
Hearthlands is a medieval/fantasy city-building real time strategy game in which you take a role of a king in a procedurally generated world. You can not control your subjects directly; instead you focus on city-building, resource management, diplomacy, magic, etc.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hearthlands is a medieval/fantasy city-building real time strategy game in which you take a role of a king in a procedurally generated world. You can not control your subjects directly; instead you focus on city-building, resource management, diplomacy, magic and other things a typical king deals with on a daily basis.
The game is very flexible: you can build a powerful realm and rule the lands with an iron grip, or establish a humble fishermen village. Or create a trading empire. Or found a small, but well-defended outpost or a raider's camp. Or become a host of a wizard's manor.
All characters, from a humble hauler to a powerful wizard have their own minds and behavior patterns. Sometimes it is interesting just to watch people scurry about minding their own business.
Build a medieval city;
Play the game the way you like it: experiment with sandbox settings or play a campaign mode (ex. Polish localization);
Keep your people happy by providing them with necessary resources and services;
Gather resources, produce goods and build industries;
See reports and tune up your economy;
Build an army and protect your city from monsters and invasions;
Trade and conduct diplomacy with neighbouring realms, or go to war with them;
Research technologies and cast spells;
Challenge yourself by going after one of the many achievements.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I has campaign. It is simplified city builder, good introduction game to city builders. It is not revolutionary game, it is complete game (looking at you kingdoms and castles). It is not demanding, respects your time. So yes from me, a game does not have to be revolutionary , but it is at least complete game.
I always wanted a medieval sim city. Thumbs up. Caught it on sale and well worth the 8 bucks!!
跪求中文 QQ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, French, Polish, Russian, Italian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
passt schon aber gibt deutlich bessere alternativen
fun little game
Alrighty.... 16 hours of playing and I arguably didn't get past the tutorial. Well, that's not true. I beat the tutorial and started the campaign. Mission difficulty started off at "Very Easy" for the first three missions and for the fourth, it was "Easy" difficulty. I started off on a good footing and preemptively cleared out the trolls and their camps while still building my army and only had one person die. Sweet. Things are going well. Next up: conquer a neighboring city; which includes a very specific line: "Four full squads should be enough to win the battle." I had six full squads and I targeted the second-to-weakest city and lost miserably... what? Okay... reload. I had two Archery squads, two Berserker squads, and two Axemen squads which apparently isn't enough, despite the fact the game only expects me to have four squads, two Axemen and two Berserker squads, Let's add another archery team (fastest to make at the moment). I tried again, still died.... Uh... lemme save up and spend research points to upgrade my troops a bit -> 1 level in both leather and chain mail armor as well as 1 level in Axe Mastery and Archery. Now go my sev- oh I lost again. Uh... Alright, I'll add a squad of Spearmen to my ranks (got the achievement). I now have eight squads and they chew through all my gold for upkeep like nobody's business. Seriously, I'm at the edge of going in the red while selling everything possible via trade at all times, with two levels to increase the trade limit to 80 too. I even got the Great Merchant achievement! It's been 20 in-game years. I enjoy taking my time. Anyway, I'll also wait for enough time to research Spear Mastery to buff my Spearmen and now GO! EIGHT SQU- oh I still lost. So, uh... yeah. Sergio, I dunno if you're reading this, but what in the world? I ended up just going after the weakest neighboring city (got the achievement), beat the mission but I decided "that's enough." One thing for sure, combat is probably the weakest aspect of the game I experienced as your squads don't really listen to you. When you send them out to war, you wait for several in-game months at a time and then you just get the results. As for local combat, where I had to fight against Elementals that spawned after all the trolls died because I mined too much, it isn't engaging. You either have the units and win or not and don't. There is no strategy besides "select all your squads (individually, so pause while queuing commands) and click on whatever is looking at you funny." There is no opportunity to kite enemies around with your archers because the enemy is a big, slow moving troll or Elemental. For everyone else, this game does quite a lot of things pretty darn well. If you like the premise of a strategic city building game, you'll like what this game has to offer and it really has a lot to offer. I still won't recommend it because by my experience. This is a subjective review despite the objectivity in the first two sentences of this particular paragraph.
Very cute Impressions-style city-building game. If you enjoy Pharaoh, Caesar III, Zeus, Emperor and so on... you will probably enjoy this.
Military Units get stuck on targets. You cant swap the target without sending the unit home first and then trying to swap the target while they walk back. Otherwise i really enjoyed the city building aspect but the military really killed it for me sadly
yes
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $741.1K | 770 | 84% | $14.99 | |
| $683.7K | 1.1K | 76% | $9.99 | |
| $172.3K | 484 | 50% | $9.99 | |
| $2.6K | 9 | 89% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $104.8K | 337 | 92% | $9.99 | |
| $104.8K | 331 | 87% | $14.99 | |
| $104.8K | 659 | 90% | $6.99 | |
| $104.8K | 245 | 70% | $19.99 | |
| $104.7K | 285 | 87% | $14.99 | |
| $104.8K | 206 | 95% | $19.99 |