
From seed to a great tree! Survive the seasons, face crisis and mutate yourself into a tree able to achieve your final form! Grow flowers, mutate, adapt and evolve and finally bear fruits!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito promissor
Entirely revolves around randomly getting the right beneficial effects (mutations) and randomly avoiding the most detrimental ones (that usually mean instant death). You can apply a tiny bit of strategy once you have a couple of beneficial ones, but there's not much point to it really. I suppose it's a realistic simulation of a tree in that you live and die entirely on the whims of the weather and you have almost no control over it.
Plays a bit like a single-player board game in some respects; delightful overall, and well-crafted.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, Just hate having a nice tree then getting ♥♥♥♥♥♥ because it rains all year while going back and forth with floods every few days.
Hard and confusing, yet oddly rewading.
Friendly, and active developer :) Interesting concept Engaging gameplay (for the price point :p ) Great narrator voice Actually interesting facts about trees Discord link can be found in the "readme" file in the game's base directory.
Hey hey friends and Folks, for this game combines the relaxing part of an sandbox growth-game with tactical decisions of an rouge-like game like Kingdome or Until we die. the Dev-Team is pretty into their Idea of this game and continually improving it. Look for yourself for this Price this game is a hidden Gem and deservs a lot more Love
Heliotropism is a roguelike Tree simulator with far more depth than it has at first glance Worth a buy!
[h1]Boring...[/h1] Heliotropism is way too simple. You can only build 3 types of tiles: root, stem and leaf. Extending your roots into the ground or amassing enough fruits (which you get automatically and quite often) lets you unlock some Mutations. These give you some passive bonuses or a few active abilities that can be used once a season/year to mitigate crises. Crises happen often, and don't do a whole lot of damage (at least the ones I got, playing for 1 hour). I have no idea what, exactly, happens during winter. Turns are gone, and time just passes on its own. All I know is I survived 2 of them without preparing ahead or doing anything differently. That's it -- that's the [i]whole[/i] game. I appreciate the general idea of Heliotropism but, as it is, it's [i]way[/i] too simple to be entertaining for more than a few minutes. Playing on "standard difficulty," you quickly end up with a whole lot of resources and no reason whatsoever to keep building the same 3 tiles. After 30 minutes you start to get bored; after 60, you give up because to keep going feels absolutely pointless. I think the purpose of this game is literally to make you [i]sleepy[/i], as even the Narrator makes such a reference, having yawned more than once during the brief time I played. It didn't even work to that end for me, though.
surprised i didnt review this sooner, good game, funny narration, relaxing!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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