
Command armies, manage resources, and build an empire in this real-time strategy wargame from Longbow Games. Will Rome fulfil its destiny to rule the ancient world or will history be rewritten to forge a new Etruscan, Gallic, or Greek hegemony!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 558reviews | 82% | — | $596.3K |
| $29.99 | 32ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tutorial unclear, unable to make any progress.
请问什么时候可以出个中文
The anti-player bias where the AI spawns exactly at the worst times is a pretty annoying to simulate a challenge. If you're going to allow the AI to magically communicate, it should be a game feature. Sending diplomats, or scouts, which as other players have mentioned they don't actually do (scouts are a feature, but AI doesn't have to send them to get full visibility and knowledge of player's forces). I really don't like games where AI gets access to entire mechanics that the player doesn't. I want to give it more of a chance but my first impression is that I'm going to play it out of spite, hoping I will eventually understand it, because I really want to like it. Diplomacy is really basic. I just don't enjoy games where your two options are declare war or make peace. No alliances, no paying other tribes to war with other tribes, no buying/selling cities, not even trading/selling extra resources. It is fun for what it is, but I don't really feel like it carved out a good enough niche just because of supply lines. Nothing beats the original Rome Total War (not remastered) for city and population management, and having to dip into population for recruits. That game is 2 decades old. It's a shame.
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Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $824.6K | 651 | 62% | $39.99 | |
| $140.7K | 441 | 69% | $10.99 | |
| — | 0 | — | — | |
| $29.2M | 26.9K | 66% | $39.99 | |
| $893.2K | 1.3K | 77% | $19.99 | |
| $139.1K | 262 | 71% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $596.3K | 2.2K | 85% | $8.99 | |
| $596.3K | 3K | 95% | $9.99 | |
| $596.4K | 1.9K | 87% | $7.49 | |
| $596.5K | 2.3K | 91% | $14.99 | |
| $596.6K | 962 | 85% | $9.74 | |
| $595.9K | 1.3K | 74% | $14.99 |