
Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 3 → 7.86/day in the week after.
About

In the 19th century, Canudos became a refuge for thousands. When its people defied the new Republic, they faced brutal retaliation, leaving 25,000 dead.
Play as Pajeú, a warrior fighting to rescue the soul of The Counselor, his fallen mentor. With each descent, time warps, and your power grows as you confront the dark forces that claimed his head and trapped his soul.

Every second counts as you battle the undead forces of your oppressors. Risk delving deeper for powerful loot and face the nightmarish incarnations of those who sought to bury the truth.

Hunt down ancient Relics infused with the strength of resistance. Create devastating combinations that channel Canudos's unbreakable spirit into unstoppable power.

Master a diverse selection of devastating abilities born from righteous fury. Dance through hordes with lightning-fast knife strikes, smash enemies with Canudos' great bell, or rain rapid-fire death from your trusty sidearm.

Each descent brings new chances to right historical wrongs. Discover unique combinations of Blessings to evolve your build as you face the demons of Brazil's dark past, present, and future.

Whether you seek a brutal test against history's oppressors or a thoughtful journey of justice, Hell Clock adapts to your path. Remove all time pressure with Relaxed Mode, or push your limits in Hardcore mode.

Experience a complete three-act story campaign and start a new journey through our Endgame Ascension system! Climb through Hell Mode, craft challenges with Penances, and complete heavenly Promises in exchange for the godly power of the Constellations.

Take your builds to the next level by Imbuing Relics with Tools to increase their power and add new effects. Or take the risk for greater rewards by Corrupting your Relics, with equal chances for blessing or bane.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.5Kreviews | 83% | — | $1.7M |
| $14.99 | 273ratings | 63% | — | $212.6K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 532 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
infelizmente a história é curta. o jogo é muito bom, recomendo. muito feliz em ver um jogo contando uma pequena parcela da nossa nação.
muy buen juego, muy recomendado
2/10 chatgpt tu peux coder un jeu nul stp?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
| $24.99 |
| 197ratings |
| 89% |
| — |
| not modelled |
| $24.99 | 110ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 533 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun overall but can be very frustrating in some aspects. After putting approx 60 hours in to try and complete the nightmares, I did the most challenging task of completing hell 100 with 4+ runs remaining, and then did get the credit it for it. Pretty frustrating. Aside from this and some other minor bugs, it's a decent game. Definitely feels like it needs more polish though.
Very Nice game
Jogo incrível! Dublagem maravilhosa! Trilha sonora 100% fiel a raiz brasileira! Divertido e bem viciante! Vale muito a pena, PRINCIPALMENTE em uma promoção! Abraços aos devs!
[h3][url=store.steampowered.com/app/1782460/Hell_Clock/]Hell Clock[/url] packs a punch with a surprising amount of quality content.[/h3] I admittedly got into it almost by accident, only to try it out without the intention to complete the game, but I rapidly got hooked by its unusual and compelling setting, and its satisfying gameplay. Its only downside may be that it's actually trying to do a little too much, and adds more depth than feels necessary to fully enjoy it, but that will likely be considered a plus by its true intended audience. Regardless, Hell Clock is a blast to play. [h3]Positive[/h3] [list] [*] Intriguing original story inspired by real events + fantasy [*] Complete descents in typical rogue-lite fashion with good progression [*] Stylish combat with plenty of skill upgrades and customizable actions [*] Simple controls and mechanics with helpful auto aim [*] Game becomes blazing fast nonsense fun by the end [*] Decent almost cartoon-like environments and spectacular VFX [*] Nice soundtrack fits the mood [*] Distinct vocal performances [*] Great bell memories and cutscenes [*] Gameplay variety exists more for fun than strategy [*] More upgrades and combinations than can ever be used in a single playthrough [*] Option to adjust timed gameplay with relaxed mode [/list] [h3]Negative[/h3] [list] [*] Items available at workshop are only marginally better than those found in regular runs [*] Tools that change stats randomly make it burdensome to craft personalized items [*] Too many similar relics to compare make it difficult to select meaningful combos [/list] The final monster boss appeared broken, at least with the abilities I used. My character always aimed at the same empty spot ahead of the creature, with attacks that barely caused any damage either way, until the creature finally expired. Completing the campaign unlocks additional game modes with a different progression system, and the opportunity to complete the constellation map that shows up midway but cannot be filled much on a first playthrough. I did not play this additional material because I felt entirely satisfied with the main experience with over 10 hours of gameplay.
1块钱买的,体量出乎意料地大
yes
Without a doubt the most generic, bland, boring ARPG that I have ever played. Huge "We have Diablo 3 at home" energy. Enemy variety is terrible, the enemies are completely generic, you'll just mow down hundreds or thousands of zombies, with the only variety really being, like, a zombie who throws stuff at you, or a zombie dog. Wow. Really good stuff here. Other reviews praise the depth and variety of builds but actually playing will quickly illuminate the fact that there basically are no builds. There's a small amount of totally generic, completely uninteresting skills, all of which would amount to maybe one really uninteresting build in any other ARPG. It's clear that the people praising this game simply do not have much experience in the genre and have really low standards as well, I guess. There's also no variety in what you do either. In any other ARPG this would just be like, a side-game or maybe endgame system for people who want to run those. Really, it's like someone took the greater rifts and made that the entire game. Which isn't fun, didn't people learn this already? Why are people/the games industry just recycling the same exact multiple decades old thing which people already DID NOT LIKE? Are most gamers just so young or so totally tapped out that people just don't even give a ♥♥♥♥, it's like a "Whatever ♥♥♥♥ these idiots they'll just shovel whatever ♥♥♥♥ we make, pump another roguelite with cartoonish graphics out!" The music and cutscenes are well done.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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