
Heaven Does Not Respond is a psychological and analog horror game set in an alternate 2005 timeline. Play as an intelligence agent, exploring a retro computer interface to decipher secret files, watch mysterious videos, and uncover the dark secrets behind a young man's death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A young man named Selim Kara is found dead under mysterious circumstances.
When a camera is connected to his computer, the system becomes corrupted and its files turn unreadable.
You are an agent at the National Intelligence Center.
Your assignment is simple: recover the files.
Boot into a strangely familiar desktop.
Old and slow, but just as much fun internet.
Those old programs you'd forgotten existed.
As you dig deeper, you begin to question what's real and w̶̜͊͐̊̈̌̒̑̕̕̕͠h̵̡̧̳͍̰͇̩̼͍̜̲̜̔̏̋̏͊͊͠a̴̢̧͕̤̤͍͚̤͚͔̗̅̌̈́̐̉̋̎͝͝t̸̳̞̬͔͖̦̠̀ ̴̨͎̰͙͔̞̫̺̥̠͑́̈̐̄͋͗̊̉̋̒̚͘͝i̸̡̪͇͓͗̋́̐̂̂́̐̉͠s̷̹͓̝͇̯̺͎̩̿̑̔̎̑͠ͅ ̵̲͇̿̒̀n̶̨̝͉͔̱͖̩͎̻̮̦̻͎̭̎̈̈̓̎̄͒̒͜o̷̲̲̱̠̙̽̀͆̈̾̎t̶̝̀͋́̓̆̋́̌̕.̵̡̞̗̰̭̤̲̩͉͔̰̣̻̔̒͗̃̃́̈
Strange behaviors. Files written by themselves.
Something is hidden inside, born not from code, but from memory.
It's learning. It's listening. And it wants to be found.
Turquoise Technologies is a rising star in the global technology sector with its breakthroughs and ambitious vision in the field of artificial intelligence.
However, behind closed doors, a secret program known as Project Heaven was launched.
Selim Kara’s final memories aren’t just recorded, they’re playable.
Each deciphered video transforms into a dark adventure from a first-person perspective.
Walk through landscapes created by memories. Face fears that aren't yours
We didn’t just simulate the past, we rebuilt it.
From the web design of the early 2000s to the loud computers and the old-looking OS, everything is lovingly crafted to capture a time that's gone... but not forgotten.
A fully interactive retro desktop interface
No HUD, no tutorials, just you, your instincts, and the machine
Four playable memory-videos, each unlocking deeper psychological layers
Nostalgic 2000s internet: from forums to fake websites
Carefully crafted nostalgic atmosphere, not just visual, but emotional
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lots of really good ideas here, but overall execution is lacking. Puzzles are pretty fun for the most part, jumpscares are annoying and cheap, exploring the internet browser doesn't really result in anything particularly interesting beyond giant walls of text, and the dialogue is a little stilted. The big finale hits about as hard as a wet fart, but its really clear that there's some shiny stuff in this mound of dookie. Hoping the devs take what they learned and make some cool stuff in the future.
interestingly built, has a neat presentation with lore accurate early 2000s vibes and websites. Unfortunately the game is plagued by cheap jumpscares and things that are meant to be scary but aren't really. The writing is generic at the start and gets pretty bad at the end. The ending is definitely where it falls appart for me. I had a nice enough time with it for over half of it but the latter half really falls flat. It's a shame, I like the concept and it's decently made, but ultimately doesn't really deliver in the end.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was fine, but it wasn't something really great which I feel like it could have been! It was just kind of disappointing. The ending especially felt like a really nothing ending, like when a movie throws in a curveball or a cliffhanger right at the end, leaving things open for a potential sequel. The story sort of felt like they didn't know how to end it, which is sad. It did have potential but it just didn't go anywhere. It does seem like the devs tried and put effort into this game, I don't get the impression that its just a soulless cash grab sort of project, it just wasn't for me. Maybe pick it up on sale and see what you think.
the game idea itself is oeak the mechanics peak but the one flaw 4 me the puzzles dont balance the difuculty and fun like it feels just difficult and ik its a puzzle game but i got litterally like the first 5 mins of the game IN HALF AN HOUR but i liked the games feel and if they didnt change the puzzles i would suggest makng a more precise tutorial rather than that help thingie and make the game a bit more straightforward
The websites were nostalgic and it was fun to use the search tool on the intel website but aside from that... i dont think it was a very good game. The puzzles were very basic and the story just wasn't very good. I thought it was going to be a murder mystery sorta thing and it turned out to be something just kinda nonsensical. It ends up being kinda scifi-ish which i dont mind but dont think it was thought out very well.. The "scary parts" were... just weird jpeg scares, which could maybe have been alright if they tied into the games story but just seemed random. There are better games out there for the same or less $$$.
not worth your time, cheap storytelling, there are better games
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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