
Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 3 → 7.86/day in the week after.
About

In the 19th century, Canudos became a refuge for thousands. When its people defied the new Republic, they faced brutal retaliation, leaving 25,000 dead.
Play as Pajeú, a warrior fighting to rescue the soul of The Counselor, his fallen mentor. With each descent, time warps, and your power grows as you confront the dark forces that claimed his head and trapped his soul.

Every second counts as you battle the undead forces of your oppressors. Risk delving deeper for powerful loot and face the nightmarish incarnations of those who sought to bury the truth.

Hunt down ancient Relics infused with the strength of resistance. Create devastating combinations that channel Canudos's unbreakable spirit into unstoppable power.

Master a diverse selection of devastating abilities born from righteous fury. Dance through hordes with lightning-fast knife strikes, smash enemies with Canudos' great bell, or rain rapid-fire death from your trusty sidearm.

Each descent brings new chances to right historical wrongs. Discover unique combinations of Blessings to evolve your build as you face the demons of Brazil's dark past, present, and future.

Whether you seek a brutal test against history's oppressors or a thoughtful journey of justice, Hell Clock adapts to your path. Remove all time pressure with Relaxed Mode, or push your limits in Hardcore mode.

Experience a complete three-act story campaign and start a new journey through our Endgame Ascension system! Climb through Hell Mode, craft challenges with Penances, and complete heavenly Promises in exchange for the godly power of the Constellations.

Take your builds to the next level by Imbuing Relics with Tools to increase their power and add new effects. Or take the risk for greater rewards by Corrupting your Relics, with equal chances for blessing or bane.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.4Kreviews | 84% | — | $1.7M |
| $14.99 | 261ratings | 64% | — | $205.3K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 525 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gostei muito do game, zerei ele em live, mobilidade, historia, falas, gameplay e jogabilidade tudo para mim ótimos. Recomendo! https://www.twitch.tv/wall_lima
Banana
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
| $24.99 |
| 197ratings |
| 89% |
| — |
| not modelled |
| $24.99 | 110ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 526 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really fun combination of Diablo and Hades. The games systems were pretty cool and I really enjoyed the relic designs and how they could interact. The aesthetic of this game is dope and I really enjoyed the boss designs. I’ve never really seen much Brazilian culture in a video game so this was a breath of fresh air for me. The sound design is very satisfying and watching enemies explode and collectibles clink is a nice key jingling for my maladjusted mind. I went in thinking I was gonna play like two runs and quit and binged the entire experience in like 15 hours. There are some flaws, however. I think there is such a thing as too much build diversity and this game has it. Maybe people will completely disagree with me on this point but I feel like there are so many abilities which are kind of similar and yet you will have to grind for individual relic sets in order for your build to be able to progress the game. You can just as well pick one at the beginning and max it out as you progress. I just think it’s a bit overwhelming and tedious to have what like 20 abilities and have individual items to upgrade certain ones? I enjoy the gameplay but not enough to grind already beaten dungeons to upgrade a different loadout. While I think the boss designs are honestly quite fire, the regular enemies can sometimes be a bit lackluster in design but considering the amount of areas/chapters we can forgive this I think. I think the most damning thing about this game is the way it artificially impedes your progress. Why is it that even aside from the clock (which isn’t my favorite mechanic either) the game artificially slows you down on runs and sends you back multiple times just so you can have a pep talk with your friends in the hub building to do the same thing? It’s the most unnecessary artificial slowing down of the progression which I think breaks up the flow of the gameplay. Um on earth is that crafting system? The upgrades make enough sense to me but why is it that you have to ROLL for certain stats/bonuses on weapons? The lock system doesn’t even necessarily lock the one you want? Why is it random? Is it to continually send you into dungeons in order to make you grind for these items, of which their rng will likely frustrate you anyways? Maybe some masochistic old Diablo fans can explain to me how this system is actually peak and I’m running from the grind. The moving to a modern setting for the last dungeon is kinda jarring but that boss is goated so we can let that slide. Let me finish off this review by saying that [spoiler] Dr. Nina is genuinely such a great villain. An evil ass racist eugenicist who has essentially exploited souls into having their spirits broken. The line one of the ghosts has about how they had nothing in life and at least now they have hell was such a good line. [/spoiler] A very satisfying conclusion. I didn’t love how the conclusion of the game instantly tries to sell you a DLC (and doesn’t really conclusively wrap up the narrative) but I still really enjoyed this game. Pretty cool.
Hell Clock feels like Path of Exile-lite with a story rooted in actual Brazilian history. If you're experienced with PoE, the game's skills and systems will feel really familiar to you and you shouldn't have problems with completing the story mode within 5h or so. It also has an endless mode, but then you're probably just better off playing PoE or another, more fleshed out aRPG. For what it's worth, I think it's is quite fun and the Canudo's war was an interesting topic to explore for someone who has never heard of it. The game might be a bit too short for its full price tag, but it should be a good purchase on a discount.
It's alright. - The game has a unique visual style that (combined with some odd UI choices) causes legibility issues sometimes, but is otherwise striking and capable of setting an oppressive tone. - The items / passives you choose for your build feel impactful, but narrow in their scope and interactions, so once you pick "Build X" your subsequent choices are basically made for you and all else falls to the wayside. - Outside of "beeline" upgrades like increased meta-currency rates or inventory space, a majority of your upgrades feel boring, unimpactful, or uninspired (like 5% resistance to a specific element). There are multiple meta-progression systems that feel incongruous with each other, tonally and / or mechanically, but do offer a feeling of progression between multiple playthroughs if you so choose. - The titular hellclock doesn't add much to the experience. Sometimes you feel frustrated that you've run out of time (possibly due to bad luck with +30 second item drops) and have to end a run prematurely, but oftentimes I'd forget it existed, with runs either ending from boss encounters or narrative stops. On paper, it's a clever idea for preventing overpowered runs from going further than intended, and it hypothetically keeps you engaged and focused on efficiency, but in practice it's either annoying or forgettable. - The narrative focus on Brazil's Massacre of Canudos is novel, if not a bit dark, but the game kinda drops you into the story without much explanation, and by the end I felt like I only had the bullet points to work from. There are times when characters, enemies, or settings will be introduced that will lack impact without the background knowledge of Canudos - which Hellclock does not always provide. - The campaign is decent and enjoyably short. Your mileage may vary depending on your skill level though, as the levels all contain the same exact layouts and content, so if you get "stuck" in your progression, the repetition can become intense. This also means that any "new game+" / "Ascension" runs you do will become increasingly dire, which is at odds with how desperately the game wants you to play through multiple subsequent runs. I don't think Hellclock is good enough to warrant the 200 hours of repeated playthroughs it wants from you, but I do think it's worth playing through the 8-ish hour campaign once, for those already curious.
For the price honestly it's probably a buy, definitely on sale if ARPG is your thing. Fun gameplay loop, only trouble is that basically all oif the gameplay mechanics have been done better and deeper by other similar games - bosses (in act 1) are uninspired, run circles around them casting to win - items feel impactful, the trinkets and systems are basically lifted from POE / LE - the permanent upgrade tree is very uninspired (+HP, +Mana, +currency gain, + relic/trinket slots - Game drops to 50fps from 144fps when enemies swarm on the screen, and they do that a lot.
That's outrageous. I'm not going to buy DLC that costs just as much as the base game just to finish the story. That kind of thing should be banned. Since the update, the game has been lagging, too—no DLSS or other improvements. But I didn't like the game because of the pricing structure. Downvote the game for such a rip-off.
Não deu 3 horas de jogo ainda, mas não tem como não vir aqui e dizer que é um jogo muito bom, baseado em um evento da história do nosso Brasil e que foi muito bem feito, tanto a jogabilidade quanto a arte do jogo. Esta de parabéns! Recomendo e muito!
it's okay
极不推荐,从设计上让肉鸽和刷宝做到互相冲突的拧巴游戏。各种限制让你多刷局外的肉鸽,但是肉鸽bd根本就对局内没有影响,纯粹用数值卡人进度。刷宝只能刷出来提升数值的黄装和护符使用,作为一个刷宝游戏的装备系统竟然是纯数值?局内刷出来有质变的遗物*必须*留到以后才能用,并且被肉鸽体系的遗物格子上限卡住。刷宝和肉鸽最大的乐趣是即时反馈和重玩价值在这个游戏里全被摒弃了,就算你刷出来了好东西你这把也用不上,升级雕像给的那些数值也并不能帮你顺利平推,整个流程都一直在给玩家负反馈。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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