
Traverse the depths of Hell and beat its toughest demons on your way to Heaven in this horde survival deck-building game inspired by Dante's Divine Comedy.
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About

Hell Maiden is an action Horde Survival Deck-Building game inspired by Dante's Divine Comedy.
Follow Dante on a new adventure through Hell in search of a second chance at salvation.
Harness great power by strategically building and organizing your deck of unique weapons and abilities, and prove your divine worth by facing off against hordes of blood-thirsty demons and climbing your way to Heaven!

Overcome the challenges of the afterlife and wreak havoc in all 9 Circles of Hell by creating unique deck builds and wielding mythical weapons to tackle endless waves of enemies and defeat Hell’s toughest fiends.
Better yet, you get to keep and use your opponents' signature abilities in your own deck!

Pick your favorite Spirit Cards and combine them with a myriad of different abilities, bonuses and status effects to create powerful builds and decimate your opponents.
Equip Mod Cards to enhance and modify your Weapon Cards — edit, experiment, adapt, and reformulate your hand and card combinations as you go and refine your personal playstyle!

Accompanied by the Roman poet Virgil and protected by the sanctified Beatrice, you must rescue and befriend the Poets of Limbo to unlock new abilities and perks, ultimate attacks and signature weapons!
Meet all the legendary poets of antiquity including but not limited to Homer, Ovid, Horace and Lucan, and help them find their own way to salvation.

Hell Maiden picks up from the ending of the original Divine Comedy by Dante Alighieri.
Dante is now inexplicably back in Hell after having reached Paradiso — and she's lost all her memories to boot! Unable to remember anything about her past life or her first journey through Hell, Dante is determined to climb her way back to Heaven and once again come face to face with Paradiso's higher powers in search for answers.
A compelling story about passion, justice and love, Hell Maiden is more than a reimagining of the classic poem — it is the exciting continuation of its events!

✦ Two unique levels themed around the Circles of Hell — each with new enemies to beat, quests and challenges to complete, Poets of Limbo to rescue and tough Boss Battles to overcome!
✦ 40+ abilities to mix, match and experiment with.
✦ 5 new abilities per rescued Poet of Limbo.
✦ 2 new abilities per defeated Boss.
✦ A compelling, all-encompassing narrative to drive your adventure.
✦ 4 Poets of Limbo to rescue and befriend across the two Circles of Hell.
✦ And more!

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Reviews
Controls are very rough which make little to no sense for the AAAA levels of presentation Sound design is top notch, mastered and matrixed proper which is rare in indy. Art has a distinct looked over style and its own clear set of rules of what it will and won't.. Immersion is like an anime similar to the vibes of Holocure were its meant to pull you in .. Music is very 1980-1990 Anime All AAA levels of polish ... Except the control feel it feels like you are a ball on a chain which dashing does not line up well at all .. Your movement is very gimped in terms of how the character feels It's tbh off putting as far as VS clones go but the detail and passion of the listed things above imo make no sense to how this was a oversight or given the ok, when there are 150-200 examples of how to do controls right to the point it has to be intentional. And unfortunately it feels sticky and sickly, and in games like these where you are fighting against mobs and hoards, control is the most important detail and for one reason why: if you cant evade the problem (or run to a save open area), you have to rely ONLY on damage and pushback.. And that likely is why this game controls are so badly unique.. For a first experience the controls are jarring and annoying, and feeling powerless shouldn't be making one scramble to level movement speed ASAP! Not when hoards at the very start will overwhelm (very reminiscent of Infinite Incantations problem: being overwhelmed at the mercy of RNG vs skill).. And it seems ALL of the Negative non ass kissing reviews have the same take being, "Speed first is must" "Insanely grindy" etc.. Meaning the dev's have (Somehow) 0 clue despite they clearly have someone with a brain yet making brainless decisions, more speaks to me in asset packs with sound design, and I can only assume overpaid VA's (You can hear these VA's were hitting well over 5,000k+ in their cadence alone..) And ya it might be a good game, but the grind, the speed limits, and being mobbed by hoards, having to do the same level 10+ times to get to level 2, .. Not a fan as its clearly whaling on review hours on the bones of anime fans. Get Holocure after playing this and you will know how things are done right, and Hell Maiden is one of those "ANIME! games" that is simple a cash out, not game feel fun experience..
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Languages: English*, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Très bon Vampire Survivors-like, qui parvient à se démarquer grâce à son identité visuelle et son style bien à lui. La bande-son est tout simplement magnifique et accompagne parfaitement l'action. Une excellente surprise !
Goty
Not a lot of content yet and the state of it is a little rough, but the foundation and core concepts are all very solid. I wasn't sure if this cocktail of inspirations would work, but It... kinda really does, to my surprise. I don't even like deckbuilders, but here we are. I look forward to seeing the gameplay develop over its early access period. Unsurprisingly, the game already has an incredibly strong artistic quality. The art is divine; the music is sublime; and the character writing is lovely and fun. The voice actors are also putting on a very, very good performance here. Kudos to all involved. Nobody does it quite like AstralShift does. We're getting to paradiso with this one.
It has a story - thats a plus. Controllse are clumsy - big minus Grafics are fine. No good game loop for a Roguelite. Overall not recommented.
I loved the style and the history of the game! I cant wait to see the full game. I had no issues when playing it
Amazing visuals, lovey voice acting and great music !
The art and music in this game are 10/10. Its a good start (for early access). However on pc the mouse and keyboard feel like they are fighting each other for control when trying to move cards around, this is by far one of the jankiest screens and mechanics I've seen and causes a lot of frustration. (please fix this devs). the animation of the cards popping up is aggravating when you cant select the cards correctly and its flipping around. Mobs seem to be able to endless spam you with the most frustrating skills, for example a mob in the first area makes a small leap to you which can result in being stun locked over and over. You are forced to be always upgrading move speed which feels counter intuitive to build diversity. (limit the excessiveness of these skills) The grind is overkill and will likely kill it for me over time, with out of match currency be anaemically low for the time and effort, making runs and progression feel unrewarding. Build diversity also feels very lacking with the currently limited spells and skill diversity without anything really fundamentally taking it to the next level or making it unique. Those are my 4 biggest complaints that I hope they listen and fix. Despite these I gave it a positive review because the base is solid, music and art direction are great. If they overcome those this will be an amazing game. So I hope they can resolve those otherwise the rating is likely to change but for now, early access its tolerable.
Miliの主題歌は最高だぜ!
卡牌很烂,难度很高,怪的技能是锁定的还是一群小怪躲不掉,像是到时间了要给我杀必死,没有局外成长系统,作为肉鸽就是史 ,只有美术好,跟本不能玩,怪这么吊卡组技能这么烂,人物还老卡建筑,这游戏明明没有建筑,那诗人明明还有1/4的血就给我失败了。 先留着
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