
Step into the boots of Major Axel Vex in this survival horror descent into deep space. You embark on a mission to investigate a distress signal coming from Cengona Base. What starts off as a simple mission quickly turns into a terrifying, action-packed fight for survival.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are Major Axel Vex, a veteran of Extraterrestrial Incident Response, dispatched to investigate a distress signal from Cengona Base - an underground research facility on a distant exoplanet. What begins as a routine investigation quickly spirals into a desperate battle for survival against an entity that turns both mind and matter against you.
• Navigate through 26 unique sectors of a massive underground base, each with its own dangers and secrets
• Manage your resources and choose your battles wisely against sinister entities
• Uncover the truth through recovered logs, security footage, and the haunting remains of the base's personnel
• Confront hostile entities that are controlled by a mysterious biological force
• Experience dynamic horror that adapts to your actions and decisions
• Solve environmental puzzles while avoiding detection by creatures that hunt through light and movement
• Unique blend of psychological and biological horror
• Atmospheric survival horror set in a claustrophobic underground facility
• Strategic resource management
• Immersive sound design that heightens tension and aids survival
• Rich narrative told through environmental storytelling
🌿 Can you resist the breach?
HELL OF FEAR: Mind Breach is a game designed by Tayfun Tuna and developed by Cenk Bilgin. It represents our vision of a new era in psychological survival horror.
Note: This game contains scenes of intense horror, violence, and psychological distress. Player discretion is advised.
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Çocukken HellOfFear.zip şeklinde indirip oynadığım flash oyununu bu şekilde gelişmiş şekilde görmek beni çok mutlu etti. Yine Tayfun Tuna'nın harika oyunlarından bir tanesi!
Me ha recordado a Sistem shock, lo cual lo considero genial, yo lo recomiendo y más por lo que cuesta.
It's ok, pretty interesting graphics and gameplay
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hell of Fear is an insanely good, but a bit janky, time. It's a shame it hasn't garnered more attention and I highly recommend it to anyone that's look for something new to add to their library.
To whom it might concern: To start I liked the game. Having said that I feel I would be remiss if I didn't point out a few things. 1 I agree with the comments on the backpack storage system that sucks. 2 All weapons become available as you go. So even though you get shot gun ammo you wont get the shotgun till later... MUCH later depending on your choices. 3 Yes you can break the boxes with the blue light on them. BUT only with the Sledgehammer. You can use the explosive rounds by dropping them and then shooting them. Watch how close you are as the blast radius is large and may take a huge chunk out of your armor. I didn't find them worth it. 4 The Q-Storage box sucks. Anything you store in one is in all. But it works like the backpack, doesn't matter about the weight just what fits. 5 Should be able to sell stuff to the machines or trade with survivors. Something!!!!! They can be eliminated later. But alas no. Other wise graphics where good for the type of game it is. The plot was not half bad. Yes in spots very predicable but the whole computer thing was worth the time. No got stuck spots like in walls or stuff. Also, at least for me , no crashes. All in all a solidly decent game. Cheers
Want to support independent developers? Ran out of System Shockalikes but need another fix? Then you've come to the right place. The influences are pretty obvious: [spoiler] An abandoned base, something went wrong, horror, weird creatures, zombies and hey, even a malevolent AI [/spoiler]. Exploration is encouraged and often rewarded, even though sometimes you fight your way through hordes of monsters just to find a bag of chips. Inventory management can be a bit tedious - so much stuff, so little room. Combat is quite challenging and on par with other ImSims with a nice selection of weaponry. Story is nothing new, but engaging. Enemies are sufficiently gnarly. While it's somewhat barebones and built around a repetitive structure of exploring basically Copy / Paste sectors, there's still enough variation that keeps you interested. I quickly found myself in a pretty addictive "Ah, whatever, just ONE more sector" gameplay loop.
Mi opinión sobre HELL OF FEAR: Mind Breach El juego realmente me gustó mucho. Me recordó a System Shock en muchos aspectos: un FPS de ciencia ficción donde todo ocurre en una instalación futurista dividida en sectores a los que siempre puedes regresar con total libertad para explorar; los gráficos y la jugabilidad retro que le dan ese encanto old-school que a veces se extraña; la gestión y economización de recursos para poder sobrevivir y avanzar; y un último detalle que no voy a mencionar para no hacer spoilers. Como bonus, el juego pesa apenas 1 GB y corre bien en PCs modestas. En un mundo donde las grandes compañías solo compiten por ver quién saca juegos más grandes y con gráficos hiperrealistas, HELL OF FEAR: Mind Breach se siente nostálgico y refrescante. Si te gustó System Shock, lo vas a disfrutar. Doy gracias por haber encontrado esta joyita indie.
A very good and immersive game. Where the story takes a wide range of directions, Lots of loot to find and freedom to exp[ore while staying on track. Increasingly difficult as you progress even for the experienced players. Good game!
Прикольная игрулька, жаль нет кооператива!
ボイスメッセージを探したり、アイテムを回収したりしてだんだんと謎に迫っていく系のアクションゲームは割と好きなので、それなりに楽しめました。 難易度も多少いじれるので、下げる選択肢があるのはいいですね。 ただ一つ、電車?にものを置きっぱなしにすると、後悔するだろう場面が何度かあったので、爆発物以外の床置きはともかく、車内にアイテムを置きっぱなしにしない方が無難です。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4.1K | 160 | 57% | $0.99 | |
| $1.9K | 23 | 65% | $2.39 | |
| $153 | 1 | 100% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41K | 138 | 60% | $13.99 | |
| $41K | 66 | 83% | $19.99 | |
| $41K | 296 | 61% | $5.99 | |
| $41K | 375 | 88% | $5.99 | |
| $41K | 103 | 72% | $19.99 | |
| $41K | 402 | 73% | $4.99 |