上差评不至于,姑且算个中评吧,各种梗和吐槽都非常不错,能让车车人能感觉到亲切,材料掉落合成还有任务系统都挺有感觉的(不过我好奇为何不做单独的装备栏,甚至穿装备都是放快捷栏再使用,再不济也在基地做个储物箱吧),战斗方面是真的拉跨到了一个点,甚至不知道从何说起, 高密度弹幕+大碰撞体积导致很多地方花心思躲还不如硬吃(第三场BOSS战最为明显) 各种光污染拉跨,比如灵梦初始武器一开火甚至看不清对方的弹幕 冲刺的判定很淦,谁家冲刺碰到个啥障碍就瞬停的 战斗手感和视觉效果拉跨就不谈了前面很多大佬都有说过 等等问题一时想不起来。。。。 希望制作组趁着测试版多做一点优化吧,这要放正式版我感觉十有八九是多半差评的
玩过龙隐谈然后看到一些朋友安利来玩的,实话实说,我买我是sb。 短短游戏时长内游戏崩了3次,第一次自己弹出,原因不明。第二次是我电脑系统shift键粘连提示弹出,然后游戏就崩了。第三次游戏也是崩了,原因应该是代码出错,一堆乱七八糟英文提示框没细看,已经受够了所以直接卸载。 我最不理解的是,一开始在兽道的关卡,不明原因游戏操作很粘稠,走嘛不一定走得动,跳起来浮空中半天,突出一个操作移动粘的不行,我以为是测试版或者手感问题没在意,结果一到地灵殿,操作就莫名顺滑了起来,这之间游戏崩了第一次,但我还是想试试玩一下。但是重启之后在兽道依旧还是粘的不行,回到地灵殿又好了,真的不是bug? 继续吐槽游玩手感的问题,我月神夜能5小时内从不会玩到一命通关,一定不是我是⑨的问题,但这个游戏我玩起来,抛开优化差也好或者游戏类型问题啥的,总感觉上手还有游玩起来有各种各样的问题,或者说,不便利的地方一下几点。 首先是地图,不是右上角小地图的事,而是没有一个类恶魔城的全景地图,可以看到我去过那,那个地方有房间我可以去我没去,或者箱子没拿到。紫那块有传送地图但只有她那块能看,就很便扭,设计再一本道,收集癖要是漏了什么真的很难受。而且一开始我连在紫那块传送我都找了半天,明明这是个很常用的功能,为什么不做的直接一点(yysy,游戏ui真的让我觉得乱七八糟的,有些花里胡哨)自动存档的隙间过于频繁,但有没有在地图内能快速传送的方式就让人觉得很怪。(还有就是有个地方地图bug,我站上去直接摔死,怪好好的) 然后是武器耐久问题,不会是学的魂2吧,那个啥试做武器的任务,我一把武器修了3次3000块,报酬给500,我一路打下来钱全点的伤害,25个怪打半天,然后故意死了传送回去游戏就崩了,我实在不知道说什么好。 玩下来的心情,只能用窝火来形容,明明美工和游戏想法其实都挺好的但是拼在一起玩起来就很让人不爽。 各种细节的槽点不想写下去了,本来觉得测试版不想那么多,等正式版,一开开发人员更新日志去年5月。 我就买个教训吧。给好评是因为美工
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing, & going to become something beyond words. Please keep up the fantastic work & updates. Thank you.
优化差,重要的是我存档没了
cao
不更新
有比较严重的bug比如键盘失灵,有时会莫名卡顿游戏还不错bug没有的话就更好了
为什么食物道具吃了就是吃了,读档都没用啊(痛苦
十,十,十,这就是十,懒得喷,别买
小怪血量太厚,堆怪严重,清版费时,硬直太高,被连续攻击打中都不用操作了,闪避都用不了,顺带闪避的手感比较僵硬,陷阱的受击反馈不行,掉落物伤害太高,角色就200左右hp,一下伤害120两下角色就没了并且判定体积比凋落物大,电梯攻防那里小怪没打死我几次,全死在掉落物上。以上是hard难度反馈,目前被电梯这里恶心到来给个差评,狭窄的平台,要一边躲避弹幕一遍躲避掉落物还要干掉所有血量厚的一批的小怪还要注意不要掉下平台是真的恶心他妈给恶心开门。 对了旧都第一个道中boss可以直接在上面的平台就把她干死,还没下平台她就动了,直接在上面一顿输出就过了算是逃课了 美术风格和玩梗方面还不错,主要是冲着美术风格入手的,boss设计也很不错,挺有特色的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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