
Guide an old man through the dark and atmospheric world of Heal in this abstract 2D puzzle-adventure point-and-click game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 692reviews | 83% | — | $66K |
| $0.89−87% | 24ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
解谜游戏小合集,难度比较简单,部分音效有点刺耳,还不错。
Heal è un’esperienza minimalista fino all’osso, coerente con lo stile di Jesse Makkonen, ma anche limitata proprio da quella scelta radicale. Ti mette nei panni di un uomo anziano in un mondo fatto di corridoi silenziosi, stanze spoglie e ambienti che sembrano più simboli che luoghi reali. Non c’è testo, non ci sono dialoghi, non c’è una spiegazione esplicita di ciò che sta accadendo. Tutto è affidato all’atmosfera e alla tua interpretazione. Il gameplay si basa su enigmi ambientali molto semplici: interruttori, leve, piccole sequenze logiche da osservare con attenzione. Non sono mai davvero impegnativi e raramente sorprendono. L’obiettivo non è metterti alla prova sul piano della difficoltà, ma accompagnarti in un flusso lento e contemplativo. Questa scelta rende l’esperienza accessibile, ma anche poco incisiva per chi cerca una sfida più strutturata. La vera forza del gioco sta nell’atmosfera: trasmette fragilità, memoria, decadimento. Si percepiscono temi come la malattia, l’isolamento, forse l’Alzheimer o la perdita di sé, ma nulla viene mai dichiarato apertamente. Questo approccio può risultare poetico per alcuni, evasivo per altri. La durata è contenuta e non c’è reale rigiocabilità, ma l’esperienza rimane coerente dall’inizio alla fine. In definitiva Heal non è un puzzle brillante né una narrazione potente in senso tradizionale. È un piccolo esercizio di atmosfera, malinconico e silenzioso, che funziona se accetti il suo ritmo lento e la sua ambiguità. Voto: 7 / 10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
流程非常短,解谜难度也很低,故事还是挺温馨的,不过剧情深度确实不太够,但是史低三四块钱和白送也没区别了,就这价格还要啥自行车呢
Very short game. Puzzles are fun for the most part, though mostly on the easy side. One or two are harder/border on frustrating. The music is generally sad and sometimes creepy. It develops the atmosphere of the game well, but there is very little story, even with the clear attempts at environmental storytelling. You can probably guess the extent of the game's narrative just from the trailer. Overall, a relatively fine way to spend an hour but definitely wait for a good sale to get it.
Bulmacalar zor değildi tam kıvamında Stories that worth telling paketiyle birlikte almıştım. Kötü bir oyun değil ama Hikaye olarak serinin en zayif oyunu bence
this is the greatest healing of all time
Uno de los peores juegos de puzzles que he jugado. Puzzles o muy sencillos, o muy crípticos. Hay partes que, aunque fáciles, no tienen sentido; por ejemplo, después de resolver un puzzles, tienes que cerrar la tapa para que se considere completo, o tienes que seguir caminando en un punto para que se termine el nivel. Hay partes que son muy torpes, como el puzzle que tienes que mover una bolita, con diales, y no puedes corregir tus acciones. La falta de historia no ayuda tampoco. Y el juego es extraordinariamente corto, menos de 2 horas. Me gustó mucho la saga Distraint del mismo autor, pero este juego no hay por donde cogerlo.
игра понятная, головоломки приятные, в конце пустила слезу. Но спидран для достижения выбивает из колеи. 10 бессонных ночей из 10
算是感人小遊戲吧,但情緒上的調動我覺得很一般 不過這作者的遊戲都挺有趣的還是推薦一下
難度不高的小品解謎遊戲,氣氛、音樂、謎題都很不錯,但故事有看沒懂,感覺是懷念老婆婆,一輪遊戲大概1~2小時就能通關,但成就有個噁心的22分鐘通關,所以要解全成就大概都需要玩兩輪以上,但謎題都一樣,所以並不值得重複跑,推薦給喜歡解謎的人玩~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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