
A city-building sim with a historical twist
Modeled estimate, not a reported figure. How we estimate →
About
Travel back to olden times and become Director of your own city!
Attract new residents and try to become the greatest city in the land! Add buildings like restaurants and teahouses to make your town a place where samurai and commoners alike will want to live.
This is the past, so don't forget to add some touches of traditional culture! Features like temples and gaming halls can give your city a lot of personality, especially when arranged in harmony with the surrounding environment. You might end up attracting tourists to the town, who will move in if they like it enough.
It's not all fun and games in the mists of history. Sometimes ghost, demons, and other baddies will come to attack your city. You'll have to summon your own Guardian Spirits to banish the evil ones and keep your townsfolk safe. Consider your spirits' abilities and placement for the best effects - strategy is the key word!
With a whole host of land expansion options, facilities, and residents to collect and customize, it's never been easier to create a city that will go down in history.
Start building your ancient city today!
▼Game Flow
Build and manage your own city! Grow the population and add new stores to earn money. Add plants and other buildings to increase the value of your land and create the greatest city history has ever known!
▼Increasing Population
New residents will move in when you add new buildings, raise your Land Value, or increase your city's Progress level. Tourists may also recommend your city if they leave satisfied.
▼Facilities
Improve residents' stats, and earn Gold and Research Points using facilities. Once enough people are using a facility, it can be leveled up and remodeled.
▼Facility Combos
Placing facilities with good compatibility near each other can give a street a whole new personality! Combos you've discovered are saved in your Street Index and can be carried over into New Game Plus.
▼Items
Items can be used to upgrade your residents and facilities. Using an item on a facility will affect all facilities of that type.
▼Yearly Rankings
At the end of every in-game year, your city's Culture level will be evaluated and assigned a score. Getting a star rating comes with special bonuses, so do your best to work your way up to five stars!
▼Protecting Your City
Monsters and animals will try to attack your city from time to time. You can drive them away with certain defensive facilities, or by using Guardian Spirits. Defeating enemies may also earn you Research Points.
▼Ending
The game "ends" at the end of Month 3, Year 12. Your money and points will then be saved as your high score, but you can keep playing as long as you like.
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Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 220reviews | 89% | — | $42.7K |
| $6.99 | 145ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This one is a bit of a mixed bag. It has a lot of systems and is really engaging for the first ten or so hours as you get familiar with everything! The setting and theme is really fun and charming to me, and the tower defense-esque minigame was a pleasant surprise. This title also has competitions with minigames, everything from sumo to horse-racing! It's full of things to do, store combos to unlock, professions to discover, and more. It's really impressive what Kairosoft accomplished with Heian City Story! But as you keep playing, the systems never quite... cohere into a cohesive experience, at least for me. There are many things to do, but they never quite connect to a full gameplay loop the way they do in Tropical Resort Story or Dream Town Island. The NG+ carryover is also disappointing: only the stats of villagers will transfer. Given the sheer volume of things to unlock and scale up in this game, not being able to carry any of that progress forward is unfortunate. Heian City Story has three different maps to design on, but the slog of starting almost entirely from scratch tarnishes the appeal of building a fresh new town. Overall it's still a very solid entry! I'll definitely be sinking more time into it. If the theme or the systems in play appeal for you, you'll be busy for days to come~
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $13.99 |
| 30ratings |
| 95% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
지금까지 했던 카이로소프트 게임 중에서 제일 할게 많다. 소모되는 자원이 매우 많고, 그 자원을 메꾸기 위해서는 대회를 참가해야 하는데 상위 대회를 우승하기 위해 주민들에게 요구하는 능력치 양이 높은 편이며, 대회 미니 게임은 시간들을 너무 오래 잡아 먹는다. 특히 릴레이로 공 오래 차기 대회는 정말...참가할 때마다 화가 난다. 1등을 하기 위해서 의미 없는 공차기를 60회 이상이나 지켜봐야 하는거지? 카이로소프트 특유의 엄청나게 많던 건축 상성표도 최대한 줄이고 편의성을 높이려는 시도는 좋았으나 그거와 비례해서 해야 할게 너무 많다, 주민을 받아들여야 열리는 건축물과 직업이 열리는데 입주자를 위한 1칸 짜리 건물 만드는 것도 은근히 스트레스 받고 각종 요괴 퇴치를 해야 추가 주민들을 데려올 수 있는데 상위 레벨을 깨기 위해서 포인트로 레벨 업 시켜야 하고... 일련의 작업을 반복하다가 질려버려서 2회차 중에 삭제. 그래도 카이로소프트 게임 중에서 재미 측면에서는 상위권인 편.
自由に京の町を作れ、面白いのだが、式神による侵入者との対戦が発展性がなくめんどくさい割にことあるごとに発生するためとにかく水をさされるのが難点。都市の発展だけで遊びたい。 また、カイロソフトにたまにある施設を隣り合わせるとシナジーが発生する機能がついており、この組み合わせをいろいろ考えるのが好きな人には良いのだが、興味がないと攻略サイトの構築完コピがベターとなるため、この機能入れるべきだったか?という疑問は生じる。 まあ値段に見合う価値はあるため、「ちょっとシムシティっぽいなやりたいな」で買うと良い。
[h1]平安古都物语 (Heian City Story) 简评 [/h1] [h2] 游玩体验 [/h2] 又一款杀时间首选的开罗出品小游戏,本作主题是发展经营城池,一句话概括就是通过吸引人口和游客创收,再利用资源发展新建筑。 建造玩法很简单,铺路、盖房、搞商业街。人口差不多就可以开始建商店,建造首选凑小巷组合,把各类商贩摆一起就能变成商贩巷,景观和商店放一起就成赏花巷,人气越高越能吸引消费。(刚开局没有提示,稍微玩一会就能研究出风水技能提示摆放)前期会有些缺钱,还好有评分系统,根据建设的繁荣度,会时不时有贵族的奖励,后期基本不愁钱。 建造外还有塔防战斗,不会强制触发,什么时候建好城主塔什么时候才会有战斗任务,不接任务的话可以一直苟住发育,战斗主要靠式神,式神养成有上限,城主塔1级只能养式神到3级,不过3级基本就可以打过10级以内的战斗任务,城主塔2级就可以建造固定的全图追踪哨塔,不过要处于战斗才会发射,想要建一堆哨塔直接逃课怕是不太可能。 除此之外就是各种比赛,让居民参加相扑、诗会、赛马之类的比赛,看起来要根据微操的指挥,其实主要取决于对应能力值高低,如果能力值够高压根不用操作。居民能力值可以通过转职培养,城内的广场也能随机增加居民的属性。 本作缺点不大,只是和其它开罗游戏一样,后期会有些重复无聊,不过跟38元的价格比起来肯定不亏,几个小时的快乐游玩肯定是能保证的,推荐组合包折扣入手,基本白菜价。 [quote][url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url] 关注小红瓶,回血在当下[/quote]
도전과제 100% 완료 1회차 자기 스타일대로 7~8시간하면 12년 채우고 끝남 이후 고속 모드 켜고 풀시너지 빌드 하나 따라하면서 리모델링하고 땅값 버프 아이템은 꾸준히 구매하고, 풀업그레이드 함 이게 건물 시너지가 중요한데 왜 조합을 비공개로 하는지.. 그냥 공략 보고 다 찾아 놓는게 맘 편함 히든 직업이나 탈 것도 아무 정보가 없어서 일본쪽 공략보고 간신히 했는데 하위 직업 숙련 MAX찍고 특정 건물 들어가야 퀘스트가 열림.. 주민 54명 넘었는데 하나씩 업그레이드하는거 시간 오지게 걸림 정신 나갈뻔 했다 도전과제 다 했을 때 52년 3월 3주, 200만G, 75000P 남았음
軽く遊ぶ分には面白いゲーム 全実績解除とか目指すと苦行になります まぁ色々大変なんですが極め付きは発展度999ですね まるで地上げのようにひたすら地価を上げまくる作業です この作業に66年かかりました ちなみに一周の区切りが12年です あとは全ての土地を開拓ですかね このために戦闘演習を43回クリアする必要があってこれがク●つまらないです 古典的タワーディフェンスなんですが盾で受けて矢で討つしか戦法がありません 盾以外の前衛が完全に息をしていないのでこれ以外できません そして土地を拡げる時にもいちいち獣が襲ってくるTDが発生するのででイライラします 式神たちもウズウズしてますよ! まだ相談の分だけのTDなら我慢出来るんですけど演習をそんなにやる必要があるのか?って憤りが 式神は戦ってもレベル上がらないし戦術は一つしかないので何のための演習なのかなぁと 周回引継ぎ要素もあるけどものすごくしょっぱいので無双出来る感じではないです あとは転職のわずらわしさも凄いです どうせ住民の能力は大会というミニゲームでしか発揮されないんで大会に参加する10人ほど真面目に育てれば十分です まぁ色々と文句ばかり多いですが面白いのは面白いんですよ カイロ君を住民に迎えるあたりで実績とか全部忘れてスパッとやめられたら良ゲーかも
カイロソフト30thセールで購入し、steam実績をフルコンプするまで遊んだので投稿。 基本的には財閥タウンズVや大江戸タウンズと同系統。 遊べるマップも3種類あり、割と長く遊べる。 追加要素はタワーディフェンスとミニゲーム4種。 タワーディフェンスやミニゲームは、クリア年数に拘りさえ無ければ然程難しくは無い。 ※ガチガチに強化した上で挑めば難易度はかなり下がりますし、負けてもペナルティはほぼ無いので割と気楽に挑めます。 ポニーやほの子など、定番キャラも登場(住人としての名前は違ってますが、見た目は同じなのですぐ解ると思います) 過去作でも実績のあるカイロソフトの得意分野と言う事もあるのでしょうが、今作も手堅い作りとなっています。 次周への引継ぎ要素もあるので、いつも通り「強くてニューゲーム」可能。 江戸時代や戦国時代より馴染みの薄い平安時代が舞台ですが、先述の財閥タウンズVや大江戸タウンズが好きなら楽しめる内容だと思います。
挺不错的,就是战斗部分有点太频繁了
やることが多くて最初の感触はかなり良かった。ただいつものカイロと同じく8時間くらいで飽きる。 キャラの転職操作に難あり。転職させても数分でマスターするから次から次へと転職させる羽目になる。ほぼハローワーク。キャラと職業が揃ってない現時点でも全キャラ全職分極めるとなると合計700回以上も転職操作が必要な計算だ。これを手動でやらせるのは気が狂ってる。しかも転職するたびに金が取られる。はじめは大した金額じゃなくても上級職への転職となると1000文以上の額が確実にむしり取られていく。税金のシステムを見ているようでかなり気分が悪い。職業マスターの通知が出て嫌な気持ちになるのはここの会社のゲームくらいじゃなかろうか。開発陣はこの転職仕様を面白いと思ってる可能性があり改善する気は無いようだ。 それからタワーディフェンスもミニゲームも何も面白くなくて面倒でしかない。金を得る手段でしかない。 正直に言うとおすすめにはしたくなかったが、同時期に買ったジャンボ空港や魔王城よりは楽しめたので仕方なく。
小时候玩的开罗小游戏,还是很好玩的。虽然开罗游戏大都是换皮,但总是想让人继续玩。 总体来说还是很好玩的,好玩(≧∇≦)ノ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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