
Step into the explosive fury of war with Hell Let Loose: Vietnam. Play a decisive role in one of the most iconic conflicts in history with expansive 50v50 player battles, where teamwork, tactics and an arsenal of destructive weapons combine to shape the battlefield in your favour.
Most likely between $13.7M and $38.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 62% | approximately $22.8M |
| PlayStation | $35.99 | 64% | #72 |
| Xbox | $35.99 | 60% | Top 100 |
| Epic | $39.99 | 83% | #19 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $18.11 on Steam · Ukraine (−55%). Compare 27 prices in 14 markets →
Reviews
Themes across 2692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
gives you a tutorial for everything including how to breath on your own. not only that but then you have pop ups in your face as you are playing. 10/10 not happy
Game definitly could have cooked for abit for, game could be fun but there are better options out there. Movement feels clunky is only one of my few issues with the game. Tried to refund but got denied after around 6 hours of gameplay
FUN
Needs more trees
nope
Terrible game, lags on high end computers, audio bugs, half baked, a waste of money and time.
Hell Let Loose: Vietnam is a game that has received a surprisingly mixed reception, especially from players. With negative reviews misleading people from playing the game due to their computer issues. Looking at the reviews, someone might think the game is a complete disaster. However, that impression does not tell the whole story. While the game absolutely has technical problems that deserve criticism, many negative reviews overlook what makes Hell Let Loose: Vietnam different from most modern shooters. It is not designed to be a fast, arcade-style FPS where players run around looking for kills. It is a large-scale tactical shooter built around teamwork, communication, strategy, and immersion. When those elements come together, it can be an incredibly enjoyable experience. One of the biggest strengths of Hell Let Loose: Vietnam is its atmosphere. The Vietnam setting changes the way the battlefield feels. Dense jungles, rivers, villages, tunnels, and limited visibility create a sense of uncertainty that is difficult to achieve in a traditional shooter. Enemies can be nearby without being immediately visible, forcing players to pay attention to their surroundings instead of constantly sprinting forward. GamesRadar praised this aspect of the game, describing its battles as deeply involving while highlighting the importance of teamwork and communication. The 50-versus-50 battles are another major reason the game works. Every player has a role, and individual decisions can affect the entire team. Infantry needs support, commanders need information, and squads need to communicate if they want to capture or defend objectives successfully. Helicopters and tunnel systems also create different tactical possibilities, giving the Vietnam setting its own identity instead of simply making Hell Let Loose with different weapons and uniforms. The game is also much more rewarding once players understand its mechanics. One criticism is that Vietnam can be extremely difficult for new players. That criticism is fair, but the difficulty is part of the experience. PCGamesN gave the game an 8/10 and described it as challenging but highly rewarding for players willing to overcome its steep learning curve. A player who expects instant action may become frustrated, while someone who enjoys tactical gameplay can find the slower pace incredibly satisfying. This is where some of the negative reviews can be misleading. Players sometimes judge Hell Let Loose: Vietnam as though it were supposed to compete directly with arcade shooters. It isn't. Getting killed without knowing exactly where the enemy was can feel frustrating, but it also creates the tension that the game is trying to produce. The jungle is supposed to make combat unpredictable. Moving carefully, listening for gunfire, communicating with teammates, and choosing the right route can be more important than simply having better aim.
Franchement c'est fou que en 2026 ce soit aussi compliqué de changer les touche sur un jeu.
It is lacking a lot for a released game but there is a lot of potential there. The question is whether or not the devs will screw it up like the original HLL or whether they will stick with it...
Buena decisión de la compañía de retrasar su salida tras los muchos errores en la Beta. No estaba listo para salir en aquel momento. Los desarrolladores han estado trabajando diariamente por mejorar todo lo que los jugadores les iban reclamando. Al principio, era una mezcla entre jugar al pilla - pilla y al escondite con armas automáticas. Ahora, aunque esa mezcla es algo propio de la Guerra de Vietnam, se consigue una mejor jugabilidad. Siempre y cuando la gente se comunique, los jugadores construyan nodos, suelten SUMINISTROS y MUNICIONES y hagan caso a sus jefes de pelotón. Tanto las barcas como los helicópteros dan un toque muy versátil a las partidas. Satisfecho con lo que ha salido del horno y con ganas de ver su desarrollo por completo.